void Start() { cutsceneTyper = CutsceneTyper.Get(); playerActions = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerActions>(); if (startAtBeginning) { StartCoroutine(BeginningGame()); } }
private void Fire() { if (this.GetComponent <PlayerStorySpecificStuff>().isFairy) { return; } CutsceneTyper.Get().PressDialogKey(); if (CanInteract()) { Interact(); } else { if (frozen) { return; } itemUse.UseItem(); } }