public DecalChangedEvent(Texture2D newDecal, DCustomizationChannel channel, DCustomizerLayer decalLayer, Renderer chosenRenderer = null) { NewDecal = newDecal; Channel = channel; DecalLayer = decalLayer; ChosenRenderer = chosenRenderer; }
public DecalTilingChangedEvent(bool isTiled, DCustomizationChannel channel, DCustomizerLayer decalLayer) { IsTiled = isTiled; Channel = channel; DecalLayer = decalLayer; }
public DecalMovedEvent(Vector2 uvOffset, DCustomizationChannel channel, DCustomizerLayer decalLayer) { UVOffset = uvOffset; Channel = channel; DecalLayer = decalLayer; }
public DecalTintChangedEvent(Color newColor, DCustomizationChannel channel, DCustomizerLayer decalLayer) { NewColor = newColor; Channel = channel; DecalLayer = decalLayer; }
public DecalRotatedEvent(float totalRotation, DCustomizationChannel channel, DCustomizerLayer decalLayer) { TotalRotation = totalRotation; Channel = channel; DecalLayer = decalLayer; }
public DecalScaledEvent(float newScale, DCustomizationChannel channel, DCustomizerLayer decalLayer) { NewScale = newScale; Channel = channel; DecalLayer = decalLayer; }