void Awake() { if (GameManager.instance == null) { Instantiate(gameManager); } ddolIns = DDOL.GetInstance(); }
public void SetOnNextLevel() { DDOL dd = DDOL.GetInstance(); dd.change = false; points = dd.points; currentLevel = dd.level; lives = dd.lives; }
void InitGame() { Debug.Log("gm"); DDOL dd = DDOL.GetInstance(); gameType = "arkanoid"; MAX_LIVES = dd.lives; currentLevel = dd.level; points = dd.points; lives = dd.lives; }
public void LoadNextLevel() { if (levelCounter[currentGame] == currentLevel && fruitCounter != 3 && easterBlocks != 5) { currentLevel = 1; points = 0; lives = MAX_LIVES; RecordScore(); SceneManager.LoadScene(0); return; } currentLevel++; Debug.Log(currentLevel); DDOL dd = DDOL.GetInstance(); dd.level = currentLevel; dd.lives = lives; dd.points = points; dd.change = true; if (fruitCounter == 3) { SceneManager.LoadScene("pacman4"); } if (IsSecretArkanoidLevelAllowed()) { easterBlocks = 0; } if (SceneManager.GetActiveScene().name == "arkanoid6") { SceneManager.LoadScene("pacman1"); return; } else { SceneManager.LoadScene(gameType + currentLevel); } }