/// <summary> /// Create a new upload buffer /// </summary> /// <param name="device">The device to create the buffer on</param> /// <param name="resourceDesc">The resource to create</param> /// <param name="state">The initial state of the buffer</param> /// <param name="flags">Any other heap flags</param> public UploadBuffer( ID3D12Device *device, D3D12_RESOURCE_DESC resourceDesc, D3D12_RESOURCE_STATES state, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE) : base(device, resourceDesc, state, D3D12_HEAP_TYPE.D3D12_HEAP_TYPE_UPLOAD, flags) { }
/// <summary> /// Create a new default buffer /// </summary> /// <param name="device">The device to create the buffer on</param> /// <param name="resourceDesc">The resource to create</param> /// <param name="state">The initial state of the buffer</param> /// <param name="flags">Any other heap flags</param> /// <param name="optimizedClearValue">If not <code>null</code>, the optimized clear value for the buffer</param> public DefaultResource( ID3D12Device *device, D3D12_RESOURCE_DESC resourceDesc, D3D12_RESOURCE_STATES state, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE, D3D12_CLEAR_VALUE?optimizedClearValue = null ) : base(device, resourceDesc, state, D3D12_HEAP_TYPE.D3D12_HEAP_TYPE_DEFAULT, flags, optimizedClearValue) { }
public static D3D12_RESOURCE_BARRIER InitTransition(ID3D12Resource *pResource, D3D12_RESOURCE_STATES stateBefore, D3D12_RESOURCE_STATES stateAfter, uint subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE) { D3D12_RESOURCE_BARRIER result = default; result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; result.Flags = flags; result.Anonymous.Transition.pResource = pResource; result.Anonymous.Transition.StateBefore = stateBefore; result.Anonymous.Transition.StateAfter = stateAfter; result.Anonymous.Transition.Subresource = subresource; return(result); }
/// <summary> /// Creates a new <see cref="GpuResourceDesc"/> /// </summary> /// <param name="resourceFormat">The <see cref="GpuResourceFormat"/> describing the resource format and dimensions</param> /// <param name="gpuMemoryType">The type of GPU memory this resource will be on</param> /// <param name="initialState">The initial state of the resource</param> /// <param name="allocFlags">Any additional allocation flags passed to the allocator</param> /// <param name="clearValue">If this resource is a texture, the clear value for which it is optimised</param> /// <param name="heapFlags">Any additional flags used for creating or selecting the allocation heap</param> public GpuResourceDesc( GpuResourceFormat resourceFormat, GpuMemoryType gpuMemoryType, D3D12_RESOURCE_STATES initialState, GpuAllocFlags allocFlags = GpuAllocFlags.None, D3D12_CLEAR_VALUE?clearValue = null, D3D12_HEAP_FLAGS heapFlags = D3D12_HEAP_FLAGS.D3D12_HEAP_FLAG_NONE ) { ResourceFormat = resourceFormat; GpuMemoryType = gpuMemoryType; InitialState = initialState; AllocFlags = allocFlags; ClearValue = clearValue; HeapFlags = heapFlags; }
public virtual int CreateReservedResource( ref D3D12_RESOURCE_DESC pDesc, D3D12_RESOURCE_STATES InitialState, ref D3D12_CLEAR_VALUE pOptimizedClearValue, ref Guid riid, out IntPtr ppvResource ) { var fp = GetFunctionPointer(30); if (m_CreateReservedResourceFunc == null) { m_CreateReservedResourceFunc = (CreateReservedResourceFunc)Marshal.GetDelegateForFunctionPointer(fp, typeof(CreateReservedResourceFunc)); } return(m_CreateReservedResourceFunc(m_ptr, ref pDesc, InitialState, ref pOptimizedClearValue, ref riid, out ppvResource)); }
public virtual int CreateReservedResource1( ref D3D12_RESOURCE_DESC pDesc, D3D12_RESOURCE_STATES InitialState, ref D3D12_CLEAR_VALUE pOptimizedClearValue, ID3D12ProtectedResourceSession pProtectedSession, ref Guid riid, out IntPtr ppvResource ) { var fp = GetFunctionPointer(55); if (m_CreateReservedResource1Func == null) { m_CreateReservedResource1Func = (CreateReservedResource1Func)Marshal.GetDelegateForFunctionPointer(fp, typeof(CreateReservedResource1Func)); } return(m_CreateReservedResource1Func(m_ptr, ref pDesc, InitialState, ref pOptimizedClearValue, pProtectedSession != null ? pProtectedSession.Ptr : IntPtr.Zero, ref riid, out ppvResource)); }
public virtual int CreatePlacedResource( ID3D12Heap pHeap, ulong HeapOffset, ref D3D12_RESOURCE_DESC pDesc, D3D12_RESOURCE_STATES InitialState, ref D3D12_CLEAR_VALUE pOptimizedClearValue, ref Guid riid, out IntPtr ppvResource ) { var fp = GetFunctionPointer(29); if (m_CreatePlacedResourceFunc == null) { m_CreatePlacedResourceFunc = (CreatePlacedResourceFunc)Marshal.GetDelegateForFunctionPointer(fp, typeof(CreatePlacedResourceFunc)); } return(m_CreatePlacedResourceFunc(m_ptr, pHeap != null ? pHeap.Ptr : IntPtr.Zero, HeapOffset, ref pDesc, InitialState, ref pOptimizedClearValue, ref riid, out ppvResource)); }
public virtual int CreateCommittedResource( ref D3D12_HEAP_PROPERTIES pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, ref D3D12_RESOURCE_DESC pDesc, D3D12_RESOURCE_STATES InitialResourceState, ref D3D12_CLEAR_VALUE pOptimizedClearValue, ref Guid riidResource, out IntPtr ppvResource ) { var fp = GetFunctionPointer(27); if (m_CreateCommittedResourceFunc == null) { m_CreateCommittedResourceFunc = (CreateCommittedResourceFunc)Marshal.GetDelegateForFunctionPointer(fp, typeof(CreateCommittedResourceFunc)); } return(m_CreateCommittedResourceFunc(m_ptr, ref pHeapProperties, HeapFlags, ref pDesc, InitialResourceState, ref pOptimizedClearValue, ref riidResource, out ppvResource)); }
public int CreateCommittedResource([NativeTypeName("const D3D12_HEAP_PROPERTIES *")] D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, [NativeTypeName("const D3D12_RESOURCE_DESC *")] D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState, [NativeTypeName("const D3D12_CLEAR_VALUE *")] D3D12_CLEAR_VALUE *pOptimizedClearValue, [NativeTypeName("const IID &")] Guid *riidResource, [NativeTypeName("void **")] void **ppvResource) { return(((delegate * unmanaged <ID3D12Device *, D3D12_HEAP_PROPERTIES *, D3D12_HEAP_FLAGS, D3D12_RESOURCE_DESC *, D3D12_RESOURCE_STATES, D3D12_CLEAR_VALUE *, Guid *, void **, int>)(lpVtbl[27]))((ID3D12Device *)Unsafe.AsPointer(ref this), pHeapProperties, HeapFlags, pDesc, InitialResourceState, pOptimizedClearValue, riidResource, ppvResource)); }
public int CreateWrappedResource([NativeTypeName("IUnknown *")] IUnknown *pResource12, [NativeTypeName("const D3D11_RESOURCE_FLAGS *")] D3D11_RESOURCE_FLAGS *pFlags11, D3D12_RESOURCE_STATES InState, D3D12_RESOURCE_STATES OutState, [NativeTypeName("const IID &")] Guid *riid, [NativeTypeName("void **")] void **ppResource11) { return(((delegate * stdcall <ID3D11On12Device1 *, IUnknown *, D3D11_RESOURCE_FLAGS *, D3D12_RESOURCE_STATES, D3D12_RESOURCE_STATES, Guid *, void **, int>)(lpVtbl[3]))((ID3D11On12Device1 *)Unsafe.AsPointer(ref this), pResource12, pFlags11, InState, OutState, riid, ppResource11)); }
public int ReleaseResource([NativeTypeName("ID3D11On12On7Resource *")] void *pResource, D3D12_RESOURCE_STATES state) { return(((delegate * unmanaged <ID3D11On12On7Device *, void *, D3D12_RESOURCE_STATES, int>)(lpVtbl[1]))((ID3D11On12On7Device *)Unsafe.AsPointer(ref this), pResource, state)); }
public int CreateResource([NativeTypeName("const ALLOCATION_DESC*")] D3D12MA_ALLOCATION_DESC *pAllocDesc, [NativeTypeName("const D3D12_RESOURCE_DESC*")] D3D12_RESOURCE_DESC *pResourceDesc, D3D12_RESOURCE_STATES InitialResourceState, [NativeTypeName("const D3D12_CLEAR_VALUE*")] D3D12_CLEAR_VALUE *pOptimizedClearValue, D3D12MA_Allocation **ppAllocation, [NativeTypeName("REFIID")] Guid *riidResource, void **ppvResource) { if ((pAllocDesc == null) || (pResourceDesc == null) || (ppAllocation == null)) { D3D12MA_ASSERT(false); // "Invalid arguments passed to Allocator::CreateResource." return(E_INVALIDARG); } using var debugGlobalMutexLock = D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK(); return(m_Pimpl->CreateResource(pAllocDesc, pResourceDesc, InitialResourceState, pOptimizedClearValue, ppAllocation, riidResource, ppvResource)); }
public int CreateResource2([NativeTypeName("UINT64")] ulong size, [NativeTypeName("UINT64")] ulong alignment, [NativeTypeName("const D3D12MA_ALLOCATION_DESC&")] D3D12MA_ALLOCATION_DESC *allocDesc, [NativeTypeName("const D3D12_RESOURCE_DESC1&")] D3D12_RESOURCE_DESC1 *resourceDesc, D3D12_RESOURCE_STATES InitialResourceState, [NativeTypeName("const D3D12_CLEAR_VALUE&")] D3D12_CLEAR_VALUE *pOptimizedClearValue, ID3D12ProtectedResourceSession *pProtectedSession, D3D12MA_Allocation **ppAllocation, [NativeTypeName("REFIID")] Guid *riidResource, void **ppvResource) { D3D12MA_ASSERT((D3D12MA_DEBUG_LEVEL > 0) && (pProtectedSession == null)); // "Should never get here. pProtectedSession != NULL currently requires committed resources." ID3D12Device8 *device8 = m_hAllocator->GetDevice8(); if (device8 == null) { return(E_NOINTERFACE); } HRESULT hr = Allocate(size, alignment, allocDesc, 1, ppAllocation); if (SUCCEEDED(hr)) { ID3D12Resource *res = null; hr = device8->CreatePlacedResource1( (*ppAllocation)->m_Placed.block->GetHeap(), (*ppAllocation)->GetOffset(), resourceDesc, InitialResourceState, pOptimizedClearValue, __uuidof <ID3D12Resource>(), (void **)&res ); if (SUCCEEDED(hr)) { if (ppvResource != null) { hr = res->QueryInterface(riidResource, ppvResource); } if (SUCCEEDED(hr)) { (*ppAllocation)->SetResource(res, resourceDesc); } else { res->Release(); SAFE_RELEASE(ref *ppAllocation); } } else { SAFE_RELEASE(ref *ppAllocation); } } return(hr); }
public int CreateResource([NativeTypeName("UINT64")] ulong size, [NativeTypeName("UINT64")] ulong alignment, [NativeTypeName("const D3D12MA_ALLOCATION_DESC&")] D3D12MA_ALLOCATION_DESC *allocDesc, [NativeTypeName("const D3D12_RESOURCE_DESC&")] D3D12_RESOURCE_DESC *resourceDesc, D3D12_RESOURCE_STATES InitialResourceState, [NativeTypeName("const D3D12_CLEAR_VALUE&")] D3D12_CLEAR_VALUE *pOptimizedClearValue, D3D12MA_Allocation **ppAllocation, [NativeTypeName("REFIID")] Guid *riidResource, void **ppvResource) { HRESULT hr = Allocate(size, alignment, allocDesc, 1, ppAllocation); if (SUCCEEDED(hr)) { ID3D12Resource *res = null; hr = m_hAllocator->GetDevice()->CreatePlacedResource( (*ppAllocation)->m_Placed.block->GetHeap(), (*ppAllocation)->GetOffset(), resourceDesc, InitialResourceState, pOptimizedClearValue, __uuidof <ID3D12Resource>(), (void **)&res ); if (SUCCEEDED(hr)) { if (ppvResource != null) { hr = res->QueryInterface(riidResource, ppvResource); } if (SUCCEEDED(hr)) { (*ppAllocation)->SetResource(res, resourceDesc); } else { res->Release(); SAFE_RELEASE(ref *ppAllocation); } } else { SAFE_RELEASE(ref *ppAllocation); } } return(hr); }
/// <summary> /// Creates a new instance of <see cref="ResourceTransition"/> /// </summary> public ResourceTransition(D3D12_RESOURCE_STATES newState, uint subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES) { NewState = newState; Subresource = subresource; }
public int CreatePlacedResource([NativeTypeName("ID3D12Heap *")] ID3D12Heap *pHeap, [NativeTypeName("UINT64")] ulong HeapOffset, [NativeTypeName("const D3D12_RESOURCE_DESC *")] D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, [NativeTypeName("const D3D12_CLEAR_VALUE *")] D3D12_CLEAR_VALUE *pOptimizedClearValue, [NativeTypeName("const IID &")] Guid *riid, [NativeTypeName("void **")] void **ppvResource) { return(((delegate * unmanaged <ID3D12Device *, ID3D12Heap *, ulong, D3D12_RESOURCE_DESC *, D3D12_RESOURCE_STATES, D3D12_CLEAR_VALUE *, Guid *, void **, int>)(lpVtbl[29]))((ID3D12Device *)Unsafe.AsPointer(ref this), pHeap, HeapOffset, pDesc, InitialState, pOptimizedClearValue, riid, ppvResource)); }
public int CreateReservedResource([NativeTypeName("const D3D12_RESOURCE_DESC *")] D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, [NativeTypeName("const D3D12_CLEAR_VALUE *")] D3D12_CLEAR_VALUE *pOptimizedClearValue, [NativeTypeName("const IID &")] Guid *riid, [NativeTypeName("void **")] void **ppvResource) { return(((delegate * unmanaged <ID3D12Device *, D3D12_RESOURCE_DESC *, D3D12_RESOURCE_STATES, D3D12_CLEAR_VALUE *, Guid *, void **, int>)(lpVtbl[30]))((ID3D12Device *)Unsafe.AsPointer(ref this), pDesc, InitialState, pOptimizedClearValue, riid, ppvResource)); }
public int CreateReservedResource1([NativeTypeName("const D3D12_RESOURCE_DESC *")] D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, [NativeTypeName("const D3D12_CLEAR_VALUE *")] D3D12_CLEAR_VALUE *pOptimizedClearValue, [NativeTypeName("ID3D12ProtectedResourceSession *")] ID3D12ProtectedResourceSession *pProtectedSession, [NativeTypeName("const IID &")] Guid *riid, [NativeTypeName("void **")] void **ppvResource) { return(((delegate * stdcall <ID3D12Device8 *, D3D12_RESOURCE_DESC *, D3D12_RESOURCE_STATES, D3D12_CLEAR_VALUE *, ID3D12ProtectedResourceSession *, Guid *, void **, int>)(lpVtbl[55]))((ID3D12Device8 *)Unsafe.AsPointer(ref this), pDesc, InitialState, pOptimizedClearValue, pProtectedSession, riid, ppvResource)); }
public HRESULT ReleaseResource(void *pResource, D3D12_RESOURCE_STATES state) { return(((delegate * unmanaged <ID3D11On12On7Device *, void *, D3D12_RESOURCE_STATES, int>)(lpVtbl[1]))((ID3D11On12On7Device *)Unsafe.AsPointer(ref this), pResource, state)); }
public int CreateCommittedResource2([NativeTypeName("const D3D12_HEAP_PROPERTIES *")] D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, [NativeTypeName("const D3D12_RESOURCE_DESC1 *")] D3D12_RESOURCE_DESC1 *pDesc, D3D12_RESOURCE_STATES InitialResourceState, [NativeTypeName("const D3D12_CLEAR_VALUE *")] D3D12_CLEAR_VALUE *pOptimizedClearValue, [NativeTypeName("ID3D12ProtectedResourceSession *")] ID3D12ProtectedResourceSession *pProtectedSession, [NativeTypeName("const IID &")] Guid *riidResource, [NativeTypeName("void **")] void **ppvResource) { return(((delegate * stdcall <ID3D12Device8 *, D3D12_HEAP_PROPERTIES *, D3D12_HEAP_FLAGS, D3D12_RESOURCE_DESC1 *, D3D12_RESOURCE_STATES, D3D12_CLEAR_VALUE *, ID3D12ProtectedResourceSession *, Guid *, void **, int>)(lpVtbl[69]))((ID3D12Device8 *)Unsafe.AsPointer(ref this), pHeapProperties, HeapFlags, pDesc, InitialResourceState, pOptimizedClearValue, pProtectedSession, riidResource, ppvResource)); }