Example #1
0
 public bool DtmfHit(Int32 wChnlNo)
 {
     lock (syncObj)
     {
         return(D160X.DtmfHit(wChnlNo));
     }
 }
Example #2
0
        /// <summary>
        /// Plays the message.
        /// </summary>
        /// <param name="channel">The channel.</param>
        /// <param name="text">The text.</param>
        /// <param name="allowBreak">if set to <c>true</c> [allow break].</param>
        /// <param name="playType">Type of the play.</param>
        /// <returns></returns>
        public override SwitchStatus PlayMessage(IChannel channel, string text, bool allowBreak, TTSPlayType playType)
        {
            if (!canWork)
            {
                Logger.Warn("因TTS引擎初始化失败或其它原因造成不可用,不能进行TTS放音");
                return(SwitchStatus.FAILURE);
            }

            if (channel == null)
            {
                Logger.Warn("传入通道参数未初始化不能进行TTS放音");
                return(SwitchStatus.FAILURE);
            }

            lock (D160X.SyncObj)
            {
                Logger.Info(string.Format("通道 {0} 准备TTS放音,放音内容为:{1}", channel.ChannelID, text));
                Int32 Playflag = TTS3.DJTTS3_StartPlayText(channel.ChannelID, Encoding.UTF8.GetBytes(text), TTS3.INFO_TEXT_BUFFER,
                                                           0, 45, 50, XmlTag ? TTS3.INFO_USE_LABLE : TTS3.INFO_NOTUSE_LABLE);
                Logger.Debug("TTS放音结果为:" + Playflag.ToString());
                D160X.InitDtmfBuf(channel.ChannelID);
            }

            // 在放音后就要不断的检查其是否已经播放完毕
            Int32 Playend = TTS3.INFO_PLAY_NOT_COMPLATE;

            while (Playend == TTS3.INFO_PLAY_NOT_COMPLATE)
            {
                lock (D160X.SyncObj)
                {
                    D160X.PUSH_PLAY();
                }
                System.Threading.Thread.Sleep(Defaultdelay);

                bool dtmfHited = false;
                lock (D160X.SyncObj)
                {
                    dtmfHited = D160X.DtmfHit(channel.ChannelID);
                }
                if (allowBreak && dtmfHited)
                {
                    lock (D160X.SyncObj)
                    {
                        TTS3.DJTTS3_StopPlayText(channel.ChannelID);
                    }
                    Logger.Info(string.Format("通道 {0} TTS放音过程被对方按键中断", channel.ChannelID));
                    return(SwitchStatus.BREAK);
                }

                if (channel.HangUpDetect())
                {
                    lock (D160X.SyncObj)
                    {
                        TTS3.DJTTS3_StopPlayText(channel.ChannelID);
                    }
                    Logger.Info(string.Format("通道 {0} TTS放音过程被对方挂机中断", channel.ChannelID));
                    channel.ResetChannel();
                    return(SwitchStatus.BREAK);
                }

                lock (D160X.SyncObj)
                {
                    Playend = TTS3.DJTTS3_CheckPlayTextEnd(channel.ChannelID);
                }
            }

            lock (D160X.SyncObj)
            {
                TTS3.DJTTS3_StopPlayText(channel.ChannelID);
            }
            Logger.Info(string.Format("通道 {0} TTS放音结束", channel.ChannelID));
            return(SwitchStatus.SUCCESS);
        }