Example #1
0
        public static IVertexComponentValue CreateComponent(D3DDECLTYPE declarationType)
        {
            switch (declarationType)
            {
            case D3DDECLTYPE.D3DDECLTYPE_FLOAT1: return(new VertexFloat1Value());

            case D3DDECLTYPE.D3DDECLTYPE_FLOAT2: return(new VertexFloat2Value());

            case D3DDECLTYPE.D3DDECLTYPE_FLOAT3: return(new VertexFloat3Value());

            case D3DDECLTYPE.D3DDECLTYPE_FLOAT4: return(new VertexFloat4Value());

            case D3DDECLTYPE.D3DDECLTYPE_UBYTE4: return(new VertexUByte4Value());

            case D3DDECLTYPE.D3DDECLTYPE_SHORT2: return(new VertexShort2Value());

            case D3DDECLTYPE.D3DDECLTYPE_SHORT4N: return(new VertexShort4NValue());

            case D3DDECLTYPE.D3DDECLTYPE_SHORT4: return(new VertexShort4Value());

            case D3DDECLTYPE.D3DDECLTYPE_D3DCOLOR: return(new VertexD3DColorValue());

            default: return(null);
            }
        }
Example #2
0
        private static VertexElementFormat ToVertexElementFormat(D3DDECLTYPE type)
        {
            switch (type)
            {
            case D3DDECLTYPE.D3DDECLTYPE_FLOAT1:
                return(VertexElementFormat.Float1);

            case D3DDECLTYPE.D3DDECLTYPE_FLOAT2:
                return(VertexElementFormat.Float2);

            case D3DDECLTYPE.D3DDECLTYPE_FLOAT3:
                return(VertexElementFormat.Float3);

            case D3DDECLTYPE.D3DDECLTYPE_FLOAT4:
                return(VertexElementFormat.Float4);

            case D3DDECLTYPE.D3DDECLTYPE_D3DCOLOR:
                return(VertexElementFormat.Byte4);

            default:
                throw new ArgumentOutOfRangeException(nameof(type));
            }
        }