void AddALine() { if (null == m_DataDiagram) { return; } Color color = Color.HSVToRGB((h += 0.1f) > 1 ? (h - 1) : h, 0.8f, 0.8f); GameObject line = m_DataDiagram.AddLine(color.ToString(), color); if (null != line) { lineList.Add(line); } }
void viewGoodResource() { plus.interactable = false; minus.interactable = false; offer.isOn = false; bid.isOn = false; High.interactable = false; Medium.interactable = false; Low.interactable = false; Debug.Log("Was clicked"); App app = UnityEngine.Object.FindObjectOfType <App>(); int playerIndex = app.GetHumanIndex(); Nation player = State.getNations()[playerIndex]; Market market = State.market; MarketHelper.currentItem = SelectionButton.transform.parent.parent.name; Debug.Log("Grandparent name: " + currentItem); if (ress.Contains(currentItem)) { itemImage.sprite = Resources.Load("Resource/" + currentItem, typeof(Sprite)) as Sprite; MyEnum.Resources _item = (MyEnum.Resources)Enum.Parse(typeof(MyEnum.Resources), currentItem); numOffBid.text = MarketHelper.ResourceOfferBidAmount[_item].ToString(); if (State.turn > 1) { offeredLastTurn.text = "Offered Last Turn: " + market.getNumberOfResourcesOffered(_item).ToString(); soldLastTurn.text = "Sold Last Turn: " + market.getNumberResourcesSold(_item).ToString(); } else { offeredLastTurn.text = "Offered Last Turn: 0"; soldLastTurn.text = "Sold Last Turn: 0"; } priceHistory = market.getResourcePriceHistory(_item); } else { itemImage.sprite = Resources.Load("FinishedGoods/" + currentItem, typeof(Sprite)) as Sprite; MyEnum.Goods _item = (MyEnum.Goods)Enum.Parse(typeof(MyEnum.Goods), currentItem); numOffBid.text = MarketHelper.GoodsOfferBidAmount[_item].ToString(); if (State.turn > 1) { offeredLastTurn.text = "Offered Last Turn: " + market.getNumberGoodsOffered(_item).ToString(); soldLastTurn.text = "Sold Last Turn: " + market.getNumberOfGoodsSoldLastTurn(_item).ToString(); priceHistory = market.getGoodPriceHistory(_item); } else { offeredLastTurn.text = "Offered Last Turn: 0"; soldLastTurn.text = "Sold Last Turn: 0"; } priceHistory = market.getGoodPriceHistory(_item); } GameObject history = dataDiagram.AddLine(player.getName(), player.getColor()); for (int i = 0; i < priceHistory.Count; i++) { dataDiagram.InputPoint(history, new Vector2(i, priceHistory[i])); } }
private void Start() { line = diagram.AddLine("ピカチュウ", Color.yellow); }
private void Start() { line = diagram.AddLine("SCORE", Color.yellow); }