static void Main(string[] args) { foreach (var arg in args) { if (Directory.Exists(arg)) { string folder = Path.GetFileName(arg); string daeFile = $"{arg}/{folder}.dae"; var importModel = (DaeFile)STFileLoader.OpenFileFormat(daeFile); HSF hsf = new HSF() { FileInfo = new File_Info() }; hsf.FromGeneric(importModel.Scene); STFileSaver.SaveFileFormat(hsf, $"{folder}.new.hsf"); } else if (File.Exists(arg)) { string folder = Path.GetFileNameWithoutExtension(arg); if (!Directory.Exists(folder)) { Directory.CreateDirectory(folder); } var file = STFileLoader.OpenFileFormat(arg); Console.WriteLine($"file {file != null}"); DAE.Export($"{folder}/{folder}.dae", new DAE.ExportSettings() { ImageFolder = folder, }, (IModelFormat)file); } } }
public void ExportModel(string fileName, DAE.ExportSettings settings) { List <STGenericMaterial> Materials = new List <STGenericMaterial>(); foreach (var mesh in Renderer.Meshes) { if (mesh.GetMaterial() != null) { Materials.Add(mesh.GetMaterial()); } } var textures = new List <STGenericTexture>(); foreach (var tex in PluginRuntime.stikersTextures) { textures.Add(tex); } var model = new STGenericModel(); model.Materials = Materials; model.Objects = Renderer.Meshes; STSkeleton skeleton = null; if (DrawableContainer.Drawables.Count > 1) { skeleton = (STSkeleton)DrawableContainer.Drawables[1]; } DAE.Export(fileName, settings, model, textures, skeleton); }
public void ExportModel(string folderPath, DAE.ExportSettings settings) { foreach (LM3_Model mdl in Nodes) { List <STGenericMaterial> Materials = new List <STGenericMaterial>(); foreach (STGenericObject mesh in mdl.RenderedMeshes) { if (mesh.GetMaterial() != null) { Materials.Add(mesh.GetMaterial()); } } if (!mdl.loaded) { mdl.UpdateVertexData(); } var model = new STGenericModel(); model.Materials = Materials; model.Objects = mdl.RenderedMeshes; settings.SuppressConfirmDialog = true; DAE.Export($"{folderPath}/{mdl.Text}.dae", settings, model, new List <STGenericTexture>()); } System.Windows.Forms.MessageBox.Show($"Exported models Successfuly!"); }
static void ExportModel(MDL model) { IFileFormat fileFormat = (IFileFormat)model; string daePath = fileFormat.FileInfo.FileName.Replace(".mdl", ".dae"); string folder = Path.GetFileNameWithoutExtension(fileFormat.FileInfo.FileName); string folderDir = Path.Combine(Path.GetDirectoryName(fileFormat.FileInfo.FilePath), folder); if (!Directory.Exists($"{folder}")) { Directory.CreateDirectory($"{folder}"); } var materials = model.Header.Materials; var drawElements = model.Header.DrawElements; //Export by draw element to export shape flags for (int i = 0; i < drawElements.Length; i++) { File.WriteAllText($"{folder}/Mesh{i}.json", model.ExportMaterial(drawElements[i])); } File.WriteAllText($"{folder}/SamplerList.json", model.ExportSamplers()); var settings = new DAE.ExportSettings(); settings.ImageFolder = folder; DAE.Export(Path.Combine(folderDir, daePath), settings, model); Console.WriteLine($"Exported model {model.FileInfo.FileName}!"); }
private void ExportAction(object sender, EventArgs args) { SaveFileDialog sfd = new SaveFileDialog(); sfd.Filter = "Collada DAE |*.dae;"; sfd.FileName = System.IO.Path.GetFileNameWithoutExtension(FileName); if (sfd.ShowDialog() == DialogResult.OK) { var model = new STGenericModel(); var materials = new List <STGenericMaterial>(); var textures = new List <STGenericTexture>(); foreach (var mesh in Renderer.Meshes) { materials.Add(mesh.GetMaterial()); } foreach (var mesh in Renderer.Meshes) { mesh.MaterialIndex = materials.IndexOf(mesh.GetMaterial()); } foreach (var tex in Renderer.TextureList) { textures.Add(tex); } model.Materials = materials; model.Objects = Renderer.Meshes; ExportModelSettings exportDlg = new ExportModelSettings(); if (exportDlg.ShowDialog() == DialogResult.OK) { DAE.Export(sfd.FileName, exportDlg.Settings, model, textures, Skeleton); } } }
public void ExportModel(string fileName, DAE.ExportSettings settings) { var model = new STGenericModel(); model.Materials = new List <STGenericMaterial>(); model.Objects = Renderer.Meshes; DAE.Export(fileName, settings, model, new List <STGenericTexture>(), new STSkeleton()); }
public void ExportModel(string fileName, DAE.ExportSettings settings) { var model = new STGenericModel(); model.Materials = Materials; model.Objects = Shapes; DAE.Export(fileName, settings, model, BcresParent.GetTextures(), Skeleton.Renderable); }
public void ExportModel(string fileName, DAE.ExportSettings settings) { List <STGenericMaterial> Materials = new List <STGenericMaterial>(); // foreach (var msh in DataDictionary.Renderer.Meshes) // Materials.Add(msh.GetMaterial()); var model = new STGenericModel(); model.Materials = Materials; model.Objects = RenderedMeshes; DAE.Export(fileName, settings, model, new List <STGenericTexture>(), new STSkeleton()); }
public void ExportModel(IExportableModel exportableModel, string fileName, DAE.ExportSettings settings) { var model = new STGenericModel(); model.Materials = exportableModel.ExportableMaterials; model.Objects = exportableModel.ExportableMeshes; var textures = new List <STGenericTexture>(); foreach (var tex in exportableModel.ExportableTextures) { textures.Add(tex); } DAE.Export(fileName, settings, model, textures, exportableModel.ExportableSkeleton); }
public void ExportModel(string fileName, DAE.ExportSettings settings) { List <STGenericMaterial> Materials = new List <STGenericMaterial>(); foreach (STGenericMaterial mat in Nodes[0].Nodes) { Materials.Add(mat); } var model = new STGenericModel(); model.Materials = Materials; model.Objects = ((GenericModelRenderer)DrawableContainer.Drawables[1]).Meshes; DAE.Export(fileName, settings, model, new List <STGenericTexture>(), ((STSkeleton)DrawableContainer.Drawables[0])); }
public void BatchExportCombined(object sender, EventArgs args) { OpenFileDialog ofd = new OpenFileDialog(); ofd.Multiselect = true; ofd.Filter = "Supported Formats|*.bin"; if (ofd.ShowDialog() != DialogResult.OK) { return; } SaveFileDialog sfd = new SaveFileDialog(); sfd.Filter = "Supported Formats|*.dae"; if (sfd.ShowDialog() == DialogResult.OK) { List <STGenericObject> Objects = new List <STGenericObject>(); STSkeleton Skeleton = new STSkeleton(); List <STGenericMaterial> Materials = new List <STGenericMaterial>(); int MatIndex = 0; foreach (var file in ofd.FileNames) { LM2_ARCADE_Model model = new LM2_ARCADE_Model(); var stream = File.Open(file, FileMode.Open); model.Load(stream); stream.Dispose(); foreach (STGenericMaterial mat in model.Nodes[0].Nodes) { mat.Text = $"Material {MatIndex++}"; Materials.Add(mat); } Skeleton.bones.AddRange(((STSkeleton)model.DrawableContainer.Drawables[0]).bones); Objects.AddRange(((GenericModelRenderer)model.DrawableContainer.Drawables[1]).Meshes); model.Unload(); } ExportModelSettings settings = new ExportModelSettings(); if (settings.ShowDialog() == DialogResult.OK) { DAE.Export(sfd.FileName, settings.Settings, Objects, Materials, new List <STGenericTexture>(), Skeleton); } } }
public void ExportModel(string fileName, DAE.ExportSettings settings) { List <STGenericMaterial> Materials = new List <STGenericMaterial>(); foreach (STGenericObject mesh in RenderedMeshes) { if (mesh.GetMaterial() != null) { Materials.Add(mesh.GetMaterial()); } } var model = new STGenericModel(); model.Materials = Materials; model.Objects = RenderedMeshes; DAE.Export(fileName, settings, model, new List <STGenericTexture>()); }
public void ExportModel(string fileName, DAE.ExportSettings settings) { var model = new STGenericModel(); model.Materials = Model.GenericMaterials; model.Objects = Model.GenericMeshes; var textures = new List <STGenericTexture>(); foreach (var bntx in PluginRuntime.bntxContainers) { foreach (var tex in bntx.Textures.Values) { if (Model.Textures.Contains(tex.Text)) { textures.Add(tex); } } } DAE.Export(fileName, settings, model, textures, Model.Skeleton); }
private void ExportModel(string FileName) { var model = new STGenericModel(); List <STGenericMaterial> Materials = new List <STGenericMaterial>(); foreach (STGenericObject mesh in DataDictionary.Renderer.Meshes) { if (mesh.GetMaterial() != null) { Materials.Add(mesh.GetMaterial()); } } model.Materials = Materials; model.Objects = DataDictionary.Renderer.Meshes; ExportModelSettings settings = new ExportModelSettings(); if (settings.ShowDialog() == DialogResult.OK) { DAE.Export(FileName, settings.Settings, model, new List <STGenericTexture>()); } }