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C# (CSharp) DGTPacket.SendPlay Examples
Programming Language:
C# (CSharp)
Class/Type:
DGTPacket
Method/Function:
SendPlay
Examples at hotexamples.com:
1
C# (CSharp) DGTPacket.SendPlay - 1 examples found
. These are the top rated real world C# (CSharp) examples of
DGTPacket.SendPlay
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
Show
Hide
Disconnect(4)
Connect(3)
RequestPing(2)
ProcessEvents(2)
RequestSendCheckin(1)
RequestPlayerChangeMap(1)
RequestPlayersInfo(1)
RequestProjectileHit(1)
RequestRegister(1)
RequestRegisterFacebookData(1)
RequestRespawn(1)
RequestSendAcceptQuest(1)
RequestSendBulletInfo(1)
RequestSendChat(1)
BuildRequest(1)
RequestSendFloat(1)
RequestMovementPlayer(1)
RequestSendPlayerData(1)
RequestSendPlayerStatus(1)
RequestSendSuccesQuest(1)
RequestSendUpdateQuest(1)
RequestUpdatePlayerData(1)
SendFindMatch(1)
SendPlay(1)
SpawnUnitRequest(1)
RequestSendMonsterHurt(1)
RequestInventoryUpdateMoney(1)
RequestLogin(1)
RequestChangeEquipment(1)
ChangeDirectionRequest(1)
CreateRoom(1)
Hide(1)
Login(1)
Ready(1)
RequestAnswer(1)
RequestAuthentication(1)
RequestAuthenticationWithFacebook(1)
RequestBoard(1)
RequestCheckName(1)
CancelRoom(1)
RequestCreateCharacter(1)
RequestEnterWorld(1)
RequestExitWorld(1)
RequestGetItem(1)
RequestInputAxes(1)
RequestInventoryAdd(1)
RequestInventoryDecrease(1)
RequestInventoryIncrease(1)
RequestInventoryRemove(1)
UpdateUnitRequest(1)
Frequently Used Methods
Disconnect (4)
Connect (3)
RequestPing (2)
ProcessEvents (2)
RequestSendCheckin (1)
RequestPlayerChangeMap (1)
RequestPlayersInfo (1)
RequestProjectileHit (1)
RequestRegister (1)
RequestRegisterFacebookData (1)
Frequently Used Methods
RequestRespawn (1)
RequestSendAcceptQuest (1)
RequestSendBulletInfo (1)
RequestSendChat (1)
BuildRequest (1)
RequestSendFloat (1)
RequestMovementPlayer (1)
RequestSendPlayerData (1)
RequestSendPlayerStatus (1)
RequestSendSuccesQuest (1)
RequestSendUpdateQuest (1)
RequestUpdatePlayerData (1)
SendFindMatch (1)
SendPlay (1)
SpawnUnitRequest (1)
RequestSendMonsterHurt (1)
RequestInventoryUpdateMoney (1)
RequestLogin (1)
RequestChangeEquipment (1)
ChangeDirectionRequest (1)
Frequently Used Methods
RequestSendUpdateQuest (1)
RequestUpdatePlayerData (1)
SendFindMatch (1)
SendPlay (1)
SpawnUnitRequest (1)
RequestSendMonsterHurt (1)
RequestInventoryUpdateMoney (1)
RequestLogin (1)
RequestChangeEquipment (1)
ChangeDirectionRequest (1)
CreateRoom (1)
Hide (1)
Login (1)
Ready (1)
RequestAnswer (1)
RequestAuthentication (1)
RequestAuthenticationWithFacebook (1)
RequestBoard (1)
RequestCheckName (1)
CancelRoom (1)
RequestCreateCharacter (1)
RequestEnterWorld (1)
RequestExitWorld (1)
RequestGetItem (1)
RequestInputAxes (1)
RequestInventoryAdd (1)
RequestInventoryDecrease (1)
RequestInventoryIncrease (1)
RequestInventoryRemove (1)
UpdateUnitRequest (1)
Frequently Used Methods
CreateRoom (1)
Hide (1)
Login (1)
Ready (1)
RequestAnswer (1)
RequestAuthentication (1)
RequestAuthenticationWithFacebook (1)
RequestBoard (1)
RequestCheckName (1)
CancelRoom (1)
RequestCreateCharacter (1)
RequestEnterWorld (1)
RequestExitWorld (1)
RequestGetItem (1)
RequestInputAxes (1)
RequestInventoryAdd (1)
RequestInventoryDecrease (1)
RequestInventoryIncrease (1)
RequestInventoryRemove (1)
UpdateUnitRequest (1)
Example #1
0
Show file
public void RequestPlay(int Card) { _connection.SendPlay(Card); }
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