private void InitActualMap() { List <DVector> filledCells = InitialGrid.GetFilledCells(); foreach (var pos in filledCells) { ActualGrid.SetCell(pos, InitialGrid.GetCell(pos)); } foreach (var pos in filledCells) { GameLogic.RevealCellsAround(pos, CurrentStepVisionRadius); GameLogic.ExpandAreaAround(pos); } }