// Sets the values of the enemy
 public void SetInformation(DLLManager.PlayerPacket receivedPacket)
 {
     playerID    = receivedPacket.id;
     position    = new Vector3(receivedPacket.xPos, receivedPacket.yPos, position.z);
     cannonAngle = receivedPacket.cannonAngle;
     firing      = receivedPacket.firing;
     angleZ      = receivedPacket.angleZ;
 }
    // Update is called once per frame
    void Update()
    {
        // Check to see if theres a new packet
        while (PacketCheck())
        {
            // get the size of the struct
            IntPtr receivedPtr = PacketGet();             // Pops the packet off the queue of them
            //Marshal.PtrToStructure(receivedPtr, receivedPacket);
            receivedPacket = (DLLManager.PlayerPacket)Marshal.PtrToStructure(receivedPtr, typeof(DLLManager.PlayerPacket));

            //Debug.Log("XPOS: " + receivedPacket.xPos + " YPOS: " + receivedPacket.yPos + " CannonAngle: " + receivedPacket.cannonAngle + " Firing: " + receivedPacket.firing);
            //Debug.Log("ID Received : " + receivedPacket.id);

            // ensure that it's not our id
            if (receivedPacket.id != dllManager.id)
            {
                // Check to see if we should update an enemy
                bool newEnemy = true;
                foreach (GameObject enemy in enemies)
                {
                    if (enemy.GetComponent <EnemyVehicle>().playerID == receivedPacket.id)
                    {
                        newEnemy = false;
                        enemy.GetComponent <EnemyVehicle>().SetInformation(receivedPacket);
                    }
                }

                // if we have a new enemy to generate
                if (newEnemy)
                {
                    GameObject enemy = Instantiate(enemyPref);
                    enemy.GetComponent <EnemyVehicle>().SetInformation(receivedPacket);
                    enemies.Add(enemy);
                }
            }

            //free the pointer
            Marshal.FreeHGlobal(receivedPtr);
        }
    }