void Awake()
 {
     if (GameManager.instance == null)
     {
         Instantiate(gameManager);
     }
     ddolIns = DDOL.GetInstance();
 }
    public void SetOnNextLevel()
    {
        DDOL dd = DDOL.GetInstance();

        dd.change    = false;
        points       = dd.points;
        currentLevel = dd.level;
        lives        = dd.lives;
    }
    void InitGame()
    {
        Debug.Log("gm");
        DDOL dd = DDOL.GetInstance();

        gameType     = "arkanoid";
        MAX_LIVES    = dd.lives;
        currentLevel = dd.level;
        points       = dd.points;
        lives        = dd.lives;
    }
    public void LoadNextLevel()
    {
        if (levelCounter[currentGame] == currentLevel && fruitCounter != 3 && easterBlocks != 5)
        {
            currentLevel = 1;
            points       = 0;
            lives        = MAX_LIVES;
            RecordScore();
            SceneManager.LoadScene(0);
            return;
        }
        currentLevel++;
        Debug.Log(currentLevel);
        DDOL dd = DDOL.GetInstance();

        dd.level  = currentLevel;
        dd.lives  = lives;
        dd.points = points;
        dd.change = true;
        if (fruitCounter == 3)
        {
            SceneManager.LoadScene("pacman4");
        }
        if (IsSecretArkanoidLevelAllowed())
        {
            easterBlocks = 0;
        }
        if (SceneManager.GetActiveScene().name == "arkanoid6")
        {
            SceneManager.LoadScene("pacman1");
            return;
        }
        else
        {
            SceneManager.LoadScene(gameType + currentLevel);
        }
    }