private void OnCuttedHandler(GameObject[] cuttedObjects, CutterPlane plane) { cuttedObjects[0].transform.parent.position += new Vector3(0, -0.1f, 0); cuttedObjects[1].transform.parent.position += new Vector3(0, 0.1f, 0); }
/// <summary> /// Test for cutted handle. /// </summary> /// <param name="cuttedObjects">Cutted objects.</param> /// <param name="plane">Cutting plane normal.</param> /// <param name="userdata">User data.</param> private void CuttedHandler(bool success, GameObject[] cuttedObjects, CutterPlane plane, object userdata) { string name = userdata as string; Debug.Log("On cutted: " + name); }