public static partial int D3D12MA_CreateVirtualBlock([NativeTypeName("const VIRTUAL_BLOCK_DESC*")] D3D12MA_VIRTUAL_BLOCK_DESC *pDesc, D3D12MA_VirtualBlock **ppVirtualBlock);
internal static void _ctor(ref D3D12MA_VirtualBlock pThis, [NativeTypeName("const ALLOCATION_CALLBACKS&")] D3D12MA_ALLOCATION_CALLBACKS *allocationCallbacks, [NativeTypeName("const VIRTUAL_BLOCK_DESC&")] D3D12MA_VIRTUAL_BLOCK_DESC *desc) { pThis.m_Pimpl = D3D12MA_NEW <D3D12MA_VirtualBlockPimpl>(allocationCallbacks); D3D12MA_VirtualBlockPimpl._ctor(ref *pThis.m_Pimpl, allocationCallbacks, desc->Size); }
internal static void _ctor(ref D3D12MA_VirtualBlock pThis, [NativeTypeName("const ALLOCATION_CALLBACKS&")] D3D12MA_ALLOCATION_CALLBACKS *allocationCallbacks, [NativeTypeName("const VIRTUAL_BLOCK_DESC&")] D3D12MA_VIRTUAL_BLOCK_DESC *desc) { _ctor(ref pThis, allocationCallbacks, desc->Size); }