public void AddToBinary(BinaryTable table) { AttributeConfigRecord record = new AttributeConfigRecord(); record.Id = DBCUtil.SetValue(table, Id, 0); record.Describe = DBCUtil.SetValue(table, Describe, ""); record.AddEnergyRecover = DBCUtil.SetValue(table, AddEnergyRecover, 0); record.AddEnergyMax = DBCUtil.SetValue(table, AddEnergyMax, 0); record.AddMaxAd = DBCUtil.SetValue(table, AddMaxAd, 0); record.AddMinAd = DBCUtil.SetValue(table, AddMinAd, 0); record.AddCritical = DBCUtil.SetValue(table, AddCritical, 0); record.AddCriticalFactor = DBCUtil.SetValue(table, AddCriticalFactor, 0); record.AddMetalFactor = DBCUtil.SetValue(table, AddMetalFactor, 0); record.AddWoodFactor = DBCUtil.SetValue(table, AddWoodFactor, 0); record.AddWaterFactor = DBCUtil.SetValue(table, AddWaterFactor, 0); record.AddFireFactor = DBCUtil.SetValue(table, AddFireFactor, 0); record.AddEarthFactor = DBCUtil.SetValue(table, AddEarthFactor, 0); record.AddFullDamageFactor = DBCUtil.SetValue(table, AddFullDamageFactor, 0); record.AddHpMax = DBCUtil.SetValue(table, AddHpMax, 0); record.AddArmor = DBCUtil.SetValue(table, AddArmor, 0); record.AddMiss = DBCUtil.SetValue(table, AddMiss, 0); record.AddMetalResist = DBCUtil.SetValue(table, AddMetalResist, 0); record.AddWoodResist = DBCUtil.SetValue(table, AddWoodResist, 0); record.AddWaterResist = DBCUtil.SetValue(table, AddWaterResist, 0); record.AddFireResist = DBCUtil.SetValue(table, AddFireResist, 0); record.AddEarthResist = DBCUtil.SetValue(table, AddEarthResist, 0); record.AddAccuracyRecover = DBCUtil.SetValue(table, AddAccuracyRecover, 0); record.AddDamageDerate = DBCUtil.SetValue(table, AddDamageDerate, 0); record.AddMoveSpeed = DBCUtil.SetValue(table, AddMoveSpeed, 0); record.AddFullElementResist = DBCUtil.SetValue(table, AddFullElementResist, 0); record.AddFullElementFactor = DBCUtil.SetValue(table, AddFullElementFactor, 0); record.AddHpFactor = DBCUtil.SetValue(table, AddHpFactor, 0); byte[] bytes = GetRecordBytes(record); table.Records.Add(bytes); }
public bool CollectDataFromDBC(DBC_Row node) { Id = DBCUtil.ExtractNumeric <int>(node, "Id", 0, true); PeriodTime = DBCUtil.ExtractNumeric <float>(node, "PeriodTime", 0, false); MaxPeriodCount = DBCUtil.ExtractNumeric <int>(node, "MaxPeriodCount", 0, false); return(true); }
public bool CollectDataFromBinary(BinaryTable table, int index) { AttributeConfigRecord record = GetRecord(table, index); Id = DBCUtil.ExtractInt(table, record.Id, 0); Describe = DBCUtil.ExtractString(table, record.Describe, ""); AddEnergyRecover = DBCUtil.ExtractInt(table, record.AddEnergyRecover, 0); AddEnergyMax = DBCUtil.ExtractInt(table, record.AddEnergyMax, 0); AddMaxAd = DBCUtil.ExtractInt(table, record.AddMaxAd, 0); AddMinAd = DBCUtil.ExtractInt(table, record.AddMinAd, 0); AddCritical = DBCUtil.ExtractInt(table, record.AddCritical, 0); AddCriticalFactor = DBCUtil.ExtractInt(table, record.AddCriticalFactor, 0); AddMetalFactor = DBCUtil.ExtractInt(table, record.AddMetalFactor, 0); AddWoodFactor = DBCUtil.ExtractInt(table, record.AddWoodFactor, 0); AddWaterFactor = DBCUtil.ExtractInt(table, record.AddWaterFactor, 0); AddFireFactor = DBCUtil.ExtractInt(table, record.AddFireFactor, 0); AddEarthFactor = DBCUtil.ExtractInt(table, record.AddEarthFactor, 0); AddFullDamageFactor = DBCUtil.ExtractInt(table, record.AddFullDamageFactor, 0); AddHpMax = DBCUtil.ExtractInt(table, record.AddHpMax, 0); AddArmor = DBCUtil.ExtractInt(table, record.AddArmor, 0); AddMiss = DBCUtil.ExtractInt(table, record.AddMiss, 0); AddMetalResist = DBCUtil.ExtractInt(table, record.AddMetalResist, 0); AddWoodResist = DBCUtil.ExtractInt(table, record.AddWoodResist, 0); AddWaterResist = DBCUtil.ExtractInt(table, record.AddWaterResist, 0); AddFireResist = DBCUtil.ExtractInt(table, record.AddFireResist, 0); AddEarthResist = DBCUtil.ExtractInt(table, record.AddEarthResist, 0); AddAccuracyRecover = DBCUtil.ExtractInt(table, record.AddAccuracyRecover, 0); AddDamageDerate = DBCUtil.ExtractInt(table, record.AddDamageDerate, 0); AddMoveSpeed = DBCUtil.ExtractInt(table, record.AddMoveSpeed, 0); AddFullElementResist = DBCUtil.ExtractInt(table, record.AddFullElementResist, 0); AddFullElementFactor = DBCUtil.ExtractInt(table, record.AddFullElementFactor, 0); AddHpFactor = DBCUtil.ExtractInt(table, record.AddHpFactor, 0); AfterCollectData(); return(true); }
public bool CollectDataFromDBC(DBC_Row node) { Id = DBCUtil.ExtractNumeric <int>(node, "Id", 0); Describe = DBCUtil.ExtractString(node, "Describe", ""); AddEnergyRecover = DBCUtil.ExtractNumeric <int>(node, "AddEnergyRecover", 0); AddEnergyMax = DBCUtil.ExtractNumeric <int>(node, "AddEnergyMax", 0); AddMaxAd = DBCUtil.ExtractNumeric <int>(node, "AddMaxAd", 0); AddMinAd = DBCUtil.ExtractNumeric <int>(node, "AddMinAd", 0); AddCritical = DBCUtil.ExtractNumeric <int>(node, "AddCritical", 0); AddCriticalFactor = DBCUtil.ExtractNumeric <int>(node, "AddCriticalFactor", 0); AddMetalFactor = DBCUtil.ExtractNumeric <int>(node, "AddMetalFactor", 0); AddWoodFactor = DBCUtil.ExtractNumeric <int>(node, "AddWoodFactor", 0); AddWaterFactor = DBCUtil.ExtractNumeric <int>(node, "AddWaterFactor", 0); AddFireFactor = DBCUtil.ExtractNumeric <int>(node, "AddFireFactor", 0); AddEarthFactor = DBCUtil.ExtractNumeric <int>(node, "AddEarthFactor", 0); AddFullDamageFactor = DBCUtil.ExtractNumeric <int>(node, "AddFullDamageFactor", 0); AddHpMax = DBCUtil.ExtractNumeric <int>(node, "AddHpMax", 0); AddArmor = DBCUtil.ExtractNumeric <int>(node, "AddArmor", 0); AddMiss = DBCUtil.ExtractNumeric <int>(node, "AddMiss", 0); AddMetalResist = DBCUtil.ExtractNumeric <int>(node, "AddMetalResist", 0); AddWoodResist = DBCUtil.ExtractNumeric <int>(node, "AddWoodResist", 0); AddWaterResist = DBCUtil.ExtractNumeric <int>(node, "AddWaterResist", 0); AddFireResist = DBCUtil.ExtractNumeric <int>(node, "AddFireResist", 0); AddEarthResist = DBCUtil.ExtractNumeric <int>(node, "AddEarthResist", 0); AddAccuracyRecover = DBCUtil.ExtractNumeric <int>(node, "AddAccuracyRecover", 0); AddDamageDerate = DBCUtil.ExtractNumeric <int>(node, "AddDamageDerate", 0); AddMoveSpeed = DBCUtil.ExtractNumeric <int>(node, "AddMoveSpeed", 0); AddFullElementResist = DBCUtil.ExtractNumeric <int>(node, "AddFullElementResist", 0); AddFullElementFactor = DBCUtil.ExtractNumeric <int>(node, "AddFullElementFactor", 0); AddHpFactor = DBCUtil.ExtractNumeric <int>(node, "AddHpFactor", 0); AfterCollectData(); return(true); }
public bool CollectDataFromDBC(DBC_Row node) { m_Id = DBCUtil.ExtractNumeric <int>(node, "Id", 0, true); m_Description = DBCUtil.ExtractString(node, "Description", "", false); m_AttrData.CollectDataFromDBC(node); return(true); }
/** * @brief 提取数据 * * @param node * * @return */ public bool CollectDataFromDBC(DBC_Row node) { m_Id = DBCUtil.ExtractNumeric <int>(node, "Id", 0, true); m_AttrData.CollectDataFromDBC(node); return(true); }
public bool CollectDataFromDBC(DBC_Row node) { Id = DBCUtil.ExtractNumeric <int>(node, "Id", 0, true); Duration = DBCUtil.ExtractNumeric <int>(node, "Duration", 30, true); Price = DBCUtil.ExtractNumeric <int>(node, "Price", 0, false); Diamond = DBCUtil.ExtractNumeric <int>(node, "Diamond", 0, false); return(true); }
public bool CollectDataFromDBC(DBC_Row node) { Id = DBCUtil.ExtractNumeric <int>(node, "Id", 0); Description = DBCUtil.ExtractString(node, "Description", ""); CostAction = DBCUtil.ExtractNumeric <int>(node, "CostAction", 0); AddAttrType = DBCUtil.ExtractNumeric <int>(node, "AddAttrType", 0); AddAttrValue = DBCUtil.ExtractNumeric <int>(node, "AddAttrValue", 0); return(true); }
public bool CollectDataFromDBC(DBC_Row node) { m_EquipmentId = DBCUtil.ExtractNumeric <int>(node, "EquipmentId", 0, true); m_EquipmentName = DBCUtil.ExtractString(node, "EquipmentName", "", true); m_UiModel = DBCUtil.ExtractString(node, "UiModel", "", false); m_Model = DBCUtil.ExtractString(node, "Model", "", false); m_AttrData.CollectDataFromDBC(node); return(true); }
public bool CollectDataFromDBC(DBC_Row node) { Id = DBCUtil.ExtractNumeric <int>(node, "Id", 0); Description = DBCUtil.ExtractString(node, "Description", ""); Pitch = DBCUtil.ExtractNumeric <float>(node, "Pitch", 0); Yaw = DBCUtil.ExtractNumeric <float>(node, "Yaw", 0); Distance = DBCUtil.ExtractNumeric <float>(node, "Distance", 0); return(true); }
public bool CollectDataFromDBC(DBC_Row node) { Id = DBCUtil.ExtractNumeric <int>(node, "Id", 0); Description = DBCUtil.ExtractString(node, "Description", ""); Script = DBCUtil.ExtractString(node, "Script", ""); BreakType = DBCUtil.ExtractNumeric <int>(node, "BreakType", 0); NextId = DBCUtil.ExtractNumeric <int>(node, "NextId", 0); return(true); }
public bool CollectDataFromDBC(DBC_Row node) { Id = DBCUtil.ExtractNumeric <int>(node, "Id", 0); Description = DBCUtil.ExtractString(node, "Description", ""); Script = DBCUtil.ExtractString(node, "Script", ""); AttrId = DBCUtil.ExtractNumeric <int>(node, "AttrId", 0); MaxCount = DBCUtil.ExtractNumeric <int>(node, "MaxCount", 0); return(true); }
public bool CollectDataFromDBC(DBC_Row node) { ModelId = DBCUtil.ExtractNumeric <int>(node, "ModelId", 0); Description = DBCUtil.ExtractString(node, "Description", ""); Stand = DBCUtil.ExtractString(node, "Stand", ""); Run = DBCUtil.ExtractString(node, "Run", ""); Dead = DBCUtil.ExtractString(node, "Dead", ""); Born = DBCUtil.ExtractString(node, "Born", ""); return(true); }
public bool CollectDataFromBinary(BinaryTable table, int index) { WorksConfigRecord record = GetRecord(table, index); Id = DBCUtil.ExtractInt(table, record.Id, 0); Description = DBCUtil.ExtractString(table, record.Description, ""); CostAction = DBCUtil.ExtractInt(table, record.CostAction, 0); AddAttrType = DBCUtil.ExtractInt(table, record.AddAttrType, 0); AddAttrValue = DBCUtil.ExtractInt(table, record.AddAttrValue, 0); return(true); }
public bool CollectDataFromBinary(BinaryTable table, int index) { BuffConfigRecord record = GetRecord(table, index); Id = DBCUtil.ExtractInt(table, record.Id, 0); Description = DBCUtil.ExtractString(table, record.Description, ""); Script = DBCUtil.ExtractString(table, record.Script, ""); AttrId = DBCUtil.ExtractInt(table, record.AttrId, 0); MaxCount = DBCUtil.ExtractInt(table, record.MaxCount, 0); return(true); }
public bool CollectDataFromBinary(BinaryTable table, int index) { SkillConfigRecord record = GetRecord(table, index); Id = DBCUtil.ExtractInt(table, record.Id, 0); Description = DBCUtil.ExtractString(table, record.Description, ""); Script = DBCUtil.ExtractString(table, record.Script, ""); BreakType = DBCUtil.ExtractInt(table, record.BreakType, 0); NextId = DBCUtil.ExtractInt(table, record.NextId, 0); return(true); }
public bool CollectDataFromBinary(BinaryTable table, int index) { CameraConfigRecord record = GetRecord(table, index); Id = DBCUtil.ExtractInt(table, record.Id, 0); Description = DBCUtil.ExtractString(table, record.Description, ""); Pitch = DBCUtil.ExtractFloat(table, record.Pitch, 0); Yaw = DBCUtil.ExtractFloat(table, record.Yaw, 0); Distance = DBCUtil.ExtractFloat(table, record.Distance, 0); return(true); }
public bool CollectDataFromBinary(BinaryTable table, int index) { SceneConfigRecord record = GetRecord(table, index); Id = DBCUtil.ExtractInt(table, record.Id, 0); Description = DBCUtil.ExtractString(table, record.Description, ""); Name = DBCUtil.ExtractString(table, record.Name, ""); Script = DBCUtil.ExtractString(table, record.Script, ""); Navmesh = DBCUtil.ExtractString(table, record.Navmesh, ""); return(true); }
public void AddToBinary(BinaryTable table) { SkillConfigRecord record = new SkillConfigRecord(); record.Id = DBCUtil.SetValue(table, Id, 0); record.Description = DBCUtil.SetValue(table, Description, ""); record.Script = DBCUtil.SetValue(table, Script, ""); record.BreakType = DBCUtil.SetValue(table, BreakType, 0); record.NextId = DBCUtil.SetValue(table, NextId, 0); byte[] bytes = GetRecordBytes(record); table.Records.Add(bytes); }
public void AddToBinary(BinaryTable table) { SceneConfigRecord record = new SceneConfigRecord(); record.Id = DBCUtil.SetValue(table, Id, 0); record.Description = DBCUtil.SetValue(table, Description, ""); record.Name = DBCUtil.SetValue(table, Name, ""); record.Script = DBCUtil.SetValue(table, Script, ""); record.Navmesh = DBCUtil.SetValue(table, Navmesh, ""); byte[] bytes = GetRecordBytes(record); table.Records.Add(bytes); }
public void AddToBinary(BinaryTable table) { CameraConfigRecord record = new CameraConfigRecord(); record.Id = DBCUtil.SetValue(table, Id, 0); record.Description = DBCUtil.SetValue(table, Description, ""); record.Pitch = DBCUtil.SetValue(table, Pitch, 0); record.Yaw = DBCUtil.SetValue(table, Yaw, 0); record.Distance = DBCUtil.SetValue(table, Distance, 0); byte[] bytes = GetRecordBytes(record); table.Records.Add(bytes); }
public bool CollectDataFromBinary(BinaryTable table, int index) { ActionConfigRecord record = GetRecord(table, index); ModelId = DBCUtil.ExtractInt(table, record.ModelId, 0); Description = DBCUtil.ExtractString(table, record.Description, ""); Stand = DBCUtil.ExtractString(table, record.Stand, ""); Run = DBCUtil.ExtractString(table, record.Run, ""); Dead = DBCUtil.ExtractString(table, record.Dead, ""); Born = DBCUtil.ExtractString(table, record.Born, ""); return(true); }
public void AddToBinary(BinaryTable table) { BuffConfigRecord record = new BuffConfigRecord(); record.Id = DBCUtil.SetValue(table, Id, 0); record.Description = DBCUtil.SetValue(table, Description, ""); record.Script = DBCUtil.SetValue(table, Script, ""); record.AttrId = DBCUtil.SetValue(table, AttrId, 0); record.MaxCount = DBCUtil.SetValue(table, MaxCount, 0); byte[] bytes = GetRecordBytes(record); table.Records.Add(bytes); }
public void AddToBinary(BinaryTable table) { WorksConfigRecord record = new WorksConfigRecord(); record.Id = DBCUtil.SetValue(table, Id, 0); record.Description = DBCUtil.SetValue(table, Description, ""); record.CostAction = DBCUtil.SetValue(table, CostAction, 0); record.AddAttrType = DBCUtil.SetValue(table, AddAttrType, 0); record.AddAttrValue = DBCUtil.SetValue(table, AddAttrValue, 0); byte[] bytes = GetRecordBytes(record); table.Records.Add(bytes); }
public bool CollectDataFromDBC(DBC_Row node) { Id = DBCUtil.ExtractNumeric <int>(node, "Id", 0); Description = DBCUtil.ExtractString(node, "Description", ""); Model = DBCUtil.ExtractString(node, "Model", ""); Scale = DBCUtil.ExtractNumeric <float>(node, "Scale", 0); ActionId = DBCUtil.ExtractNumeric <int>(node, "ActionId", 0); ActionPrefix = DBCUtil.ExtractString(node, "ActionPrefix", ""); AIScript = DBCUtil.ExtractString(node, "AIScript", ""); AttrId = DBCUtil.ExtractNumeric <int>(node, "AttrId", 0); Skills = DBCUtil.ExtractNumericArray <int>(node, "Skills", null); return(true); }
public void AddToBinary(BinaryTable table) { ActionConfigRecord record = new ActionConfigRecord(); record.ModelId = DBCUtil.SetValue(table, ModelId, 0); record.Description = DBCUtil.SetValue(table, Description, ""); record.Stand = DBCUtil.SetValue(table, Stand, ""); record.Run = DBCUtil.SetValue(table, Run, ""); record.Dead = DBCUtil.SetValue(table, Dead, ""); record.Born = DBCUtil.SetValue(table, Born, ""); byte[] bytes = GetRecordBytes(record); table.Records.Add(bytes); }
public bool CollectDataFromDBC(DBC_Row node) { m_Id = DBCUtil.ExtractNumeric <int>(node, "ID", 0, true); m_Week = DBCUtil.ExtractNumeric <int>(node, "Week", 0, true); m_StartHour = DBCUtil.ExtractNumeric <int>(node, "StartHour", 0, true); m_StartMinute = DBCUtil.ExtractNumeric <int>(node, "StartMinute", 0, true); m_EndHour = DBCUtil.ExtractNumeric <int>(node, "EndHour", 0, true); m_EndMinute = DBCUtil.ExtractNumeric <int>(node, "EndMinute", 0, true); m_Interval = DBCUtil.ExtractNumeric <int>(node, "Interval", 0, true); m_Message = DBCUtil.ExtractString(node, "Message", "", true); m_ScrollCount = DBCUtil.ExtractNumeric <int>(node, "ScrollCount", 0, true); return(true); }
public bool CollectDataFromDBC(DBC_Row node) { Id = DBCUtil.ExtractNumeric <int>(node, "Id", 0, true); IsActive = DBCUtil.ExtractBool(node, "IsActive", false, true); EnterBattleTime = DBCUtil.ExtractNumeric <int>(node, "EnterBattleTime", 500, true); LeaveBattleTime = DBCUtil.ExtractNumeric <int>(node, "LeaveBattleTime", 500, true); HeightInMainCity = DBCUtil.ExtractNumeric <float>(node, "HeightInMainCity", 0.0f, true); DisInMainCity = DBCUtil.ExtractNumeric <float>(node, "DisInMainCity", 0.0f, true); HeightInIdle = DBCUtil.ExtractNumeric <float>(node, "HeightInIdle", 0.0f, true); DisInIdle = DBCUtil.ExtractNumeric <float>(node, "DisInIdle", 0.0f, true); HeightInCombat = DBCUtil.ExtractNumeric <float>(node, "HeightInCombat", 0.0f, true); DisInCombat = DBCUtil.ExtractNumeric <float>(node, "DisInCombat", 0.0f, true); return(true); }
public bool CollectDataFromBinary(BinaryTable table, int index) { CharacterConfigRecord record = GetRecord(table, index); Id = DBCUtil.ExtractInt(table, record.Id, 0); Description = DBCUtil.ExtractString(table, record.Description, ""); Model = DBCUtil.ExtractString(table, record.Model, ""); Scale = DBCUtil.ExtractFloat(table, record.Scale, 0); ActionId = DBCUtil.ExtractInt(table, record.ActionId, 0); ActionPrefix = DBCUtil.ExtractString(table, record.ActionPrefix, ""); AIScript = DBCUtil.ExtractString(table, record.AIScript, ""); AttrId = DBCUtil.ExtractInt(table, record.AttrId, 0); Skills = DBCUtil.ExtractIntArray(table, record.Skills, null); return(true); }
public void AddToBinary(BinaryTable table) { CharacterConfigRecord record = new CharacterConfigRecord(); record.Id = DBCUtil.SetValue(table, Id, 0); record.Description = DBCUtil.SetValue(table, Description, ""); record.Model = DBCUtil.SetValue(table, Model, ""); record.Scale = DBCUtil.SetValue(table, Scale, 0); record.ActionId = DBCUtil.SetValue(table, ActionId, 0); record.ActionPrefix = DBCUtil.SetValue(table, ActionPrefix, ""); record.AIScript = DBCUtil.SetValue(table, AIScript, ""); record.AttrId = DBCUtil.SetValue(table, AttrId, 0); record.Skills = DBCUtil.SetValue(table, Skills, null); byte[] bytes = GetRecordBytes(record); table.Records.Add(bytes); }