public static void SendNotify(DFNotifyType notify, GameObject target, object data) { Instance.proxy.PushNotify((int)notify, target, data); }
public static void SendNotify(DFNotifyType notify, object data) { Instance.proxy.PushNotify((int)notify, null, data); }
public static void RemoveListener(DFNotifyType notify) { Instance.proxy.RemoveNotify((int)notify); }
public static void RemoveListener(DFNotifyType notify, GameObject target) { Instance.proxy.RemoveNotify((int)notify, target); }
public static void AddListener(DFNotifyType notify, GameObject tareget, UnityAction <object> action) { Instance.proxy.AddNotify((int)notify, tareget, action); }