internal override void load() { size = new Vector2(1024, 768); DLabelNode.defaultLoadFont = GameFonts.openSansLight; label = new DLabelNode("", 144); label.position.X = size.X / 2; label.position.Y = size.Y / 2; label.alpha = 0.0f; label.run(DAction.fadeIn(2.0f)); addChild(label); pulse = DAction.group(new[] { DAction.sequence(new[] { DAction.scaleBy(0.6f, 0.3f), DAction.scaleTo(1.0f, 0.3f) }), DAction.sequence(new[] { DAction.fadeOut(0.3f), DAction.fadeIn(0.3f) }) }); }
internal override void load() { base.load(); DGame.current.samplerState = SamplerState.PointClamp; DControl title; title = new DControl("title", 455, 352); title.setAlignment(HorizontalAlignment.center, VerticalAlignment.center); addChild(title); DLabelNode label; //label = new DLabelNode("Press Start", // size.X / 2, // size.Y / 2 + 300, // HorizontalAlignment.center, // VerticalAlignment.center, // FontName.kenPixel, // FontSize.size16); label = new DLabelNode("Press Start", 16); addChild(label); }