private void ClickNextNode()
    {
        CutsceneTreeNode curNode = (CutsceneTreeNode)cutsceneTree.getNode(cutsceneTree.currentIndex);

        if (curNode.branchList.Count > 0) //go to next node
        {
            long linkIndex = curNode.branchList[0].linkIndex;
            cutsceneTree.SelectNode(linkIndex);
            UpdateUI();
        }
        else //leave the cutscene
        {
            long linkindex = curNode.content.linkIndex;
            switch (curNode.content.nodeType)
            {
            case ZoneNodeType.Battle:
                ClickBattleNode(linkindex);
                break;

            case ZoneNodeType.Cutscene:
                ClickCutsceneNode(linkindex);
                break;

            case ZoneNodeType.Link:
                ClickLinkNode(linkindex);
                break;

            default:
                break;
            }
        }
    }
    private void UpdateUI()
    {
        CutsceneTreeNode curNode = (CutsceneTreeNode)cutsceneTree.getNode(cutsceneTree.currentIndex);

        cutsceneText.text = curNode.content.text;
        bgImage.sprite    = gameDataObject.assetLibrary.getSprite(curNode.content.sheetName, curNode.content.spriteIndex);
    }
Example #3
0
    public static Dictionary <long, CutsceneTreeNode> getCutsceneTreeNodeFromList(List <ITreeNode> treeNodeList)
    {
        Dictionary <long, CutsceneTreeNode> treeNodeDict = new Dictionary <long, CutsceneTreeNode>();

        foreach (var node in treeNodeList)
        {
            CutsceneTreeNode wNode = (CutsceneTreeNode)node;
            treeNodeDict.Add(wNode.index, wNode);
        }

        return(treeNodeDict);
    }
Example #4
0
    private static ITreeNode getTreeNodeFromDataStr(string nodeDataStr, TreeType treeType)
    {
        var dataList = ParseHelper.getSplitList(nodeDataStr, Environment.NewLine);

        ITreeNode node = null;

        switch (treeType)
        {
        case TreeType.World:

            var worldTreeNode = new WorldTreeNode(Int64.Parse(dataList[0]), dataList[1], null, null, (WorldNodeContent)getTreeNodeContentFromStr(dataList[2], treeType));
            node = worldTreeNode;
            break;

        case TreeType.Zone:
            var zoneTreeNode = new ZoneTreeNode(Int64.Parse(dataList[0]), dataList[1], null, null, (ZoneNodeContent)getTreeNodeContentFromStr(dataList[2], treeType));
            node = zoneTreeNode;
            break;

        case TreeType.Dialog:
            var dialogTreeNode = new DialogTreeNode(Int64.Parse(dataList[0]), dataList[1], null, null, (DialogNodeContent)getTreeNodeContentFromStr(dataList[2], treeType));
            node = dialogTreeNode;
            break;

        case TreeType.Quest:
            var questTreeNode = new QuestTreeNode(Int64.Parse(dataList[0]), dataList[1], null, null, (QuestNodeContent)getTreeNodeContentFromStr(dataList[2], treeType));
            node = questTreeNode;
            break;

        case TreeType.Battle:
            var battleTreeNode = new BattleTreeNode(Int64.Parse(dataList[0]), dataList[1], null, null, (BattleNodeContent)getTreeNodeContentFromStr(dataList[2], treeType));
            node = battleTreeNode;
            break;

        case TreeType.Info:
            var infoTreeNode = new InfoTreeNode(Int64.Parse(dataList[0]), dataList[1], null, null, (InfoNodeContent)getTreeNodeContentFromStr(dataList[2], treeType));
            node = infoTreeNode;
            break;

        case TreeType.Store:
            var storeTreeNode = new StoreTreeNode(Int64.Parse(dataList[0]), dataList[1], null, null, (StoreNodeContent)getTreeNodeContentFromStr(dataList[2], treeType));
            node = storeTreeNode;
            break;

        case TreeType.Cutscene:
            var cutsceneTreeNode = new CutsceneTreeNode(Int64.Parse(dataList[0]), dataList[1], null, null, (CutsceneNodeContent)getTreeNodeContentFromStr(dataList[2], treeType));
            node = cutsceneTreeNode;
            break;

        default: break;
        }

        if (dataList.Count > 3)
        {
            node.flagSetList = getFlagSetFromDataStr(dataList[3]);
        }
        if (dataList.Count > 4)
        {
            node.actionList = getTreeNodeActionListFromDataStr(dataList[4]);
        }

        return(node);
    }
Example #5
0
        private static ITreeNode getTreeNodeFromDataStr(string nodeDataStr, TreeType treeType)
        {
            var dataList = ParseHelper.getSplitList(nodeDataStr, Environment.NewLine);

            ITreeNode node = null;
            switch(treeType)
            {
                case TreeType.World:
                    
                    var worldTreeNode =  new WorldTreeNode(Int64.Parse(dataList[0]), dataList[1], null, null, (WorldNodeContent)getTreeNodeContentFromStr(dataList[2], treeType));
                    node = worldTreeNode;
                    break; 
                case TreeType.Zone:
                    var zoneTreeNode = new ZoneTreeNode(Int64.Parse(dataList[0]), dataList[1], null, null, (ZoneNodeContent)getTreeNodeContentFromStr(dataList[2], treeType));
                    node = zoneTreeNode;
                    break; 
                case TreeType.Dialog:
                    var dialogTreeNode = new DialogTreeNode(Int64.Parse(dataList[0]), dataList[1], null, null, (DialogNodeContent)getTreeNodeContentFromStr(dataList[2], treeType));
                node = dialogTreeNode;
                    break;
                case TreeType.Quest:
                    var questTreeNode = new QuestTreeNode(Int64.Parse(dataList[0]), dataList[1], null, null, (QuestNodeContent)getTreeNodeContentFromStr(dataList[2], treeType));
                    node = questTreeNode;
                    break;
                case TreeType.Battle:
                    var battleTreeNode = new BattleTreeNode(Int64.Parse(dataList[0]), dataList[1], null, null, (BattleNodeContent)getTreeNodeContentFromStr(dataList[2], treeType));
                    node = battleTreeNode;
                    break;
                case TreeType.Info:
                     var infoTreeNode = new InfoTreeNode(Int64.Parse(dataList[0]), dataList[1], null, null, (InfoNodeContent)getTreeNodeContentFromStr(dataList[2], treeType));
                   node = infoTreeNode;
                    break;
                case TreeType.Store:
                    var storeTreeNode = new StoreTreeNode(Int64.Parse(dataList[0]), dataList[1], null, null, (StoreNodeContent)getTreeNodeContentFromStr(dataList[2], treeType));
                    node = storeTreeNode;
                    break;
                case TreeType.Cutscene:
                       var cutsceneTreeNode = new CutsceneTreeNode(Int64.Parse(dataList[0]), dataList[1], null, null, (CutsceneNodeContent)getTreeNodeContentFromStr(dataList[2], treeType));
                       node = cutsceneTreeNode;
                    break;
                default: break;
            }

            if (dataList.Count > 3)
            {
                node.flagSetList = getFlagSetFromDataStr(dataList[3]);
            }
            if (dataList.Count > 4)
            {
                node.actionList = getTreeNodeActionListFromDataStr(dataList[4]);
            }
         
            return node;
        }