public void ResetWeather() { wasWeatherDecidedToday = false; sunnyToday = false; cloudyToday = false; fogToday = false; StartCoroutine(FogScript.FadeOut()); foreach (ParticleSystemRenderer weather in WeatherRenderers) { var tempWeather = weather.GetComponent <ParticleSystem>(); var tempEmission = tempWeather.emission; tempEmission.enabled = false; } }
private void RemoveFog() { owner.StartCoroutine(fog.FadeOut()); }