int IDebugEventCallbacksWide.ChangeEngineState(DEBUG_CES Flags, ulong Argument) { Debug.WriteLine("IDebugEventCallbacksWide.ChangeEngineState"); if (Flags.HasFlag(DEBUG_CES.BREAKPOINTS)) { // some breakpoints changed OnBreakpointChanged(new BreakpointChangedEventArgs((uint)Argument)); } _stateChanged = true; UpdateStatus(Flags.HasFlag(DEBUG_CES.CURRENT_THREAD)); return((int)DEBUG_STATUS.NO_CHANGE); }