public int ComputePointAndSegmentAtLength([NativeTypeName("FLOAT")] float length, [NativeTypeName("UINT32")] uint startSegment, [NativeTypeName("const D2D1_MATRIX_3X2_F *")] D2D_MATRIX_3X2_F *worldTransform, D2D1_POINT_DESCRIPTION *pointDescription) { return(ComputePointAndSegmentAtLength(length, startSegment, worldTransform, (0.25f), pointDescription)); }
public int ComputePointAndSegmentAtLength([NativeTypeName("FLOAT")] float length, [NativeTypeName("UINT32")] uint startSegment, [NativeTypeName("const D2D1_MATRIX_3X2_F *")] D2D_MATRIX_3X2_F *worldTransform, [NativeTypeName("FLOAT")] float flatteningTolerance, D2D1_POINT_DESCRIPTION *pointDescription) { return(((delegate * unmanaged <ID2D1PathGeometry1 *, float, uint, D2D_MATRIX_3X2_F *, float, D2D1_POINT_DESCRIPTION *, int>)(lpVtbl[21]))((ID2D1PathGeometry1 *)Unsafe.AsPointer(ref this), length, startSegment, worldTransform, flatteningTolerance, pointDescription)); }