Example #1
0
        protected static D3DXVECTOR2 GetNewVector(float heading)
        {
            var updatedMatrix   = new D3DXMATRIX();
            var transMatrix     = new D3DXMATRIX();
            var yRotationMatrix = new D3DXMATRIX();

            //Set up the rotation matrix for the player model
            D3DXMatrixRotationY(&yRotationMatrix, heading / 2);

            //Set up the translation matrix
            D3DXMatrixTranslation(&transMatrix, 0.0f, 0.0f, 0.0f);

            //Combine out matrices
            D3DXMatrixMultiply(&updatedMatrix, &yRotationMatrix, &transMatrix);

            //Return new vector for player matrix.
            return(new D3DXVECTOR2(updatedMatrix._31, updatedMatrix._33));
        }
Example #2
0
 private static extern IntPtr D3DXMatrixTranslation(
      out D3DXMATRIX pOut,
      Single x,
      Single y,
      Single z
     );
Example #3
0
 private static extern IntPtr D3DXMatrixRotationY(
      out D3DXMATRIX pOut,
      Single Angle
     );
Example #4
0
 private static extern IntPtr D3DXMatrixMultiply(
      out D3DXMATRIX pOut,
      ref D3DXMATRIX pM1,
      ref D3DXMATRIX pM2
     );