Example #1
0
    void makeBridge(DIsland island, DIsland other)
    {
        int x1 = island.center_x;
        int x2 = other.center_x;
        int z1 = island.center_z;
        int z2 = other.center_z;

        while (x1 != x2)
        {
            if (map_data[x1, z1].ID == 0 || map_data[x1, z1].ID == 3)
            {
                map_data[x1, z1] = new DTile(x1, z1, 4);
            }

            x1 += x1 <= x2 ? +1 : -1;

            //Debug.Log("New x : " + x1 );
        }

        while (z1 != z2)
        {
            if (map_data[x1, z1].ID == 0 || map_data[x1, z1].ID == 3)
            {
                map_data[x1, z1] = new DTile(x1, z1, 4);
            }

            z1 += z1 <= z2 ? +1 : -1;

            //Debug.Log("New z : " + z1 );
        }
    }
Example #2
0
    public void makeBridges()
    {
        foreach (DIsland island in islands)
        {
            DIsland other = nearestIsland(island);

            //Debug.Log("island1 center : " + island.center_x + " , " + island.center_z + "\n" + "island2 center : " + other.center_x + " , " + other.center_z);

            makeBridge(island, other);
        }
    }
Example #3
0
    public void makeIsland(int left, int bottom, int width, int height)
    {
        DIsland island = new DIsland(left, bottom, width, height);

        if (!isColliding(island))
        {
            islands.Add(island);

            //Debug.Log( island.center_x + " , " + island.center_z );

            for (int x = 0; x < width; x++)
            {
                for (int z = 0; z < height; z++)
                {
                    if ((x == 0 || x == width - 1 || z == 0 || z == height - 1))
                    {
                        map_data[left + x, bottom + z] = new DTile(left + x, bottom + z, 3);
                    }

                    else if (x == width / 2 && z == height / 2 && width > 4 && height > 4)
                    {
                        map_data[left + x, bottom + z] = new DTile(left + x, bottom + z, 2);

                        if (width % 2 == 0 && height % 2 == 0)
                        {
                            map_data[left + x - 1, bottom + z - 1] = new DTile(left + x - 1, bottom + z - 1, 2);
                        }

                        if (width % 2 == 0)
                        {
                            map_data[left + x - 1, bottom + z] = new DTile(left + x - 1, bottom + z, 2);
                        }

                        if (height % 2 == 0)
                        {
                            map_data[left + x, bottom + z - 1] = new DTile(left + x, bottom + z - 1, 2);
                        }
                    }
                    else
                    {
                        map_data[left + x, bottom + z] = new DTile(left + x, bottom + z, 1);
                    }
                }
            }
        }
        else
        {
            return;
        }
        foreach (DIsland other in islands)
        {
            fuseIslands(other);
        }
    }
Example #4
0
 bool isColliding(DIsland island)
 {
     foreach (DIsland island2 in islands)
     {
         if (island.collidesWith(island2))
         {
             return(true);
         }
     }
     return(false);
 }
Example #5
0
 public bool collidesWith(DIsland other)
 {
     if (left > other.right)
     {
         return(false);
     }
     if (top < other.bottom)
     {
         return(false);
     }
     if (right < other.left)
     {
         return(false);
     }
     if (bottom > other.top)
     {
         return(false);
     }
     return(true);
 }
Example #6
0
    DIsland nearestIsland(DIsland island)
    {
        int center_x = island.center_x;
        int center_z = island.center_z;

        float nearestCenter_x = Mathf.Infinity;
        float nearestCenter_z = Mathf.Infinity;

        int otherCenter_x;
        int otherCenter_z;

        DIsland nearestIsland = island;;

        foreach (DIsland other in islands)
        {
            otherCenter_x = other.center_x;
            otherCenter_z = other.center_z;

            /*Debug.Log( "island1 center : " + center_x + " , " + center_z + "\n" + "island2 center : " + otherCenter_x + " , " + otherCenter_z + "\n"
             + Mathf.Sqrt( ( Mathf.Pow( Mathf.Abs( center_x - otherCenter_x ) , 2 ) + Mathf.Pow( Mathf.Abs( center_z - otherCenter_z ) , 2 ) ) ) + " , "
             + Mathf.Sqrt( ( Mathf.Pow( Mathf.Abs( center_x - nearestCenter_x ) , 2 ) + Mathf.Pow( Mathf.Abs( center_z - nearestCenter_z ) , 2 ) ) ) );*/

            //Debug.Log( center_x + " , " + center_z + " Is Considering " + otherCenter_x + " , " + otherCenter_z + " == " + !( otherCenter_x - center_x == 0 && otherCenter_z - center_z == 0 ) );

            if (!(otherCenter_x - center_x == 0 && otherCenter_z - center_z == 0) &&
                (Mathf.Sqrt((Mathf.Pow(Mathf.Abs(center_x - otherCenter_x), 2) + Mathf.Pow(Mathf.Abs(center_z - otherCenter_z), 2)))) <= (Mathf.Sqrt((Mathf.Pow(Mathf.Abs(center_x - nearestCenter_x), 2) + Mathf.Pow(Mathf.Abs(center_z - nearestCenter_z), 2)))))
            {
                nearestCenter_x = otherCenter_x;
                nearestCenter_z = otherCenter_z;
                nearestIsland   = other;
            }
        }

        //Debug.Log( "island :  " + center_x + " , " + center_z + " has found nearest island : " + nearestIsland.center_x + " , " + nearestIsland.center_z);

        return(nearestIsland);
    }
Example #7
0
    void fuseIslands(DIsland island)
    {
        if (island.left == 0)
        {
            for (int z = 1; z < island.heigth - 1; z++)
            {
                map_data[0, island.bottom + z] = new DTile(0, island.bottom + z, 1);
            }
        }
        if (island.bottom == 0)
        {
            for (int x = 1; x < island.width - 1; x++)
            {
                map_data[island.left + x, 0] = new DTile(island.left + x, 0, 1);
            }
        }
        if (island.top == size_z)
        {
            for (int x = 1; x < island.width - 1; x++)
            {
                map_data[island.left + x, size_z] = new DTile(island.left + x, size_z, 1);
            }
        }
        if (island.right == 0)
        {
            for (int z = 1; z < island.heigth - 1; z++)
            {
                map_data[size_x, island.bottom + z] = new DTile(size_x, island.bottom + z, 1);
            }
        }
        if (island.left == 0 && island.bottom == 0)
        {
            map_data[0, 0] = new DTile(0, 0, 1);
        }
        if (island.left == 0 && island.top == size_z)
        {
            map_data[0, size_z] = new DTile(0, size_z, 1);
        }
        if (island.right == size_x && island.bottom == 0)
        {
            map_data[size_x, 0] = new DTile(size_x, 0, 1);
        }
        if (island.right == size_x && island.top == size_z)
        {
            map_data[size_x, size_z] = new DTile(size_x, size_z, 1);
        }

        for (int x = island.left; x <= island.right; x++)
        {
            if (!isNearOcean(x, island.bottom))
            {
                map_data[x, island.bottom] = new DTile(x, island.bottom, 1);
            }
            if (!isNearOcean(x, island.top))
            {
                map_data[x, island.top] = new DTile(x, island.top, 1);
            }
        }
        for (int z = island.bottom; z <= island.top; z++)
        {
            if (!isNearOcean(island.left, z))
            {
                map_data[island.left, z] = new DTile(island.left, z, 1);
            }
            if (!isNearOcean(island.right, z))
            {
                map_data[island.right, z] = new DTile(island.right, z, 1);
            }
        }
    }