public void RecordState(GameObject obj, int objCount, string scene)
    {
        if (obj.CompareTag(PARTITIONABLE_OBJECT))
        {
            PartitionableObjectJSONParams partitionable = new PartitionableObjectJSONParams();
            partitionable.scene      = scene;
            partitionable.count      = objCount;
            partitionable.posX       = obj.transform.position.x;
            partitionable.posY       = obj.transform.position.y;
            partitionable.isTangible = obj.GetComponent <PartitionableObject> ().IsTangible();

            string jsonPartitionable = JsonUtility.ToJson(partitionable);
            PlayerPrefs.SetString(scene + "_" + PARTITIONABLE_OBJECT + "_" + objCount, jsonPartitionable);
        }
        else if (obj.CompareTag(CUTSCENE))
        {
            CutsceneJSONParams cutscene = new CutsceneJSONParams();
            cutscene.name        = obj.GetComponent <Cutscene> ().GetCutsceneName();
            cutscene.scene       = scene;
            cutscene.isTriggered = obj.GetComponent <Cutscene> ().IsTriggered();

            string jsonCutscene = JsonUtility.ToJson(cutscene);
            PlayerPrefs.SetString(scene + "_" + cutscene.name, jsonCutscene);
        }
    }
Example #2
0
    /// <summary>
    /// Initializes the cutscene behaviour. Can be overriden to allow specific initialization for additional properties.
    /// </summary>
    protected virtual void Init()
    {
        this.scene = SceneManager.GetActiveScene().name;

        if (PlayerPrefs.HasKey(scene + "_" + name))
        {
            string             cutsceneJSON  = PlayerPrefs.GetString(scene + "_" + name);
            CutsceneJSONParams cutsceneStats = JsonUtility.FromJson <CutsceneJSONParams> (cutsceneJSON);
//			this.isTriggered = cutsceneStats.isTriggered;
        }
    }