public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "ID", this.ID); DCFG.Write(doc, os, "NpcID", this.NpcID); DCFG.Write(doc, os, "Pos", this.Pos); DCFG.Write(doc, os, "Face", this.Face); }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "Id", this.Id); DCFG.Write(doc, os, "Type", (int)this.Type); DCFG.Write(doc, os, "Show", this.Show); DCFG.Write(doc, os, "TriggerCondition", (int)this.TriggerCondition); }
public override void Write(XmlDocument doc, XmlElement os) { base.Write(doc, os); DCFG.Write(doc, os, "Cmd", Cmd); DCFG.Write(doc, os, "AnimName", AnimName); DCFG.Write(doc, os, "Npc", Npc); }
public override void Write(XmlDocument doc, XmlElement os) { base.Write(doc, os); DCFG.Write(doc, os, "Compare", Compare.ToString()); DCFG.Write(doc, os, "ItemID", ItemID); DCFG.Write(doc, os, "ItemNum", ItemNum); }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "ID", this.ID); DCFG.Write(doc, os, "TriggerTime", this.TriggerTime); DCFG.Write(doc, os, "TriggerLoops", this.TriggerLoops); DCFG.Write(doc, os, "TriggerEvents", this.TriggerEvents); }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "Id", this.Id); DCFG.Write(doc, os, "Pos", this.Pos); DCFG.Write(doc, os, "Euler", this.Euler); DCFG.Write(doc, os, "Scale", this.Scale); }
public override void Write(XmlDocument doc, XmlElement os) { base.Write(doc, os); DCFG.Write(doc, os, "ConvoyNpc", ConvoyNpc); DCFG.Write(doc, os, "SrcLocation", SrcLocation); DCFG.Write(doc, os, "TarLocation", TarLocation); }
public override void Import(DCFG cfg) { MapPoint data = cfg as MapPoint; this.Pos = data.Pos; this.EulerAngles = data.EulerAngles; }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "Time", this.Time); DCFG.Write(doc, os, "Pos", this.Pos); DCFG.Write(doc, os, "EulerAngles", this.EulerAngles); DCFG.Write(doc, os, "TangentPos", this.TangentPos); }
public override void Write(XmlDocument doc, XmlElement os) { base.Write(doc, os); DCFG.Write(doc, os, "ID", ID); DCFG.Write(doc, os, "Count", Count); DCFG.Write(doc, os, "Location", Location); }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "Id", Id); DCFG.Write(doc, os, "RegionID", RegionID); DCFG.Write(doc, os, "MineID", MineID); DCFG.Write(doc, os, "MaxCount", MaxCount); DCFG.Write(doc, os, "RebornCD", RebornCD); }
public override void Import(DCFG cfg) { MapEvent data = cfg as MapEvent; LitJson.JsonData jd = new LitJson.JsonData(data.EventParams); this.ID = data.ID; this.AreaID = (int)jd["AreaID"]; }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "ID", ID); DCFG.Write(doc, os, "Count", Count); DCFG.Write(doc, os, "NpcID", NpcID); DCFG.Write(doc, os, "DropRate", DropRate); DCFG.Write(doc, os, "Location", Location); }
public override void Import(DCFG cfg) { MapBorn data = cfg as MapBorn; this.ID = data.ID; this.Pos = data.Pos; this.Face = data.Face; }
public override void Import(DCFG cfg) { LvlBorn data = cfg as LvlBorn; this.Camp = data.Camp; this.Pos = data.Pos; this.Euler = data.Euler; }
public override void Import(DCFG cfg) { LvlPath data = cfg as LvlPath; this.Id = data.Id; this.Type = data.Type; this.PathNodes = data.PathNodes; }
public override void Import(DCFG cfg) { LvlMachine data = cfg as LvlMachine; this.Id = data.Id; this.Pos = data.Pos; this.Euler = data.Euler; }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "ID", this.ID); DCFG.Write(doc, os, "Type", this.Type); DCFG.Write(doc, os, "PositionVary", this.PositionVary); DCFG.Write(doc, os, "RotationVary", this.RotationVary); DCFG.Write(doc, os, "PathNodes", this.PathNodes); }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "Id", this.Id); DCFG.Write(doc, os, "DropItemCount", this.DropItemCount); DCFG.Write(doc, os, "RebornCD", this.RebornCD); DCFG.Write(doc, os, "Pos", this.Pos); DCFG.Write(doc, os, "Euler", this.Euler); }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "ID", this.ID); DCFG.Write(doc, os, "L", this.L); DCFG.Write(doc, os, "W", this.W); DCFG.Write(doc, os, "H", this.H); DCFG.Write(doc, os, "Pos", this.Pos); DCFG.Write(doc, os, "Face", this.Face); }
public override void Import(DCFG cfg) { LvlBarrier data = cfg as LvlBarrier; this.Id = data.Id; this.Width = data.Width; this.Pos = data.Pos; this.Euler = data.Euler; }
public override void Import(DCFG cfg) { LvlObj data = cfg as LvlObj; this.Id = data.Id; this.Type = data.Type; this.Pos = data.Pos; this.Euler = data.Euler; }
public override void Import(DCFG cfg) { MapNpc data = cfg as MapNpc; this.ID = data.ID; this.NpcID = data.NpcID; this.Pos = data.Pos; this.Face = data.Face; }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "Id", Id); DCFG.Write(doc, os, "IndexName", IndexName); DCFG.Write(doc, os, "Delay", Delay); DCFG.Write(doc, os, "Spawn", (int)Spawn); DCFG.Write(doc, os, "AddBuffID", AddBuffID); DCFG.Write(doc, os, "Monsters", Monsters); }
public override void Import(DCFG cfg) { MapPathNode data = cfg as MapPathNode; this.Time = data.Time; this.Pos = data.Pos; this.EulerAngles = data.EulerAngles; this.Init(); this.Tangent.position = data.Pos; }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "Id", this.Id); DCFG.Write(doc, os, "Name", this.Name); DCFG.Write(doc, os, "Pos", this.Pos); DCFG.Write(doc, os, "Euler", this.Euler); DCFG.Write(doc, os, "Scale", this.Scale); DCFG.Write(doc, os, "AwakeActive", this.AwakeActive); DCFG.Write(doc, os, "Events", this.Events); }
public override void Import(DCFG cfg) { LvlRegionMine data = cfg as LvlRegionMine; this.Id = data.Id; this.RegionID = data.RegionID; this.MineID = data.MineID; this.RebornCD = data.RebornCD; this.MaxCount = data.MaxCount; }
public override void Write(XmlDocument doc, XmlElement os) { base.Write(doc, os); DCFG.Write(doc, os, "TipSound", TipSound); DCFG.Write(doc, os, "TipPosition", TipPosition); DCFG.Write(doc, os, "TipText", TipText); DCFG.Write(doc, os, "TipGirlPos", (int)TipGirlPos); DCFG.Write(doc, os, "TargetScale", TargetScale); DCFG.Write(doc, os, "TargetPos", TargetPos); DCFG.Write(doc, os, "TargetEffectPath", TargetEffectPath); }
public override void Import(DCFG cfg) { MapBarrier data = cfg as MapBarrier; this.ID = data.ID; this.L = data.L; this.H = data.H; this.W = data.W; this.Pos = data.Pos; this.Face = data.Face; }
public override void Write(XmlDocument doc, XmlElement os) { DCFG.Write(doc, os, "ID", this.ID); DCFG.Write(doc, os, "MineID", this.MineID); DCFG.Write(doc, os, "DropMinCount", this.DropMinCount); DCFG.Write(doc, os, "DropMaxCount", this.DropMaxCount); DCFG.Write(doc, os, "RebornCD", this.RebornCD); DCFG.Write(doc, os, "RebornType", this.RebornType); DCFG.Write(doc, os, "Pos", this.Pos); DCFG.Write(doc, os, "Points", this.Points); }