// Use this for initialization void Start() { DEBUG.Null(Bankstatc.Bank); foreach (Vector4 list in Bankstatc.BankList2) { Vector3 pos = new Vector3(list.x - 8, list.y - 1.2f, list.z); GameObject bank = (GameObject)Resources.Load("prefab/bank" + list.w); bank.transform.position = pos; bank.GetComponent <Rigidbody2D>().bodyType = RigidbodyType2D.Dynamic; Instantiate(bank); } GameObject rest = (GameObject)Resources.Load("prefab/bank1"); rest.GetComponent <Rigidbody2D>().bodyType = RigidbodyType2D.Kinematic; rest = (GameObject)Resources.Load("prefab/bank2"); rest.GetComponent <Rigidbody2D>().bodyType = RigidbodyType2D.Kinematic; rest = (GameObject)Resources.Load("prefab/bank3"); rest.GetComponent <Rigidbody2D>().bodyType = RigidbodyType2D.Kinematic; rest = (GameObject)Resources.Load("prefab/bank4"); rest.GetComponent <Rigidbody2D>().bodyType = RigidbodyType2D.Kinematic; }
//----------------------------------------------------- //--------------------フレーム処理----------------------- //----------------------------------------------------- // Update is called once per frame void Update() { //メソッド呼び出し itemhold(); DEBUG.Null(Bankstatc.Bank); }