Example #1
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 public static extern int D3D10CreateStateBlock([NativeTypeName("ID3D10Device *")] ID3D10Device *pDevice, [NativeTypeName("D3D10_STATE_BLOCK_MASK *")] D3D10_STATE_BLOCK_MASK *pStateBlockMask, [NativeTypeName("ID3D10StateBlock **")] ID3D10StateBlock **ppStateBlock);
Example #2
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 public static extern int D3D10StateBlockMaskDisableAll([NativeTypeName("D3D10_STATE_BLOCK_MASK *")] D3D10_STATE_BLOCK_MASK *pMask);
Example #3
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 public static extern int D3D10StateBlockMaskGetSetting([NativeTypeName("D3D10_STATE_BLOCK_MASK *")] D3D10_STATE_BLOCK_MASK *pMask, D3D10_DEVICE_STATE_TYPES StateType, [NativeTypeName("UINT")] uint Entry);
Example #4
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 public static extern int D3D10StateBlockMaskDifference([NativeTypeName("D3D10_STATE_BLOCK_MASK *")] D3D10_STATE_BLOCK_MASK *pA, [NativeTypeName("D3D10_STATE_BLOCK_MASK *")] D3D10_STATE_BLOCK_MASK *pB, [NativeTypeName("D3D10_STATE_BLOCK_MASK *")] D3D10_STATE_BLOCK_MASK *pResult);
Example #5
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 public static extern int D3D10StateBlockMaskDisableCapture([NativeTypeName("D3D10_STATE_BLOCK_MASK *")] D3D10_STATE_BLOCK_MASK *pMask, D3D10_DEVICE_STATE_TYPES StateType, [NativeTypeName("UINT")] uint RangeStart, [NativeTypeName("UINT")] uint RangeLength);
 public HRESULT ComputeStateBlockMask(D3D10_STATE_BLOCK_MASK *pStateBlockMask)
 {
     return(((delegate * unmanaged <ID3D10EffectTechnique *, D3D10_STATE_BLOCK_MASK *, int>)(lpVtbl[6]))((ID3D10EffectTechnique *)Unsafe.AsPointer(ref this), pStateBlockMask));
 }
Example #7
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 public int ComputeStateBlockMask(D3D10_STATE_BLOCK_MASK *pStateBlockMask)
 {
     return(((delegate * unmanaged <ID3D10EffectPass *, D3D10_STATE_BLOCK_MASK *, int>)(lpVtbl[8]))((ID3D10EffectPass *)Unsafe.AsPointer(ref this), pStateBlockMask));
 }
 public static extern HRESULT D3D10CreateStateBlock(ID3D10Device *pDevice, D3D10_STATE_BLOCK_MASK *pStateBlockMask, ID3D10StateBlock **ppStateBlock);
Example #9
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 public int ComputeStateBlockMask([NativeTypeName("D3D10_STATE_BLOCK_MASK *")] D3D10_STATE_BLOCK_MASK *pStateBlockMask)
 {
     return(((delegate * unmanaged <ID3D10EffectTechnique *, D3D10_STATE_BLOCK_MASK *, int>)(lpVtbl[6]))((ID3D10EffectTechnique *)Unsafe.AsPointer(ref this), pStateBlockMask));
 }
 public static extern HRESULT D3D10StateBlockMaskDisableAll(D3D10_STATE_BLOCK_MASK *pMask);
 public static extern BOOL D3D10StateBlockMaskGetSetting(D3D10_STATE_BLOCK_MASK *pMask, D3D10_DEVICE_STATE_TYPES StateType, uint Entry);
 public static extern HRESULT D3D10StateBlockMaskDisableCapture(D3D10_STATE_BLOCK_MASK *pMask, D3D10_DEVICE_STATE_TYPES StateType, uint RangeStart, uint RangeLength);
 public static extern HRESULT D3D10StateBlockMaskDifference(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB, D3D10_STATE_BLOCK_MASK *pResult);
 public static extern HRESULT D3D10StateBlockMaskIntersect(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB, D3D10_STATE_BLOCK_MASK *pResult);
 public static extern int D3D10StateBlockMaskEnableAll(D3D10_STATE_BLOCK_MASK *pMask);
 public static extern int D3D10StateBlockMaskUnion(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB, D3D10_STATE_BLOCK_MASK *pResult);