Example #1
0
        protected override IEnumerable <bool> E_Draw()
        {
            // ---- 環境制御 ----

            Game.I.Walls.Add(new Wall_21001());
            Game.I.Walls.Add(new Wall_21002());

            // ----

            Func <bool> f_attack_01 = SCommon.Supplier(this.E_Attack_01());
            Func <bool> f_attack_02 = SCommon.Supplier(this.E_Attack_02());

            const int 画面分割_開始Frame = EnemyConsts_ルーミア.TRANS_FRAME + 180;

            for (int frame = 0; ; frame++)
            {
                DDUtils.Approach(ref this.X, GameConsts.FIELD_W / 2 + Math.Sin(frame / 101.0) * 20.0, 0.993);
                DDUtils.Approach(ref this.Y, GameConsts.FIELD_H / 2 + Math.Sin(frame / 103.0) * 20.0, 0.993);

                if (EnemyConsts_ルーミア.TRANS_FRAME < frame)
                {
                    if (!this.Mode_02)
                    {
                        if (frame < 画面分割_開始Frame)
                        {
                            double sec  = (画面分割_開始Frame - frame) / 60.0;
                            string sSec = sec.ToString("F2");

                            DDGround.EL.Add(() =>
                            {
                                DDPrint.SetPrint(
                                    GameConsts.FIELD_L + GameConsts.FIELD_W / 2 - 16,
                                    GameConsts.FIELD_T + GameConsts.FIELD_H / 2 - 8
                                    );
                                DDPrint.SetBorder(new I3Color(192, 0, 0));
                                DDPrint.SetColor(new I3Color(255, 255, 0));
                                DDPrint.Print(sSec);
                                DDPrint.Reset();

                                return(false);
                            });
                        }
                        else if (frame == 画面分割_開始Frame)
                        {
                            画面分割_Effect.Enter();
                            画面分割.Enabled = true;
                        }
                    }

                    f_attack_01();
                    f_attack_02();
                }

                EnemyCommon_ルーミア.PutCrash(this, frame);
                EnemyCommon_ルーミア.Draw(this.X, this.Y);

                yield return(true);
            }
        }
Example #2
0
        public static IEnumerable <bool> Message(string message, I3Color color, I3Color borderColor)
        {
            Action a_draw_message = () =>
            {
                DDPrint.SetPrint(DDConsts.Screen_W / 2 - 4 * message.Length, DDConsts.Screen_H / 2 - 8);
                DDPrint.SetColor(color);
                DDPrint.SetBorder(borderColor);
                DDPrint.Print(message);
                DDPrint.Reset();
            };

            foreach (DDScene scene in DDSceneUtils.Create(20))
            {
                DDDraw.SetAlpha(0.5);
                DDDraw.SetBright(0, 0, 0);
                DDDraw.DrawRect_LTRB(
                    Ground.I.Picture.WhiteBox,
                    0,
                    DDConsts.Screen_H / 2 - (10 + 40 * scene.Rate),
                    DDConsts.Screen_W,
                    DDConsts.Screen_H / 2 + (10 + 40 * scene.Rate)
                    );
                DDDraw.Reset();

                a_draw_message();

                yield return(true);
            }
            foreach (DDScene scene in DDSceneUtils.Create(180))
            {
                DDDraw.SetAlpha(0.5);
                DDDraw.SetBright(0, 0, 0);
                DDDraw.DrawRect_LTRB(
                    Ground.I.Picture.WhiteBox,
                    0,
                    DDConsts.Screen_H / 2 - 50,
                    DDConsts.Screen_W,
                    DDConsts.Screen_H / 2 + 50
                    );
                DDDraw.Reset();

                a_draw_message();

                yield return(true);
            }
            foreach (DDScene scene in DDSceneUtils.Create(20))
            {
                DDDraw.SetAlpha(0.5);
                DDDraw.SetBright(0, 0, 0);
                DDDraw.DrawRect_LTRB(
                    Ground.I.Picture.WhiteBox,
                    0,
                    DDConsts.Screen_H / 2 - (10 + 40 * (1.0 - scene.Rate)),
                    DDConsts.Screen_W,
                    DDConsts.Screen_H / 2 + (10 + 40 * (1.0 - scene.Rate))
                    );
                DDDraw.Reset();

                a_draw_message();

                yield return(true);
            }
        }
Example #3
0
        public void Perform()
        {
            DDCurtain.SetCurtain();
            DDEngine.FreezeInput();

            Ground.I.Music.Filed_01.Play();

            long frmProcMilAvgNumer = 0L;
            long frmProcMilAvgDenom = 0L;

            int effectPerFrm = 10;
            int effectCount  = 1;

            for (; ;)
            {
                if (DDInput.PAUSE.IsPound())
                {
                    break;
                }
                if (DDInput.A.IsPound())
                {
                    effectPerFrm--;
                }
                if (DDInput.B.IsPound())
                {
                    effectPerFrm++;
                }
                if (DDInput.C.IsPound())
                {
                    effectCount++;
                }
                if (DDInput.D.IsPound())
                {
                    effectCount--;
                }
                effectPerFrm = IntTools.ToRange(effectPerFrm, 1, 10);
                effectCount  = IntTools.ToRange(effectCount, 1, 100);

                if (DDEngine.ProcFrame % effectPerFrm == 0)
                {
                    for (int c = 0; c < effectCount; c++)
                    {
                        new DDCommonEffect(DDGround.GeneralResource.Dummy)
                        {
                            X     = 400.0,
                            Y     = 300.0,
                            Z     = 0.5,
                            XAdd2 = Math.Cos(DDEngine.ProcFrame / 100.0 + c) * 0.1,
                            YAdd2 = Math.Sin(DDEngine.ProcFrame / 100.0 + c) * 0.1,
                        }
                        .Fire();
                    }
                }
                this.DrawWall();



                // フォントのテスト
                DDFontUtils.DrawString_XCenter(
                    400, 20,
                    "げんかいみんちょう",
                    DDFontUtils.GetFont("源界明朝", 70, 6, true, 2)
                    );
                DDFontUtils.DrawString_XCenter(
                    400, 520,
                    "りいてがき",
                    DDFontUtils.GetFont("りいてがき筆", 50, 6, true, 2)
                    );



                frmProcMilAvgNumer += DDEngine.FrameProcessingMillis;
                frmProcMilAvgDenom++;

                double frmProcMilAvg = (double)frmProcMilAvgNumer / frmProcMilAvgDenom;

                if (DDEngine.ProcFrame % 100 == 0)
                {
                    frmProcMilAvgNumer /= 2;
                    frmProcMilAvgDenom /= 2;
                }

                DDDraw.SetTaskList(DDGround.EL);
                DDDraw.SetAlpha(0.5);
                DDDraw.SetBright(new I3Color(0, 0, 0));
                DDDraw.DrawRect(DDGround.GeneralResource.WhiteBox, 0, 0, DDConsts.Screen_W, 16);
                DDDraw.Reset();

                DDPrint.SetPrint();
                DDPrint.SetTaskList(DDGround.EL);
                DDPrint.SetColor(new I3Color(255, 128, 0));
                DDPrint.Print(string.Format(
                                  "FST={0},HCT={1},FPM={2},FPW={3},FPMA={4:F3}(EPF={5},EC={6},ELC={7})"
                                  , DDEngine.FrameStartTime
                                  , DDEngine.HzChaserTime
                                  , DDEngine.FrameProcessingMillis
                                  , DDEngine.FrameProcessingMillis_Worst
                                  , frmProcMilAvg
                                  , effectPerFrm
                                  , effectCount
                                  , DDGround.EL.Count
                                  ));
                DDPrint.Reset();



                DDEngine.EachFrame();
            }
            DDEngine.FreezeInput();
            DDMusicUtils.Fade();
            DDCurtain.SetCurtain(30, -1.0);

            foreach (DDScene scene in DDSceneUtils.Create(40))
            {
                this.DrawWall();
                DDEngine.EachFrame();
            }
            DDGround.EL.Clear();
        }
Example #4
0
        /// <summary>
        /// レイヤ表示を実行する。
        /// ステージ番号:
        /// -- 1~9 == 各ステージ
        /// </summary>
        /// <param name="stageNo">ステージ番号</param>
        /// <param name="themeColor">このステージの印象的な色</param>
        public static void Perform(int stageNo, I3Color themeColor)
        {
            int layerNo = 10 - stageNo;

            DDCurtain.SetCurtain(0, -1.0);
            DDCurtain.SetCurtain();

            using (DDSubScreen tmpScreen = new DDSubScreen(400, 200))
            {
                foreach (DDScene scene in DDSceneUtils.Create(210))
                {
                    if (scene.Numer + 30 == scene.Denom)
                    {
                        DDCurtain.SetCurtain(30, -1.0);
                    }

                    DDCurtain.DrawCurtain();

                    int bure  = (int)(scene.Rate * scene.Rate * 20);
                    int xBure = DDUtils.Random.GetRange(-bure, bure);
                    int yBure = DDUtils.Random.GetRange(-bure, bure);
#if true
                    DDFontUtils.DrawString_XCenter(
                        DDConsts.Screen_W / 2 + xBure,
                        DDConsts.Screen_H / 2 + yBure - 50,
                        "LAYER " + layerNo,
                        DDFontUtils.GetFont("03焚火-Regular", 100)
                        );
#else
                    using (tmpScreen.Section())
                    {
                        DDPrint.SetColor(new I3Color(60, 60, 60));
                        DDPrint.SetBorder(new I3Color(255, 255, 255));
                        DDPrint.SetPrint(tmpScreen.GetSize().W / 2 - 60, tmpScreen.GetSize().H / 2 - 8);
                        DDPrint.Print("L A Y E R : " + layerNo);
                        DDPrint.Reset();
                    }
                    DDDraw.SetMosaic();
                    DDDraw.DrawBegin(
                        tmpScreen.ToPicture(),
                        DDConsts.Screen_W / 2 + xBure,
                        DDConsts.Screen_H / 2 + yBure
                        );
                    DDDraw.DrawZoom(6.0);
                    DDDraw.DrawEnd();
                    DDDraw.Reset();
#endif

                    if (0.5 < scene.Rate)
                    {
                        const int c_max = 300;

                        for (int c = (int)(scene.Rate * scene.Rate * c_max); 0 < c; c--)
                        {
                            double c_rate = (double)c / c_max;

                            DDDraw.SetAlpha(scene.Rate * 0.5);
                            //DDDraw.SetBright(new I3Color(c, c, c)); // old
                            DDDraw.SetBright(new I3Color(
                                                 (int)(themeColor.R * c_rate),
                                                 (int)(themeColor.G * c_rate),
                                                 (int)(themeColor.B * c_rate)
                                                 ));
                            DDDraw.DrawBegin(
                                Ground.I.Picture.WhiteBox,
                                DDUtils.Random.GetInt(DDConsts.Screen_W),
                                DDUtils.Random.GetInt(DDConsts.Screen_H)
                                );
                            DDDraw.DrawSetSize(
                                DDUtils.Random.GetRange(40, (int)(400 * scene.Rate)),
                                DDUtils.Random.GetRange(20, (int)(200 * scene.Rate))
                                );
                            DDDraw.DrawEnd();
                            DDDraw.Reset();
                        }
                    }

                    DDEngine.EachFrame();
                }
            }

            DDCurtain.SetCurtain(0);
        }