/// <summary> /// continue Play /// </summary> public void ContinueRun() { try { PlayState = PlayState.Run; if (des != null) { des.Run(); } } catch { PlayState = PlayState.Stop; Dispose(); } }
/// <summary> /// continue Play /// </summary> public void ContinueRun() { try { PlayState = PlayState.Run; if (des != null) { des.Run(); } } catch { PlayState = PlayState.Stop; Dispose(); } }