public override HardwareVertexBuffer CreateVertexBuffer(int vertexSize, int numVerts, BufferUsage usage, bool useShadowBuffer) { D3DHardwareVertexBuffer buffer = new D3DHardwareVertexBuffer(vertexSize, numVerts, usage, device, false, useShadowBuffer); vertexBuffers.Add(buffer); return buffer; }
public override HardwareVertexBuffer CreateVertexBuffer( VertexDeclaration vertexDeclaration, int numVerts, BufferUsage usage, bool useShadowBuffer ) { D3DHardwareVertexBuffer buffer = new D3DHardwareVertexBuffer( this, vertexDeclaration, numVerts, usage, device, false, useShadowBuffer ); vertexBuffers.Add( buffer ); return buffer; }