Example #1
0
 private void OnTriggerStay2D(Collider2D collision)
 {
     /*if (collision.gameObject.tag == "Star" && Input.GetKeyDown(KeyCode.J)&&Catch)
      * {
      *  boolFlingOff = true;
      *  boolFollow.enabled = true;
      *  boolSimulated.simulated = false;
      *  boolFollow.target = collision.gameObject.GetComponent<Transform>();
      *  Star = collision.gameObject.GetComponent<BoxCollider2D>();
      *  _Star = collision.gameObject.GetComponent<SpriteRenderer>();
      * }*/
     if (collision.gameObject.tag == "Star")
     {
         DissolvedBool = collision.gameObject.GetComponent <D2dRepeatStamp>();
         if (Dissolve)
         {
             DissolvedBool.enabled = true;
         }
     }
 }
Example #2
0
 // Use this for initialization
 void Start()
 {
     script    = GetComponent <D2dRepeatStamp>();
     baseDelay = script.Delay;
 }