public int CreateDepthStencilState([NativeTypeName("const D3D10_DEPTH_STENCIL_DESC *")] D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, ID3D10DepthStencilState **ppDepthStencilState) { return(((delegate * unmanaged <ID3D10Device *, D3D10_DEPTH_STENCIL_DESC *, ID3D10DepthStencilState **, int>)(lpVtbl[84]))((ID3D10Device *)Unsafe.AsPointer(ref this), pDepthStencilDesc, ppDepthStencilState)); }
public HRESULT GetBackingStore(uint Index, D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc) { return(((delegate * unmanaged <ID3D10EffectDepthStencilVariable *, uint, D3D10_DEPTH_STENCIL_DESC *, int>)(lpVtbl[26]))((ID3D10EffectDepthStencilVariable *)Unsafe.AsPointer(ref this), Index, pDepthStencilDesc)); }
public void GetDesc(D3D10_DEPTH_STENCIL_DESC *pDesc) { ((delegate * unmanaged <ID3D10DepthStencilState *, D3D10_DEPTH_STENCIL_DESC *, void>)(lpVtbl[7]))((ID3D10DepthStencilState *)Unsafe.AsPointer(ref this), pDesc); }
public int GetBackingStore([NativeTypeName("UINT")] uint Index, [NativeTypeName("D3D10_DEPTH_STENCIL_DESC *")] D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc) { return(((delegate * unmanaged <ID3D10EffectDepthStencilVariable *, uint, D3D10_DEPTH_STENCIL_DESC *, int>)(lpVtbl[26]))((ID3D10EffectDepthStencilVariable *)Unsafe.AsPointer(ref this), Index, pDepthStencilDesc)); }