/// <summary> /// Returns a new dice roll this includes a D4 and a D6 true random roll. /// If no more rolls are available we just get more! /// </summary> /// <returns><seealso cref="BrikksDiceRoll"/></returns> public BrikksDiceRoll GetRoll() { if (D6Rolls.Count == 0) { LoadNewD6Rolls(); } if (D4Rolls.Count == 0) { LoadNewD4Rolls(); } return(new BrikksDiceRoll(D6Rolls.Dequeue(), D4Rolls.Dequeue())); }