public async Task Should_not_sync_dlc_when_no_dlc() { var service = new DLCService(null, null, null, null, null, null); var result = await service.SyncStateAsync(new Game() { ExecutableLocation = string.Empty, Type = "Should_not_sync_dlc_when_no_dlc" }, new List <IDLC>()); result.Should().BeFalse(); }
public async Task Should_not_sync_dlc_when_no_game() { var service = new DLCService(null, null, null, null, null, null); var result = await service.SyncStateAsync(null, new List <IDLC>() { new DLC() { Name = "test", Path = "dlc/dlc01.dlc" } }); result.Should().BeFalse(); }
public async Task Should_sync_dlc() { var dlc = new DLC() { Name = "test", Path = "dlc/dlc01.dlc", IsEnabled = true }; var dlc2 = new DLC() { Name = "test", Path = "dlc/dlc02.dlc", IsEnabled = true }; var dlcExport = new Mock <IDLCExporter>(); dlcExport.Setup(p => p.GetDisabledDLCAsync(It.IsAny <DLCParameters>())).ReturnsAsync(() => new List <IDLCObject>() { new DLCObject() { Path = "dlc/dlc01.dlc" } }); var service = new DLCService(dlcExport.Object, null, null, null, null, null); var result = await service.SyncStateAsync(new Game() { ExecutableLocation = string.Empty, Type = "Should_sync_dlc" }, new List <IDLC>() { dlc, dlc2 }); result.Should().BeTrue(); dlc.IsEnabled.Should().BeFalse(); dlc2.IsEnabled.Should().BeTrue(); }