int IDebugEventCallbacksWide.ChangeEngineState(DEBUG_CES Flags, ulong Argument)
        {
            Debug.WriteLine("IDebugEventCallbacksWide.ChangeEngineState");

            if (Flags.HasFlag(DEBUG_CES.BREAKPOINTS))
            {
                // some breakpoints changed
                OnBreakpointChanged(new BreakpointChangedEventArgs((uint)Argument));
            }

            _stateChanged = true;
            UpdateStatus(Flags.HasFlag(DEBUG_CES.CURRENT_THREAD));
            return((int)DEBUG_STATUS.NO_CHANGE);
        }