Example #1
0
    public void ReloadSpawnPoint(int index)
    {
        GameObject        go   = Instantiate(cutLineObject, cutSpawnPoints[index], Quaternion.identity);
        CuttingLineScript line = go.GetComponent <CuttingLineScript>();

        line.Initialize(cutDirections[index], cutVectorLengths[index], this, index);
    }
Example #2
0
 private void SpawnCutPoints()
 {
     for (int i = 0; i < cutSpawnPoints.Count; i++)
     {
         GameObject go = Instantiate(cutLineObject, cutSpawnPoints[i], Quaternion.identity);
         go.transform.SetParent(this.transform);
         CuttingLineScript line = go.GetComponent <CuttingLineScript>();
         line.Initialize(cutDirections[i], cutVectorLengths[i], this, i);
     }
 }