Example #1
0
        static int _g_get_prefab(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                DCET.Model.ReferenceLoader gen_to_be_invoked = (DCET.Model.ReferenceLoader)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.prefab);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Example #2
0
        static int _s_set_prefab(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                DCET.Model.ReferenceLoader gen_to_be_invoked = (DCET.Model.ReferenceLoader)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.prefab = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Example #3
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    DCET.Model.ReferenceLoader gen_ret = new DCET.Model.ReferenceLoader();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to DCET.Model.ReferenceLoader constructor!"));
        }