static int _g_get_prefab(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); DCET.Model.ReferenceLoader gen_to_be_invoked = (DCET.Model.ReferenceLoader)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.prefab); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_prefab(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); DCET.Model.ReferenceLoader gen_to_be_invoked = (DCET.Model.ReferenceLoader)translator.FastGetCSObj(L, 1); gen_to_be_invoked.prefab = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { DCET.Model.ReferenceLoader gen_ret = new DCET.Model.ReferenceLoader(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to DCET.Model.ReferenceLoader constructor!")); }