public static extern int D3D10CompileEffectFromMemory([NativeTypeName("void *")] void *pData, [NativeTypeName("SIZE_T")] nuint DataLength, [NativeTypeName("LPCSTR")] sbyte *pSrcFileName, [NativeTypeName("const D3D10_SHADER_MACRO *")] D3D_SHADER_MACRO *pDefines, [NativeTypeName("ID3D10Include *")] ID3DInclude *pInclude, [NativeTypeName("UINT")] uint HLSLFlags, [NativeTypeName("UINT")] uint FXFlags, [NativeTypeName("ID3D10Blob **")] ID3DBlob **ppCompiledEffect, [NativeTypeName("ID3D10Blob **")] ID3DBlob **ppErrors);
public static extern int D3D10CompileShader([NativeTypeName("LPCSTR")] sbyte *pSrcData, [NativeTypeName("SIZE_T")] nuint SrcDataSize, [NativeTypeName("LPCSTR")] sbyte *pFileName, [NativeTypeName("const D3D10_SHADER_MACRO *")] D3D_SHADER_MACRO *pDefines, [NativeTypeName("LPD3D10INCLUDE")] ID3DInclude *pInclude, [NativeTypeName("LPCSTR")] sbyte *pFunctionName, [NativeTypeName("LPCSTR")] sbyte *pProfile, [NativeTypeName("UINT")] uint Flags, [NativeTypeName("ID3D10Blob **")] ID3DBlob **ppShader, [NativeTypeName("ID3D10Blob **")] ID3DBlob **ppErrorMsgs);
public static extern int D3D10PreprocessShader([NativeTypeName("LPCSTR")] sbyte *pSrcData, [NativeTypeName("SIZE_T")] nuint SrcDataSize, [NativeTypeName("LPCSTR")] sbyte *pFileName, [NativeTypeName("const D3D10_SHADER_MACRO *")] D3D_SHADER_MACRO *pDefines, [NativeTypeName("LPD3D10INCLUDE")] ID3DInclude *pInclude, [NativeTypeName("ID3D10Blob **")] ID3DBlob **ppShaderText, [NativeTypeName("ID3D10Blob **")] ID3DBlob **ppErrorMsgs);
public static extern HRESULT D3DCompile([NativeTypeName("LPCVOID")] void *pSrcData, [NativeTypeName("SIZE_T")] nuint SrcDataSize, [NativeTypeName("LPCSTR")] sbyte *pSourceName, [NativeTypeName("const D3D_SHADER_MACRO *")] D3D_SHADER_MACRO *pDefines, [NativeTypeName("const ID3DInclude *")] void *pInclude, [NativeTypeName("LPCSTR")] sbyte *pEntrypoint, [NativeTypeName("LPCSTR")] sbyte *pTarget, uint Flags1, uint Flags2, ID3DBlob **ppCode, ID3DBlob **ppErrorMsgs);
public static extern int D3DPreprocess([NativeTypeName("LPCVOID")] void *pSrcData, [NativeTypeName("SIZE_T")] nuint SrcDataSize, [NativeTypeName("LPCSTR")] sbyte *pSourceName, [NativeTypeName("const D3D_SHADER_MACRO *")] D3D_SHADER_MACRO *pDefines, ID3DInclude *pInclude, ID3DBlob **ppCodeText, ID3DBlob **ppErrorMsgs);
public static extern int D3DCompileFromFile([NativeTypeName("LPCWSTR")] ushort *pFileName, [NativeTypeName("const D3D_SHADER_MACRO *")] D3D_SHADER_MACRO *pDefines, ID3DInclude *pInclude, [NativeTypeName("LPCSTR")] sbyte *pEntrypoint, [NativeTypeName("LPCSTR")] sbyte *pTarget, [NativeTypeName("UINT")] uint Flags1, [NativeTypeName("UINT")] uint Flags2, ID3DBlob **ppCode, ID3DBlob **ppErrorMsgs);
public static extern int D3DCompile2([NativeTypeName("LPCVOID")] void *pSrcData, [NativeTypeName("SIZE_T")] nuint SrcDataSize, [NativeTypeName("LPCSTR")] sbyte *pSourceName, [NativeTypeName("const D3D_SHADER_MACRO *")] D3D_SHADER_MACRO *pDefines, [NativeTypeName("ID3DInclude *")] ID3DInclude *pInclude, [NativeTypeName("LPCSTR")] sbyte *pEntrypoint, [NativeTypeName("LPCSTR")] sbyte *pTarget, [NativeTypeName("UINT")] uint Flags1, [NativeTypeName("UINT")] uint Flags2, [NativeTypeName("UINT")] uint SecondaryDataFlags, [NativeTypeName("LPCVOID")] void *pSecondaryData, [NativeTypeName("SIZE_T")] nuint SecondaryDataSize, [NativeTypeName("ID3DBlob **")] ID3DBlob **ppCode, [NativeTypeName("ID3DBlob **")] ID3DBlob **ppErrorMsgs);
/// <summary> /// Compiles a D2D1 pixel shader with <c>D2D_FULL_SHADER</c>. /// </summary> /// <param name="source">The HLSL source code to compile.</param> /// <param name="shaderProfile">The shader profile to use to compile the shader.</param> /// <returns>The bytecode for the compiled shader.</returns> private static ComPtr <ID3DBlob> CompileD2DFullShader(ReadOnlySpan <char> source, D2D1ShaderProfile shaderProfile) { // Encode the HLSL source to ASCII int maxLength = Encoding.ASCII.GetMaxByteCount(source.Length); byte[] buffer = ArrayPool <byte> .Shared.Rent(maxLength); int writtenBytes = Encoding.ASCII.GetBytes(source, buffer); using ComPtr <ID3DBlob> d3DBlobBytecode = default; using ComPtr <ID3DBlob> d3DBlobErrors = default; int hResult; fixed(byte *bufferPtr = buffer) { // Prepare the macros for full shader compilation: // // -D D2D_FULL_SHADER // -D D2D_ENTRY=Execute D3D_SHADER_MACRO *macros = stackalloc D3D_SHADER_MACRO[] { new() { Name = (sbyte *)Unsafe.AsPointer(ref MemoryMarshal.GetReference(ASCII.D2D_FULL_SHADER)), Definition = (sbyte *)Unsafe.AsPointer(ref MemoryMarshal.GetReference(ASCII.NullTerminator)) }, new() { Name = (sbyte *)Unsafe.AsPointer(ref MemoryMarshal.GetReference(ASCII.D2D_ENTRY)), Definition = (sbyte *)Unsafe.AsPointer(ref MemoryMarshal.GetReference(ASCII.Execute)) }, new() }; // Compile the shader with -ps_5_0 -O3 -We -Zpr hResult = DirectX.D3DCompile( pSrcData: bufferPtr, SrcDataSize: (nuint)writtenBytes, pSourceName: null, pDefines: macros, pInclude: D3DIncludeForD2D1EffectHelpers, pEntrypoint: (sbyte *)Unsafe.AsPointer(ref MemoryMarshal.GetReference(ASCII.Execute)), pTarget: (sbyte *)Unsafe.AsPointer(ref MemoryMarshal.GetReference(ASCII.GetPixelShaderProfile(shaderProfile))), Flags1: D3DCOMPILE.D3DCOMPILE_OPTIMIZATION_LEVEL3 | D3DCOMPILE.D3DCOMPILE_WARNINGS_ARE_ERRORS | D3DCOMPILE.D3DCOMPILE_PACK_MATRIX_ROW_MAJOR, Flags2: 0, ppCode: d3DBlobBytecode.GetAddressOf(), ppErrorMsgs: d3DBlobErrors.GetAddressOf()); } ArrayPool <byte> .Shared.Return(buffer); // Throw if an error was retrieved, then also double check the HRESULT if (d3DBlobErrors.Get() is not null) { ThrowHslsCompilationException(d3DBlobErrors.Get()); } hResult.Assert(); return(d3DBlobBytecode.Move()); }