private void InitializeDGV() { // Goods DGV_UGGoods.Rows.Add(SAV4Sinnoh.UG_POUCH_SIZE); Item_Goods.DataSource = new BindingSource(ugGoodsSorted, null); Item_Goods.DisplayIndex = 0; DGV_UGGoods.CancelEdit(); // Spheres DGV_UGSpheres.Rows.Add(MAX_SIZE); Item_Spheres.DataSource = new BindingSource(ugSpheres, null); Item_Spheres.DisplayIndex = 0; DGV_UGSpheres.CancelEdit(); // Traps DGV_UGTraps.Rows.Add(MAX_SIZE); Item_Traps.DataSource = new BindingSource(ugTrapsSorted, null); Item_Traps.DisplayIndex = 0; DGV_UGTraps.CancelEdit(); // Treasures DGV_UGTreasures.Rows.Add(MAX_SIZE); Item_Treasures.DataSource = new BindingSource(ugTreasuresSorted, null); Item_Treasures.DisplayIndex = 0; DGV_UGTreasures.CancelEdit(); }
private void InitializeDGV() { ugGoods = GameInfo.Strings.uggoods; ugSpheres = GameInfo.Strings.ugspheres; ugTraps = GameInfo.Strings.ugtraps; ugTreasures = GameInfo.Strings.ugtreasures; // Goods ugGoodsSorted = SanitizeList(ugGoods); DGV_UGGoods.Rows.Add(SAV4Sinnoh.UG_POUCH_SIZE); Item_Goods.DataSource = new BindingSource(ugGoodsSorted, null); Item_Goods.DisplayIndex = 0; DGV_UGGoods.CancelEdit(); // Spheres DGV_UGSpheres.Rows.Add(MAX_SIZE); Item_Spheres.DataSource = new BindingSource(ugSpheres, null); Item_Spheres.DisplayIndex = 0; DGV_UGSpheres.CancelEdit(); // Traps ugTrapsSorted = SanitizeList(ugTraps); DGV_UGTraps.Rows.Add(MAX_SIZE); Item_Traps.DataSource = new BindingSource(ugTrapsSorted, null); Item_Traps.DisplayIndex = 0; DGV_UGTraps.CancelEdit(); // Treasures ugTreasuresSorted = SanitizeList(ugTreasures); DGV_UGTreasures.Rows.Add(MAX_SIZE); Item_Treasures.DataSource = new BindingSource(ugTreasuresSorted, null); Item_Treasures.DisplayIndex = 0; DGV_UGTreasures.CancelEdit(); }