public static extern void AddPathArc(HANDLE ctx, D2DPoint endPoint, D2DSize size, FLOAT sweepAngle, D2DArcSize arcSize = D2DArcSize.Small, D2DSweepDirection sweepDirection = D2DSweepDirection.Clockwise);
// TODO: unnecessary API and it doesn't work very well, consider to remove //public void AddEllipse(D2DEllipse ellipse) //{ // D2D.AddPathEllipse(this.Handle, ref ellipse); //} public void AddArc(D2DPoint endPoint, D2DSize size, FLOAT sweepAngle, D2DArcSize arcSize = D2DArcSize.Small, D2DSweepDirection sweepDirection = D2DSweepDirection.Clockwise) { D2D.AddPathArc(this.Handle, endPoint, size, sweepAngle, arcSize, sweepDirection); }