public void Play() { Done = true; var unblock = Find.PlayerState.BlockAll(); var animation = CutsceneParser.Parse(CutsceneAsset.text); StartCoroutine(animation.Begin(() => unblock())); }
void Start() { if (GameState.ArenaVictory) { StartCoroutine(CutsceneParser.Parse(Cutscene.text) .Begin()); } }