public void Init(uint shaderRegister, uint registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) { Init(out this, shaderRegister, registerSpace, flags); }
public static void Init([NativeTypeName("D3D12_ROOT_DESCRIPTOR1 &")] out D3D12_ROOT_DESCRIPTOR1 table, uint shaderRegister, uint registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) { table.ShaderRegister = shaderRegister; table.RegisterSpace = registerSpace; table.Flags = flags; }
public void Init([NativeTypeName("UINT")] uint shaderRegister, [NativeTypeName("UINT")] uint registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) { Init(out this, shaderRegister, registerSpace, flags); }