public override void InitOutfit() { AddItem(new FancyShirt()); AddItem(new LongPants(0x66D)); AddItem(new ThighBoots()); AddItem(new TricorneHat(0x1)); AddItem(new BodySash(0x66D)); LeatherGloves gloves = new LeatherGloves { Hue = 0x66D }; AddItem(gloves); FacialHairItemID = 0x203E; // Long Beard FacialHairHue = 0x455; Item sword = new Cutlass { Movable = false }; AddItem(sword); }
private static void OnTick(EventArgs args) { if (!Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo)) { return; } var target = Orbwalker.LastTarget as AIHeroClient; if (target == null) { return; } if (Cutlass.IsOwned()) { UseItem3(Cutlass, target); } if (Hextech.IsOwned()) { UseItem4(Hextech, target); } if (Omen.IsOwned()) { UseItem5(Omen); } if (Glory.IsOwned()) { UseItem6(Glory); } if (Solari.IsOwned()) { UseItem7(Solari); } }
private static float DamageToUnit(Obj_AI_Hero hero) { float dmg = 0; var spells = new List <Spell> { Q, W, E, R }; foreach (var spell in spells.Where(x => x.IsReady())) { // Account for each blade if (spell.Slot == SpellSlot.R) { dmg += spell.GetDamage(hero) * 4; } else { dmg += spell.GetDamage(hero); } } if (Botrk.IsReady()) { dmg += (float)Player.GetItemDamage(hero, Damage.DamageItems.Botrk); } if (Cutlass.IsReady()) { dmg += (float)Player.GetItemDamage(hero, Damage.DamageItems.Bilgewater); } return(dmg); }
private static void ItemUse() { var TG = SimpleTs.GetTarget(Q.Range, SimpleTs.DamageType.Physical); if (TG == null) { return; } if (DFG.IsReady() && Menu.Item("DFG1").GetValue <bool>()) { DFG.Cast(TG); } if (Cutlass.IsReady() && Menu.Item("Cutlass1").GetValue <bool>()) { Cutlass.Cast(TG); } if (Hextech.IsReady() && Menu.Item("Hextech1").GetValue <bool>()) { Hextech.Cast(TG); } if (Frostclaim.IsReady() && Menu.Item("Frostclaim1").GetValue <bool>()) { Frostclaim.Cast(TG); } if (Botrk.IsReady() && Menu.Item("Botrk1").GetValue <bool>()) { Botrk.Cast(TG); } if (Youmuus.IsReady() && Menu.Item("Youmuus1").GetValue <bool>()) { Youmuus.Cast(); } }
public Sailor() : base(AIType.AI_Melee, FightMode.Agressor, 10, 1, 0.45, 0.8) { Female = Utility.RandomBool(); Body = Female ? 401 : 400; Title = "the sailor"; Name = NameList.RandomName(Female ? "female" : "male"); Hue = Utility.RandomSkinHue(); SetStr(66, 80); SetDex(66, 80); SetInt(41, 55); Karma = Utility.RandomMinMax(13, -45); SetSkill(SkillName.Tactics, 45, 67.5); SetSkill(SkillName.MagicResist, 45, 67.5); SetSkill(SkillName.Parry, 45, 67.5); SetSkill(SkillName.Swords, 15, 37.5); SetSkill(SkillName.Macing, 15, 37.5); SetSkill(SkillName.Fencing, 15, 37.5); SetSkill(SkillName.Wrestling, 15, 37.5); Item item = null; if (!Female) { item = AddRandomHair(); item.Hue = Utility.RandomHairHue(); item = AddRandomFacialHair(item.Hue); item = new Shirt(); item.Hue = 2301; AddItem(item); item = new ShortPants(); item.Hue = 2301; AddItem(item); item = new Cutlass(); AddItem(item); item = new Shoes(); item.Hue = Utility.RandomNeutralHue(); AddItem(item); PackGold(15, 100); } else { item = AddRandomHair(); item.Hue = Utility.RandomHairHue(); item = new Shirt(); item.Hue = 2301; AddItem(item); item = new ShortPants(); item.Hue = 2301; AddItem(item); item = new Cutlass(); AddItem(item); item = new Shoes(); item.Hue = Utility.RandomNeutralHue(); AddItem(item); PackGold(15, 100); } }
public Mercenary(string name) : base(name, AIType.AI_Melee, 0.01) { SpeechHue = Utility.RandomDyedHue(); Hue = Utility.RandomSkinHue(); Item hair = new Item(Utility.RandomList(0x203B, 0x2049, 0x2048, 0x204A)); hair.Hue = Utility.RandomNondyedHue(); hair.Layer = Layer.Hair; hair.Movable = false; PassiveSpeed = 0.4; ActiveSpeed = 0.2; AddItem(hair); if (Female = Utility.RandomBool()) { Body = 0x191; } else { Body = 0x190; if (Utility.RandomBool()) { Item beard = new Item(Utility.RandomList(0x203E, 0x203F, 0x2040, 0x2041, 0x204B, 0x204C, 0x204D)); beard.Hue = hair.Hue; beard.Layer = Layer.FacialHair; beard.Movable = false; AddItem(beard); } } if (!(this is IEvoGuardian)) { Item weapon; switch (Utility.Random(6)) { case 0: weapon = new Kryss(); break; case 1: weapon = new Scimitar(); break; case 2: weapon = new WarAxe(); break; case 3: weapon = new Cutlass(); break; case 4: weapon = new HammerPick(); break; default: weapon = new WarFork(); break; } AddItem(weapon); AddItem(new Robe()); } if (null == Backpack) { Container pack = new Backpack(); pack.Movable = false; AddItem(pack); } }
public override void InitOutfit() { WipeLayers(); switch (Utility.Random(2)) { case 0: AddItem(new SkullCap(Utility.RandomRedHue())); break; case 1: AddItem(new TricorneHat(Utility.RandomRedHue())); break; } if (Utility.RandomBool()) { Item shirt = new Shirt(Utility.RandomRedHue()); AddItem(shirt); } Item sash = new BodySash(0x85); Item hair = new Item(Utility.RandomList(0x203B, 0x203C, 0x203D, 0x2044, 0x2045, 0x2047, 0x2049, 0x204A)); Item pants = new LongPants(Utility.RandomRedHue()); Item boots = new Boots(Utility.RandomRedHue()); hair.Hue = Utility.RandomHairHue(); hair.Layer = Layer.Hair; hair.Movable = false; Item sword; if (Utility.RandomBool()) { sword = new Scimitar(); } else { sword = new Cutlass(); } sword.LootType = LootType.Newbied; sword.Movable = false; // casts with it equiped AddItem(hair); AddItem(sash); AddItem(pants); AddItem(boots); AddItem(sword); if (!this.Female) { Item beard = new Item(Utility.RandomList(0x203E, 0x203F, 0x2040, 0x2041, 0x204B, 0x204C, 0x204D)); beard.Hue = hair.Hue; beard.Layer = Layer.FacialHair; beard.Movable = false; AddItem(beard); } }
/// <summary> /// Gets the damage to a specific unit. /// </summary> /// <param name="target">The target.</param> /// <returns>The damage that the combo will deal to a target.</returns> private static float DamageToUnit(Obj_AI_Hero target) { return ((float) ((Q.IsReady() ? Q.GetDamage(target) : 0) + (E.IsReady() ? E.GetDamage(target) : 0) + (R.IsReady() ? R.GetDamage(target) : 0) + Player.GetAutoAttackDamage(target) * 2 + (Botrk.IsReady() ? Player.GetItemDamage(target, Damage.DamageItems.Botrk) : 0) + (Hydra.IsReady() ? Player.GetItemDamage(target, Damage.DamageItems.Hydra) : 0) + (Cutlass.IsReady() ? Player.GetItemDamage(target, Damage.DamageItems.Bilgewater) : 0))); }
private static void OffensiveItems() { if (Botrk.IsReady() && Value.Use("activator.botrk")) { var t = TargetSelector.GetTarget(Botrk.Range, DamageType.Physical); if (t.IsValidTarget()) { if (Value.Use("activator.botrk.ks") && Player.Instance.CalculateDamageOnUnit(t, DamageType.Physical, t.MaxHealth * (float)0.1) > t.Health) { Botrk.Cast(t); } if (Value.Use("activator.botrk.lifesave") && Player.Instance.HealthPercent < Value.Get("activator.botrk.hp")) { Botrk.Cast(t); } if (Value.Use("activator.botrk.combo") && Orbwalker.ActiveModesFlags == Orbwalker.ActiveModes.Combo) { Botrk.Cast(t); } } } if (Cutlass.IsReady() && Value.Use("activator.bilgewater")) { var t = TargetSelector.GetTarget(Botrk.Range, DamageType.Physical); if (t.IsValidTarget()) { if (Value.Use("activator.bilgewater.ks") && Player.Instance.CalculateDamageOnUnit(t, DamageType.Physical, 100) > t.Health) { Botrk.Cast(t); } if (Value.Use("activator.bilgewater.combo") && Orbwalker.ActiveModesFlags == Orbwalker.ActiveModes.Combo) { Botrk.Cast(t); } } } if (Youmuus.IsReady() && Orbwalker.ActiveModesFlags == Orbwalker.ActiveModes.Combo && Value.Use("activator.youmus")) { var t = Orbwalker.LastTarget; if (t.IsValidTarget(Player.Instance.AttackRange) && t is AIHeroClient) { Youmuus.Cast(); } } }
public override void InitOutfit() { WipeLayers(); // black captain's hat TricorneHat hat = CaptainsHat(); hat.LootType = LootType.Newbied; AddItem(hat); if (Utility.RandomBool()) { Item shirt = new Shirt(Utility.RandomRedHue()); AddItem(shirt); } Item sash = new BodySash(0x85); Item hair = new Item(Utility.RandomList(0x203B, 0x203C, 0x203D, 0x2044, 0x2045, 0x2047, 0x2049, 0x204A)); Item pants = new LongPants(Utility.RandomRedHue()); Item boots = new Boots(Utility.RandomRedHue()); hair.Hue = Utility.RandomHairHue(); hair.Layer = Layer.Hair; hair.Movable = false; Item sword; if (Utility.RandomBool()) { sword = new Scimitar(); } else { sword = new Cutlass(); } sword.LootType = LootType.Newbied; AddItem(hair); AddItem(sash); AddItem(pants); AddItem(boots); AddItem(sword); if (!this.Female) { Item beard = new Item(Utility.RandomList(0x203E, 0x203F, 0x2040, 0x2041, 0x204B, 0x204C, 0x204D)); beard.Hue = hair.Hue; beard.Layer = Layer.FacialHair; beard.Movable = false; AddItem(beard); } }
public MilitiaFighter() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { InitStats(40, 30, 5); Title = "the Militia Fighter"; SpeechHue = Utility.RandomDyedHue(); Hue = Utility.RandomSkinHue(); Female = false; Body = 0x190; Name = NameList.RandomName("male"); Utility.AssignRandomHair(this); Utility.AssignRandomFacialHair(this, HairHue); AddItem(new ThighBoots(0x1BB)); AddItem(new LeatherChest()); AddItem(new LeatherArms()); AddItem(new LeatherLegs()); AddItem(new LeatherCap()); AddItem(new LeatherGloves()); AddItem(new LeatherGorget()); Item weapon; switch (Utility.Random(6)) { case 0: weapon = new Broadsword(); break; case 1: weapon = new Cutlass(); break; case 2: weapon = new Katana(); break; case 3: weapon = new Longsword(); break; case 4: weapon = new Scimitar(); break; default: weapon = new VikingSword(); break; } weapon.Movable = false; AddItem(weapon); Item shield = new BronzeShield { Movable = false }; AddItem(shield); SetSkill(SkillName.Swords, 20.0); }
public FighterPeacemaker() : base(AIType.AI_Melee, 1) { SetStr(220, 300); SetDex(40, 60); SetInt(40, 60); Item weapon; switch (Utility.Random(6)) { case 0: weapon = new Broadsword(); break; case 1: weapon = new Cutlass(); break; case 2: weapon = new Katana(); break; case 3: weapon = new Longsword(); break; case 4: weapon = new Scimitar(); break; default: weapon = new VikingSword(); break; } AddItem(weapon); AddItem(new MetalShield()); SetDamageType(ResistanceType.Physical, 100); SetSkill(SkillName.Tactics, 70, 95); SetSkill(SkillName.Swords, 70, 100); SetSkill(SkillName.Fencing, 65, 100); SetSkill(SkillName.MagicResist, 80, 110); SetSkill(SkillName.Macing, 75, 100); SetSkill(SkillName.Wrestling, 65, 100); SetSkill(SkillName.Parry, 70, 100); SetSkill(SkillName.Healing, 65, 75); SetSkill(SkillName.Anatomy, 80, 90); }
public DrownedPirate() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.15, 0.4) { SpeechHue = Utility.RandomDyedHue(); Title = "the drowned pirate"; Hue = Utility.RandomSkinHue(); Body = 0x190; Name = NameList.RandomName("male"); Hue = 0x2B8; SetStr(120, 170); SetDex(800, 115); SetInt(20, 35); SetHits(520, 1050); SetDamage(20, 32); SetDamageType(ResistanceType.Physical, 40); SetDamageType(ResistanceType.Cold, 60); Cutlass cutlass = new Cutlass(); cutlass.Movable = false; cutlass.Skill = SkillName.Wrestling; AddItem(cutlass); AddItem(new Shirt(Utility.RandomNeutralHue())); AddItem(new ShortPants(Utility.RandomNeutralHue())); AddItem(new SkullCap(Utility.RandomRedHue())); Utility.AssignRandomHair(this); SetSkill(SkillName.Fencing, 90.5, 115.0); SetSkill(SkillName.Healing, 60.3, 90.0); SetSkill(SkillName.Macing, 90.5, 115.0); SetSkill(SkillName.Poisoning, 60.0, 82.5); SetSkill(SkillName.MagicResist, 72.5, 95.0); SetSkill(SkillName.Swords, 90.5, 115.0); SetSkill(SkillName.Tactics, 90.5, 115.0); Fame = 3000; Karma = -3000; PackItem(new Bandage(Utility.RandomMinMax(1, 15))); }
public override void InitOutfit() { Name = "Erik Sullivan"; Body = 400; Female = false; Race = Race.Human; Hue = 0x83F3; HairItemID = 8251; HairHue = 1741; FacialHairItemID = 0; FacialHairHue = 0; Cutlass weapon = new Cutlass(); weapon.Movable = true; AddItem(weapon); NorseHelm helm = new NorseHelm(); helm.Movable = true; AddItem(helm); LeatherGloves gloves = new LeatherGloves(); gloves.Movable = true; AddItem(gloves); RingmailChest chest = new RingmailChest(); chest.Movable = true; AddItem(chest); RingmailLegs legs = new RingmailLegs(); legs.Movable = true; AddItem(legs); AddItem(new BodySash(944)); AddItem(new HighBoots()); AddItem(new Kilt(944)); AddItem(new PlumeCloak(944)); }
public override void InitOutfit() { AddItem(new FancyShirt()); AddItem(new LongPants(0x66D)); AddItem(new ThighBoots()); AddItem(new TricorneHat(0x1)); AddItem(new BodySash(0x66D)); LeatherGloves gloves = new LeatherGloves(); gloves.Hue = 0x66D; AddItem(gloves); AddItem(new LongBeard(0x455)); Item sword = new Cutlass(); sword.Movable = false; AddItem(sword); }
public InternalSellInfo() { Add(typeof(Dagger), Dagger.GetSBSellValue()); Add(typeof(Kryss), Kryss.GetSBSellValue()); Add(typeof(WarFork), WarFork.GetSBSellValue()); Add(typeof(ShortSpear), ShortSpear.GetSBSellValue()); Add(typeof(Pitchfork), Pitchfork.GetSBSellValue()); Add(typeof(Spear), Spear.GetSBSellValue()); Add(typeof(HammerPick), HammerPick.GetSBSellValue()); Add(typeof(WarAxe), WarAxe.GetSBSellValue()); Add(typeof(Mace), Mace.GetSBSellValue()); Add(typeof(Maul), Maul.GetSBSellValue()); Add(typeof(WarHammer), WarHammer.GetSBSellValue()); Add(typeof(WarMace), WarMace.GetSBSellValue()); Add(typeof(ButcherKnife), ButcherKnife.GetSBSellValue()); Add(typeof(SkinningKnife), SkinningKnife.GetSBSellValue()); Add(typeof(Cleaver), Cleaver.GetSBSellValue()); Add(typeof(Cutlass), Cutlass.GetSBSellValue()); Add(typeof(Katana), Katana.GetSBSellValue()); Add(typeof(Scimitar), Scimitar.GetSBSellValue()); Add(typeof(Broadsword), Broadsword.GetSBSellValue()); Add(typeof(Longsword), Longsword.GetSBSellValue()); Add(typeof(VikingSword), VikingSword.GetSBSellValue()); Add(typeof(Axe), Axe.GetSBSellValue()); Add(typeof(BattleAxe), BattleAxe.GetSBSellValue()); Add(typeof(DoubleAxe), DoubleAxe.GetSBSellValue()); Add(typeof(ExecutionersAxe), ExecutionersAxe.GetSBSellValue()); Add(typeof(LargeBattleAxe), LargeBattleAxe.GetSBSellValue()); Add(typeof(TwoHandedAxe), TwoHandedAxe.GetSBSellValue()); Add(typeof(Bardiche), Bardiche.GetSBSellValue()); Add(typeof(Halberd), Halberd.GetSBSellValue()); Add(typeof(Bow), Bow.GetSBSellValue()); Add(typeof(Crossbow), Crossbow.GetSBSellValue()); Add(typeof(HeavyCrossbow), HeavyCrossbow.GetSBSellValue()); }
public DrunkenPirate() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { SpeechHue = Utility.RandomDyedHue(); Title = "the drunken pirate"; Hue = Utility.RandomSkinHue(); Body = 0x190; Name = NameList.RandomName("male"); SetStr(220, 430); SetDex(100, 115); SetInt(20, 45); SetHits(3500, 6050); SetDamage(10, 32); Cutlass cutlass = new Cutlass(); cutlass.Movable = false; cutlass.Skill = SkillName.Wrestling; AddItem(cutlass); AddItem(new FancyShirt(Utility.RandomNeutralHue())); AddItem(new LongPants(Utility.RandomNeutralHue())); AddItem(new Boots(Utility.RandomNeutralHue())); AddItem(new BodySash(Utility.RandomRedHue())); AddItem(new SkullCap(Utility.RandomRedHue())); Utility.AssignRandomHair(this); SetSkill(SkillName.MagicResist, 65.0, 67.5); SetSkill(SkillName.Swords, 85.0, 117.5); SetSkill(SkillName.Tactics, 75.0, 147.5); SetSkill(SkillName.Wrestling, 100.0, 139.3); Fame = 8000; Karma = -10000; }
public InternalBuyInfo() { Add(new GenericBuyInfo("Dagger", typeof(Dagger), Dagger.GetSBPurchaseValue(), 25, 0xF52, 0)); Add(new GenericBuyInfo("Kryss", typeof(Kryss), Kryss.GetSBPurchaseValue(), 25, 0x1401, 0)); Add(new GenericBuyInfo("War Fork", typeof(WarFork), WarFork.GetSBPurchaseValue(), 25, 0x1405, 0)); Add(new GenericBuyInfo("Short Spear", typeof(ShortSpear), ShortSpear.GetSBPurchaseValue(), 25, 0x1403, 0)); Add(new GenericBuyInfo("Pitchfork", typeof(Pitchfork), Pitchfork.GetSBPurchaseValue(), 25, 0xE87, 0)); Add(new GenericBuyInfo("Spear", typeof(Spear), Spear.GetSBPurchaseValue(), 25, 0xF62, 0)); Add(new GenericBuyInfo("Hammer Pick", typeof(HammerPick), HammerPick.GetSBPurchaseValue(), 25, 0x143D, 0)); Add(new GenericBuyInfo("War Axe", typeof(WarAxe), WarAxe.GetSBPurchaseValue(), 25, 0x13B0, 0)); Add(new GenericBuyInfo("Mace", typeof(Mace), Mace.GetSBPurchaseValue(), 25, 0xF5C, 0)); Add(new GenericBuyInfo("Maul", typeof(Maul), Maul.GetSBPurchaseValue(), 25, 0x143B, 0)); Add(new GenericBuyInfo("WarHammer", typeof(WarHammer), WarHammer.GetSBPurchaseValue(), 25, 0x1439, 0)); Add(new GenericBuyInfo("War Mace", typeof(WarMace), WarMace.GetSBPurchaseValue(), 25, 0x1407, 0)); Add(new GenericBuyInfo("Butcher Knife", typeof(ButcherKnife), ButcherKnife.GetSBPurchaseValue(), 25, 0x13F6, 0)); Add(new GenericBuyInfo("Skinning Knife", typeof(SkinningKnife), SkinningKnife.GetSBPurchaseValue(), 25, 0xEC4, 0)); Add(new GenericBuyInfo("Cleaver", typeof(Cleaver), Cleaver.GetSBPurchaseValue(), 25, 0xEC3, 0)); Add(new GenericBuyInfo("Cutlass", typeof(Cutlass), Cutlass.GetSBPurchaseValue(), 25, 0x1441, 0)); Add(new GenericBuyInfo("Katana", typeof(Katana), Katana.GetSBPurchaseValue(), 25, 0x13FF, 0)); Add(new GenericBuyInfo("Scimitar", typeof(Scimitar), Scimitar.GetSBPurchaseValue(), 25, 0x13B6, 0)); Add(new GenericBuyInfo("Broadsword", typeof(Broadsword), Broadsword.GetSBPurchaseValue(), 25, 0xF5E, 0)); Add(new GenericBuyInfo("Longsword", typeof(Longsword), Longsword.GetSBPurchaseValue(), 25, 0xF61, 0)); Add(new GenericBuyInfo("Viking Sword", typeof(VikingSword), VikingSword.GetSBPurchaseValue(), 25, 0x13B9, 0)); Add(new GenericBuyInfo("Axe", typeof(Axe), Axe.GetSBPurchaseValue(), 25, 0xF49, 0)); Add(new GenericBuyInfo("Battle Axe", typeof(BattleAxe), BattleAxe.GetSBPurchaseValue(), 25, 0xF47, 0)); Add(new GenericBuyInfo("Double Axe", typeof(DoubleAxe), DoubleAxe.GetSBPurchaseValue(), 25, 0xF4B, 0)); Add(new GenericBuyInfo("Executioner's Axe", typeof(ExecutionersAxe), ExecutionersAxe.GetSBPurchaseValue(), 25, 0xF45, 0)); Add(new GenericBuyInfo("Large Battle Axe", typeof(LargeBattleAxe), LargeBattleAxe.GetSBPurchaseValue(), 25, 0x13FB, 0)); Add(new GenericBuyInfo("Two-Handed Axe", typeof(TwoHandedAxe), TwoHandedAxe.GetSBPurchaseValue(), 25, 0x1443, 0)); Add(new GenericBuyInfo("Bardiche", typeof(Bardiche), Bardiche.GetSBPurchaseValue(), 25, 0xF4D, 0)); Add(new GenericBuyInfo("Halberd", typeof(Halberd), Halberd.GetSBPurchaseValue(), 25, 0x143E, 0)); Add(new GenericBuyInfo("Bow", typeof(Bow), Bow.GetSBPurchaseValue(), 25, 0x13B2, 0)); Add(new GenericBuyInfo("Crossbow", typeof(Crossbow), Crossbow.GetSBPurchaseValue(), 25, 0xF50, 0)); Add(new GenericBuyInfo("Heavy Crossbow", typeof(HeavyCrossbow), HeavyCrossbow.GetSBPurchaseValue(), 25, 0x13FD, 0)); }
private void Offensive() { if (Botrk.IsReady() && Config.Item("Botrk").GetValue <bool>()) { var t = TargetSelector.GetTarget(Botrk.Range, TargetSelector.DamageType.Physical); if (t.IsValidTarget()) { if (Config.Item("BotrkKS").GetValue <bool>() && Player.CalcDamage(t, Damage.DamageType.Physical, t.MaxHealth * 0.1) > t.Health - OktwCommon.GetIncomingDamage(t)) { Botrk.Cast(t); } if (Config.Item("BotrkLS").GetValue <bool>() && Player.Health < Player.MaxHealth * 0.5 - OktwCommon.GetIncomingDamage(Player)) { Botrk.Cast(t); } if (Config.Item("BotrkCombo").GetValue <bool>() && Program.Combo) { Botrk.Cast(t); } } } if (GLP800.IsReady() && Config.Item("GLP800").GetValue <bool>()) { var t = TargetSelector.GetTarget(GLP800.Range, TargetSelector.DamageType.Magical); if (t.IsValidTarget()) { if (Config.Item("GLP800KS").GetValue <bool>() && Player.CalcDamage(t, Damage.DamageType.Magical, 200 + Player.FlatMagicDamageMod * 0.35) > t.Health - OktwCommon.GetIncomingDamage(t)) { GLP800.Cast(Prediction.GetPrediction(t, 0.5f).CastPosition); } if (Config.Item("GLP800Combo").GetValue <bool>() && Program.Combo) { Program.debug("PRO"); GLP800.Cast(Prediction.GetPrediction(t, 0.5f).CastPosition); } } } if (Protobelt.IsReady() && Config.Item("Protobelt").GetValue <bool>()) { var t = TargetSelector.GetTarget(Protobelt.Range, TargetSelector.DamageType.Magical); if (t.IsValidTarget()) { if (Config.Item("ProtobeltKS").GetValue <bool>() && Player.CalcDamage(t, Damage.DamageType.Magical, 150 + Player.FlatMagicDamageMod * 0.35) > t.Health - OktwCommon.GetIncomingDamage(t)) { Protobelt.Cast(Prediction.GetPrediction(t, 0.5f).CastPosition); } if (Config.Item("ProtobeltCombo").GetValue <bool>() && Program.Combo) { Program.debug("PRO"); Protobelt.Cast(Prediction.GetPrediction(t, 0.5f).CastPosition); } } } if (Hextech.IsReady() && Config.Item("Hextech").GetValue <bool>()) { var t = TargetSelector.GetTarget(Hextech.Range, TargetSelector.DamageType.Magical); if (t.IsValidTarget()) { if (Config.Item("HextechKS").GetValue <bool>() && Player.CalcDamage(t, Damage.DamageType.Magical, 150 + Player.FlatMagicDamageMod * 0.4) > t.Health - OktwCommon.GetIncomingDamage(t)) { Hextech.Cast(t); } if (Config.Item("HextechCombo").GetValue <bool>() && Program.Combo) { Hextech.Cast(t); } } } if (Program.Combo && FrostQueen.IsReady() && Config.Item("FrostQueen").GetValue <bool>() && Player.CountEnemiesInRange(800) > 0) { FrostQueen.Cast(); } if (Cutlass.IsReady() && Config.Item("Cutlass").GetValue <bool>()) { var t = TargetSelector.GetTarget(Cutlass.Range, TargetSelector.DamageType.Magical); if (t.IsValidTarget()) { if (Config.Item("CutlassKS").GetValue <bool>() && Player.CalcDamage(t, Damage.DamageType.Magical, 100) > t.Health - OktwCommon.GetIncomingDamage(t)) { Cutlass.Cast(t); } if (Config.Item("CutlassCombo").GetValue <bool>() && Program.Combo) { Cutlass.Cast(t); } } } if (Youmuus.IsReady() && Config.Item("Youmuus").GetValue <bool>() && Program.Combo) { var t = Orbwalker.GetTarget(); if (t.IsValidTarget() && t is AIHeroClient) { if (Config.Item("YoumuusKS").GetValue <bool>() && t.Health < Player.MaxHealth) { Youmuus.Cast(); } if (Config.Item("YoumuusCombo").GetValue <bool>()) { Youmuus.Cast(); } } } if (Config.Item("Hydra").GetValue <bool>()) { if (Hydra.IsReady() && Player.CountEnemiesInRange(Hydra.Range) > 0) { Hydra.Cast(); } else if (Hydra2.IsReady() && Player.CountEnemiesInRange(Hydra2.Range) > 0) { Hydra2.Cast(); } } }
public override bool OnDragDrop(Mobile from, Item dropped) { PlayerMobile player = from as PlayerMobile; if (player != null) { QuestSystem qs = player.Quest; if (qs is UzeraanTurmoilQuest) { if (dropped is UzeraanTurmoilHorn) { if (player.Young) { UzeraanTurmoilHorn horn = (UzeraanTurmoilHorn)dropped; if (horn.Charges < 10) { this.SayTo(from, 1049384); // I have recharged the item for you. horn.Charges = 10; } else { this.SayTo(from, 1049385); // That doesn't need recharging yet. } } else { player.SendLocalizedMessage(1114333); //You must be young to have this item recharged. } return(false); } if (dropped is SchmendrickScrollOfPower) { QuestObjective obj = qs.FindObjective(typeof(ReturnScrollOfPowerObjective)); if (obj != null && !obj.Completed) { Container cont = GetNewContainer(); cont.DropItem(new TreasureMap(player.Young ? 0 : 1, Map.Trammel)); cont.DropItem(new Shovel()); cont.DropItem(new UzeraanTurmoilHorn()); if (!player.PlaceInBackpack(cont)) { cont.Delete(); player.SendLocalizedMessage(1046260); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory. return(false); } else { dropped.Delete(); obj.Complete(); return(true); } } } else if (dropped is QuestFertileDirt) { QuestObjective obj = qs.FindObjective(typeof(ReturnFertileDirtObjective)); if (obj != null && !obj.Completed) { Container cont = GetNewContainer(); if (player.Profession == 2) // magician { cont.DropItem(new BlackPearl(20)); cont.DropItem(new Bloodmoss(20)); cont.DropItem(new Garlic(20)); cont.DropItem(new Ginseng(20)); cont.DropItem(new MandrakeRoot(20)); cont.DropItem(new Nightshade(20)); cont.DropItem(new SulfurousAsh(20)); cont.DropItem(new SpidersSilk(20)); for (int i = 0; i < 3; i++) { cont.DropItem(Loot.RandomScroll(0, 23, SpellbookType.Regular)); } } else { cont.DropItem(new Gold(300)); cont.DropItem(new Bandage(25)); for (int i = 0; i < 5; i++) { cont.DropItem(new LesserHealPotion()); } } if (!player.PlaceInBackpack(cont)) { cont.Delete(); player.SendLocalizedMessage(1046260); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory. return(false); } else { dropped.Delete(); obj.Complete(); return(true); } } } else if (dropped is QuestDaemonBlood) { QuestObjective obj = qs.FindObjective(typeof(ReturnDaemonBloodObjective)); if (obj != null && !obj.Completed) { Item reward; if (player.Profession == 2) // magician { Container cont = GetNewContainer(); cont.DropItem(new ExplosionScroll(4)); cont.DropItem(new MagicWizardsHat()); reward = cont; } else { BaseWeapon weapon; switch (Utility.Random(6)) { case 0: weapon = new Broadsword(); break; case 1: weapon = new Cutlass(); break; case 2: weapon = new Katana(); break; case 3: weapon = new Longsword(); break; case 4: weapon = new Scimitar(); break; default: weapon = new VikingSword(); break; } if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(weapon, 3, 20, 40); } else { weapon.DamageLevel = (WeaponDamageLevel)BaseCreature.RandomMinMaxScaled(2, 4); weapon.AccuracyLevel = (WeaponAccuracyLevel)BaseCreature.RandomMinMaxScaled(2, 4); weapon.DurabilityLevel = (WeaponDurabilityLevel)BaseCreature.RandomMinMaxScaled(2, 4); } weapon.Slayer = SlayerName.Silver; reward = weapon; } if (!player.PlaceInBackpack(reward)) { reward.Delete(); player.SendLocalizedMessage(1046260); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory. return(false); } else { dropped.Delete(); obj.Complete(); return(true); } } } else if (dropped is QuestDaemonBone) { QuestObjective obj = qs.FindObjective(typeof(ReturnDaemonBoneObjective)); if (obj != null && !obj.Completed) { Container cont = GetNewContainer(); cont.DropItem(new BankCheck(2000)); cont.DropItem(new EnchantedSextant()); if (!player.PlaceInBackpack(cont)) { cont.Delete(); player.SendLocalizedMessage(1046260); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory. return(false); } else { dropped.Delete(); obj.Complete(); return(true); } } } } } return(base.OnDragDrop(from, dropped)); }
public Mercenary() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Title = "the Mercenary"; this.SpeechHue = Utility.RandomDyedHue(); this.Hue = Utility.RandomSkinHue(); this.Female = false; this.Body = 0x190; this.Name = NameList.RandomName("male"); Utility.AssignRandomHair(this); Utility.AssignRandomFacialHair(this, this.HairHue); this.AddItem(new ThighBoots(0x1BB)); this.AddItem(new LeatherChest()); this.AddItem(new LeatherArms()); this.AddItem(new LeatherLegs()); this.AddItem(new LeatherCap()); this.AddItem(new LeatherGloves()); this.AddItem(new LeatherGorget()); Item weapon; switch (Utility.Random(6)) { case 0: weapon = new Broadsword(); break; case 1: weapon = new Cutlass(); break; case 2: weapon = new Katana(); break; case 3: weapon = new Longsword(); break; case 4: weapon = new Scimitar(); break; default: weapon = new VikingSword(); break; } weapon.Movable = false; this.AddItem(weapon); Item shield = new BronzeShield(); shield.Movable = false; this.AddItem(shield); this.SetStr(150); this.SetDex(100); this.SetInt(25); this.SetHits(150); this.SetDamage(8, 15); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 50, 60); this.SetResistance(ResistanceType.Fire, 45, 55); this.SetResistance(ResistanceType.Cold, 50, 60); this.SetResistance(ResistanceType.Poison, 40, 50); this.SetResistance(ResistanceType.Energy, 45, 55); this.SetSkill(SkillName.MagicResist, 65.1, 80.0); this.SetSkill(SkillName.Anatomy, 65.1, 80.0); this.SetSkill(SkillName.Healing, 65.1, 80.0); this.SetSkill(SkillName.Swords, 65.1, 80.0); this.SetSkill(SkillName.Tactics, 65.1, 80.0); this.SetSkill(SkillName.Parry, 65.1, 80.0); this.Fame = 3000; this.Karma = 3000; this.VirtualArmor = 25; new InternalTimer(this).Start(); }
public CursedPirateKing() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Bart Roberts"; Title = "The Cursed Pirate King"; Body = 0x190; Hue = Utility.RandomMinMax(0x8596, 0x8599); BaseSoundID = 0x165; Cutlass cutlass = new Cutlass(); cutlass.Movable = false; cutlass.Hue = 0x497; cutlass.Skill = SkillName.Swords; AddItem(cutlass); FancyShirt shirt = new FancyShirt(); shirt.Movable = false; shirt.Hue = 1153; AddItem(shirt); LongPants pants = new LongPants(); pants.Movable = false; pants.Hue = 0x497; AddItem(pants); ThighBoots boots = new ThighBoots(); boots.Movable = false; boots.Hue = 0x497; AddItem(boots); GoldEarrings earrings = new GoldEarrings(); earrings.Movable = false; earrings.Hue = 0x35; AddItem(earrings); TricorneHat hat = new TricorneHat(); hat.Movable = false; hat.Hue = 0x497; AddItem(hat); SetStr(400, 560); SetDex(90, 120); SetInt(300, 460); SetHits(6000, 12000); SetMana(5000); SetDamage(16, 34); SetDamageType(ResistanceType.Physical, 75); SetDamageType(ResistanceType.Poison, 25); SetResistance(ResistanceType.Physical, 40, 60); SetResistance(ResistanceType.Fire, 60, 80); SetResistance(ResistanceType.Cold, 40, 60); SetResistance(ResistanceType.Poison, 40, 60); SetResistance(ResistanceType.Energy, 40, 65); SetSkill(SkillName.Anatomy, 120.0); SetSkill(SkillName.EvalInt, 100.0); SetSkill(SkillName.Magery, 100.0); SetSkill(SkillName.Meditation, 120.0); SetSkill(SkillName.MagicResist, 100.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Wrestling, 120.0); SetSkill(SkillName.Swords, 160.0); Fame = 20000; Karma = -20000; VirtualArmor = 60; }
private void Offensive() { var botrk = Config["activator"]["offensives"]["botrk"]; if (Botrk.IsReady && botrk.GetValue <MenuBool>("Botrk").Value) { var t = Variables.TargetSelector.GetTarget(Botrk.Range, DamageType.Magical); if (t.IsValidTarget()) { if (botrk.GetValue <MenuBool>("BotrkKS").Value&& Player.CalculateDamage(t, DamageType.Magical, 100) > t.Health - OktwCommon.GetIncomingDamage(t)) { Botrk.Cast(t); } if (botrk.GetValue <MenuBool>("BotrkCombo").Value&& Program.Combo) { Botrk.Cast(t); } } } var glp800 = Config["activator"]["offensives"]["glp800"]; if (GLP800.IsReady && glp800.GetValue <MenuBool>("GLP800").Value) { var t = Variables.TargetSelector.GetTarget(GLP800.Range, DamageType.Magical); if (t.IsValidTarget()) { if (glp800.GetValue <MenuBool>("GLP800KS").Value&& Player.CalculateDamage(t, DamageType.Magical, 100 + 100f / 17 * (Player.Level - 1) + 0.2 * Player.TotalMagicalDamage) > t.Health - OktwCommon.GetIncomingDamage(t)) { GLP800.Cast(Movement.GetPrediction(t, 0.5f).CastPosition); } if (glp800.GetValue <MenuBool>("GLP800Combo").Value&& Program.Combo) { GLP800.Cast(Movement.GetPrediction(t, 0.5f).CastPosition); } } } var protobelt = Config["activator"]["offensives"]["protobelt"]; if (Protobelt.IsReady && protobelt.GetValue <MenuBool>("Protobelt").Value) { var t = Variables.TargetSelector.GetTarget(Protobelt.Range, DamageType.Magical); if (t.IsValidTarget()) { if (protobelt.GetValue <MenuBool>("ProtobeltKS").Value&& Player.CalculateDamage(t, DamageType.Magical, 75 + 75f / 17 * (Player.Level - 1) + 0.25 * Player.TotalMagicalDamage) > t.Health - OktwCommon.GetIncomingDamage(t)) { Protobelt.Cast(Movement.GetPrediction(t, 0.5f).CastPosition); } if (protobelt.GetValue <MenuBool>("ProtobeltCombo").Value&& Program.Combo) { Protobelt.Cast(Movement.GetPrediction(t, 0.5f).CastPosition); } } } var hextech = Config["activator"]["offensives"]["hextech"]; if (Hextech.IsReady && hextech.GetValue <MenuBool>("Hextech").Value) { var t = Variables.TargetSelector.GetTarget(Hextech.Range, DamageType.Magical); if (t.IsValidTarget()) { if (hextech.GetValue <MenuBool>("HextechKS").Value&& Player.CalculateDamage(t, DamageType.Magical, 175 + 78f / 17 * (Player.Level - 1) + 0.3 * Player.TotalMagicalDamage) > t.Health - OktwCommon.GetIncomingDamage(t)) { Hextech.Cast(t); } if (hextech.GetValue <MenuBool>("HextechCombo").Value&& Program.Combo) { Hextech.Cast(t); } } } var cutlass = Config["activator"]["offensives"]["cutlass"]; if (Cutlass.IsReady && cutlass.GetValue <MenuBool>("Cutlass").Value) { var t = Variables.TargetSelector.GetTarget(Cutlass.Range, DamageType.Magical); if (t.IsValidTarget()) { if (cutlass.GetValue <MenuBool>("CutlassKS").Value&& Player.CalculateDamage(t, DamageType.Magical, 100) > t.Health - OktwCommon.GetIncomingDamage(t)) { Cutlass.Cast(t); } if (cutlass.GetValue <MenuBool>("CutlassCombo").Value&& Program.Combo) { Cutlass.Cast(t); } } } var youmuus = Config["activator"]["offensives"]["youmuus"]; if (Youmuus.IsReady && youmuus.GetValue <MenuBool>("Youmuus").Value&& Program.Combo) { var t = Variables.Orbwalker.GetTarget(); if (t.IsValidTarget() && t is AIHeroClient) { if (youmuus.GetValue <MenuBool>("YoumuusKS").Value&& t.Health < Player.MaxHealth) { Youmuus.Cast(); } if (youmuus.GetValue <MenuBool>("YoumuusCombo").Value) { Youmuus.Cast(); } } } if (Config["activator"]["offensives"]["hydra"].GetValue <MenuBool>("Hydra").Value) { if (Hydra.IsReady && Player.CountEnemyHeroesInRange(Hydra.Range) > 0) { Hydra.Cast(); } else if (Hydra2.IsReady && Player.CountEnemyHeroesInRange(Hydra2.Range) > 0) { Hydra2.Cast(); } } }
private void Offensive() { if (Botrk.IsReady() && Config.Item("Botrk").GetValue <bool>()) { var t = TargetSelector.GetTarget(Botrk.Range, TargetSelector.DamageType.Physical); if (t.IsValidTarget()) { if (Config.Item("BotrkKS").GetValue <bool>() && Player.CalcDamage(t, Damage.DamageType.Physical, t.MaxHealth * 0.1) > t.Health - OktwCommon.GetIncomingDamage(t)) { Botrk.Cast(t); } if (Config.Item("BotrkLS").GetValue <bool>() && Player.Health < Player.MaxHealth * 0.5) { Botrk.Cast(t); } if (Config.Item("BotrkCombo").GetValue <bool>() && Program.Combo) { Botrk.Cast(t); } } } if (Hextech.IsReady() && Config.Item("Hextech").GetValue <bool>()) { var t = TargetSelector.GetTarget(Hextech.Range, TargetSelector.DamageType.Magical); if (t.IsValidTarget()) { if (Config.Item("HextechKS").GetValue <bool>() && Player.CalcDamage(t, Damage.DamageType.Magical, 150 + Player.FlatMagicDamageMod * 0.4) > t.Health - OktwCommon.GetIncomingDamage(t)) { Hextech.Cast(t); } if (Config.Item("HextechCombo").GetValue <bool>() && Program.Combo) { Hextech.Cast(t); } } } if (Program.Combo && FrostQueen.IsReady() && Config.Item("FrostQueen").GetValue <bool>()) { var t = TargetSelector.GetTarget(FrostQueen.Range, TargetSelector.DamageType.Magical); if (t.IsValidTarget()) { var predInput2 = new Core.PredictionInput { Aoe = true, Collision = false, Speed = 1200, Delay = 0.25f, Range = FrostQueen.Range, From = Player.ServerPosition, Radius = 200, Unit = t, Type = Core.SkillshotType.SkillshotCircle }; var poutput2 = Core.Prediction.GetPrediction(predInput2); if (poutput2.Hitchance >= Core.HitChance.High) { FrostQueen.Cast(poutput2.CastPosition); } } } if (Cutlass.IsReady() && Config.Item("Cutlass").GetValue <bool>()) { var t = TargetSelector.GetTarget(Cutlass.Range, TargetSelector.DamageType.Magical); if (t.IsValidTarget()) { if (Config.Item("CutlassKS").GetValue <bool>() && Player.CalcDamage(t, Damage.DamageType.Magical, 100) > t.Health - OktwCommon.GetIncomingDamage(t)) { Cutlass.Cast(t); } if (Config.Item("CutlassCombo").GetValue <bool>() && Program.Combo) { Cutlass.Cast(t); } } } if (Youmuus.IsReady() && Config.Item("Youmuus").GetValue <bool>()) { var t = Orbwalker.GetTarget(); if (t.IsValidTarget() && t is Obj_AI_Hero) { if (Config.Item("YoumuusKS").GetValue <bool>() && t.Health < Player.MaxHealth * 0.6) { Youmuus.Cast(); } if (Config.Item("YoumuusCombo").GetValue <bool>() && Program.Combo) { Youmuus.Cast(); } } } if (Config.Item("Hydra").GetValue <bool>()) { if (Hydra.IsReady() && Player.CountEnemiesInRange(Hydra.Range) > 0) { Hydra.Cast(); } else if (Hydra2.IsReady() && Player.CountEnemiesInRange(Hydra2.Range) > 0) { Hydra2.Cast(); } } }
public static void Init() { if (Botrk.IsOwned()) { UtilityMenu.Activator.AddCheckBox("activator.botrk", "Use BOTRK"); UtilityMenu.Activator.AddSeparator(); UtilityMenu.Activator.AddGroupLabel("Blade of The Ruined King Manager:", "activator.label.utilitymenu.botrk", true); UtilityMenu.Activator.AddCheckBox("activator.botrk.combo", "Use BOTRK (COMBO Mode)", true, true); UtilityMenu.Activator.AddCheckBox("activator.botrk.ks", "Use BOTRK (KS Mode)", false, true); UtilityMenu.Activator.AddCheckBox("activator.botrk.lifesave", "Use BOTRK (LifeSave)", false, true); UtilityMenu.Activator.AddSlider("activator.botrk.hp", "Use BOTRK (LifeSave) if HP are under {0}", 20, 0, 100, true); UtilityMenu.Activator.AddSeparator(); } if (Cutlass.IsOwned()) { UtilityMenu.Activator.AddCheckBox("activator.bilgewater", "Use BC"); UtilityMenu.Activator.AddSeparator(); UtilityMenu.Activator.AddGroupLabel("Bilgewater Cutlass Manager:", "activator.label.utilitymenu.bilgewater", true); UtilityMenu.Activator.AddCheckBox("activator.bilgewater.combo", "Use BC (COMBO Mode)", true, true); UtilityMenu.Activator.AddCheckBox("activator.bilgewater.ks", "Use BC (KS Mode)", false, true); UtilityMenu.Activator.AddSeparator(); } if (Youmuus.IsOwned()) { UtilityMenu.Activator.AddCheckBox("activator.youmus", "Use Youmus"); UtilityMenu.Activator.AddSeparator(); UtilityMenu.Activator.AddGroupLabel("Youmus Manager:", "activator.label.utilitymenu.youmus", true); UtilityMenu.Activator.AddCheckBox("activator.youmusspellonly", "Use Youmus only on spell cast", false, true); UtilityMenu.Activator.AddSeparator(); } if (Hunter.IsOwned() || Refillable.IsOwned() || Potion.IsOwned() || Biscuit.IsOwned() || Corrupting.IsOwned()) { UtilityMenu.Activator.AddCheckBox("activator.potions", "Use Potions"); UtilityMenu.Activator.AddSeparator(); UtilityMenu.Activator.AddGroupLabel("Potions Manager:", "activator.label.utilitymenu.potions", true); UtilityMenu.Activator.AddSlider("activator.potions.hp", "Use POTIONS if HP are under {0}", 20, 0, 100, true); UtilityMenu.Activator.AddSlider("activator.potions.mana", "Use POTIONS if mana is under {0}", 20, 0, 100, true); UtilityMenu.Activator.AddSeparator(); } if (Mercurial.IsOwned() || Qss.IsOwned()) { UtilityMenu.Activator.AddCheckBox("activator.qss", "Use QSS - Mercurial"); UtilityMenu.Activator.AddCheckBox("activator.qss.ulti", "Prevent ultimates"); UtilityMenu.Activator.AddCheckBox("activator.qss.bonus", "Use on bonus"); UtilityMenu.Activator.AddSeparator(); UtilityMenu.Activator.AddGroupLabel("Anti Cloud-Control Manager:", "activator.label.utilitymenu.qss", true); UtilityMenu.Activator.AddCheckBox("activator.qss.cc.1", "Use it on Airborne", true, true); UtilityMenu.Activator.AddCheckBox("activator.qss.cc.2", "Use it on Blind", true, true); UtilityMenu.Activator.AddCheckBox("activator.qss.cc.3", "Use it on Disarm", true, true); UtilityMenu.Activator.AddCheckBox("activator.qss.cc.4", "Use it on Forced Action", true, true); UtilityMenu.Activator.AddCheckBox("activator.qss.cc.5", "Use it on Root", true, true); UtilityMenu.Activator.AddCheckBox("activator.qss.cc.6", "Use it on Silence", true, true); UtilityMenu.Activator.AddCheckBox("activator.qss.cc.7", "Use it on Slow", true, true); UtilityMenu.Activator.AddCheckBox("activator.qss.cc.8", "Use it on Stasis", true, true); UtilityMenu.Activator.AddCheckBox("activator.qss.cc.9", "Use it on Stun", true, true); UtilityMenu.Activator.AddCheckBox("activator.qss.cc.10", "Use it on Suppression", true, true); UtilityMenu.Activator.AddSeparator(); if (Value.Use("activator.qss.ulti")) { UtilityMenu.Activator.AddGroupLabel("Anti Ultimate Manager:", "activator.label.utilitymenu.qss.antiulti", true); if (EntityManager.Heroes.Enemies.Any(a => a.ChampionName == "Fiora")) { UtilityMenu.Activator.AddCheckBox("activator.qss.ulti.1", "Prevent Fiora Ultimate", true, true); } if (EntityManager.Heroes.Enemies.Any(a => a.ChampionName == "Fizz")) { UtilityMenu.Activator.AddCheckBox("activator.qss.ulti.2", "Prevent Fizz Ultimate", true, true); } if (EntityManager.Heroes.Enemies.Any(a => a.ChampionName == "Lissandra")) { UtilityMenu.Activator.AddCheckBox("activator.qss.ulti.4", "Prevent Lissandra Ultimate", true, true); } if (EntityManager.Heroes.Enemies.Any(a => a.ChampionName == "Mordekaiser")) { UtilityMenu.Activator.AddCheckBox("activator.qss.ulti.5", "Prevent Mordekaiser Ultimate", true, true); } if (EntityManager.Heroes.Enemies.Any(a => a.ChampionName == "Thresh")) { UtilityMenu.Activator.AddCheckBox("activator.qss.ulti.7", "Prevent Thresh Q", true, true); } if (EntityManager.Heroes.Enemies.Any(a => a.ChampionName == "Vladimir")) { UtilityMenu.Activator.AddCheckBox("activator.qss.ulti.8", "Prevent Vladimir", true, true); } if (EntityManager.Heroes.Enemies.Any(a => a.ChampionName == "Zed")) { UtilityMenu.Activator.AddCheckBox("activator.qss.ulti.9", "Prevent Zed Ultimate", true, true); } } UtilityMenu.Activator.AddSeparator(); if (Value.Use("activator.qss.bonus")) { UtilityMenu.Activator.AddGroupLabel("Anti Cloud-Control Bonus Manager:", "activator.label.utilitymenu.qss.bonus", true); if (EntityManager.Heroes.Enemies.Any(a => a.ChampionName == "Vayne")) { UtilityMenu.Activator.AddCheckBox("activator.qss.bonus.1", "Prevent Vayne Stacks", false, true); } if (EntityManager.Heroes.Enemies.Any(a => a.ChampionName == "Darius")) { UtilityMenu.Activator.AddCheckBox("activator.qss.bonus.2", "Prevent Darius BloodStacks", false, true); } if (EntityManager.Heroes.Enemies.Any(a => a.ChampionName == "Kalista")) { UtilityMenu.Activator.AddCheckBox("activator.qss.bonus.3", "Prevent Kalista EStacks", false, true); } if (EntityManager.Heroes.Enemies.Any(a => a.ChampionName == "Tristana")) { UtilityMenu.Activator.AddCheckBox("activator.qss.bonus.4", "Prevent Tristana EStacks", false, true); } } UtilityMenu.Activator.AddSlider("activator.qss.prevent.enemies", "Prevent to use QSS if there are less then {0} enemies", 3, 0, 5, true); UtilityMenu.Activator.AddSlider("activator.qss.hp", "Use QSS if HP are under {0}", 20, 0, 100, true); UtilityMenu.Activator.AddSeparator(); } if (MainMenu._menu["useonupdate"].Cast <CheckBox>().CurrentValue) { Game.OnUpdate += GameOnUpdate; } else { Game.OnTick += GameOnUpdate; } Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; Shop.OnBuyItem += Shop_OnBuyItem; Obj_AI_Base.OnBuffGain += BuffGain; }
public UndeadBlackBart() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.175, 0.2) { Body = 400; Team = 1; Kills = 10; Hue = Utility.RandomSkinHue(); SpeechHue = 1153; this.Body = 0x190; Name = NameList.RandomName("Male"); SetStr(100); SetDex(100); SetInt(20); SetSkill(SkillName.Archery, 100.0); SetSkill(SkillName.MagicResist, 100.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Healing, 100.0); SetSkill(SkillName.Anatomy, 100.0); SetSkill(SkillName.Swords, 100.0); SetSkill(SkillName.Hiding, 120.0, 180.0); SetSkill(SkillName.Stealth, 120.0, 180.0); Fame = 4500; Karma = -4500; VirtualArmor = 0; Item hair = new LongHair(); hair.Hue = 1175; hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); Item beard = new MediumLongBeard(); beard.Hue = 1175; beard.Layer = Layer.FacialHair; beard.Movable = false; AddItem(beard); PackGold(120, 160); PackItem(new Bandage(100)); Item fancyshirt = new FancyShirt(); EquipItem(fancyshirt); Item necklace = new Necklace(); EquipItem(necklace); Item goldring = new GoldRing(); EquipItem(goldring); Item longpants = new LongPants(); longpants.Hue = Utility.RandomNeutralHue(); EquipItem(longpants); Item boots = new Boots(); EquipItem(boots); Item gloves = new LeatherGloves(); EquipItem(gloves); Item hat = new TricorneHat(); hat.Hue = 1; EquipItem(hat); switch (Utility.Random(2)) { case 0: { Item scimitar = new Scimitar(); EquipItem(scimitar); break; } case 1: { Item cutlass = new Cutlass(); EquipItem(cutlass); break; } } }
private static void Offensive() { if (Botrk.IsReady() && OffensivesMenu["botrk"].Cast <CheckBox>().CurrentValue) { var t = TargetSelector.GetTarget(Botrk.Range, DamageType.Physical); if (t.IsValidTarget()) { if (OffensivesMenu["botrkks"].Cast <CheckBox>().CurrentValue&& Player.CalculateDamageOnUnit(t, DamageType.Physical, t.MaxHealth * (float)0.1) > t.Health) { Botrk.Cast(t); } if (OffensivesMenu["botrkls"].Cast <CheckBox>().CurrentValue&& Player.Health < Player.MaxHealth * 0.5) { Botrk.Cast(t); } if (OffensivesMenu["botrkc"].Cast <CheckBox>().CurrentValue&& Orbwalker.ActiveModesFlags == Orbwalker.ActiveModes.Combo) { Botrk.Cast(t); } } } if (Hextech.IsReady() && OffensivesMenu["hex"].Cast <CheckBox>().CurrentValue) { var t = TargetSelector.GetTarget(Hextech.Range, DamageType.Magical); if (t.IsValidTarget()) { if (OffensivesMenu["hexks"].Cast <CheckBox>().CurrentValue&& Player.CalculateDamageOnUnit(t, DamageType.Magical, 150 + Player.FlatMagicDamageMod * (float)0.4) > t.Health) { Hextech.Cast(t); } if (OffensivesMenu["hexc"].Cast <CheckBox>().CurrentValue&& Orbwalker.ActiveModesFlags == Orbwalker.ActiveModes.Combo) { Hextech.Cast(t); } } } if (Orbwalker.ActiveModesFlags == Orbwalker.ActiveModes.Combo && FrostQueen.IsReady() && OffensivesMenu["fq"].Cast <CheckBox>().CurrentValue) { var t = TargetSelector.GetTarget(FrostQueen.Range, DamageType.Magical); if (t.IsValidTarget() && t.Distance(Player) < 1500) { FrostQueen.Cast(); } } if (Cutlass.IsReady() && OffensivesMenu["cut"].Cast <CheckBox>().CurrentValue) { var t = TargetSelector.GetTarget(Cutlass.Range, DamageType.Magical); if (t.IsValidTarget()) { if (OffensivesMenu["cutks"].Cast <CheckBox>().CurrentValue&& Player.CalculateDamageOnUnit(t, DamageType.Magical, 100) > t.Health) { Cutlass.Cast(t); } if (OffensivesMenu["cutc"].Cast <CheckBox>().CurrentValue&& Orbwalker.ActiveModesFlags == Orbwalker.ActiveModes.Combo) { Cutlass.Cast(t); } } } if (Youmuus.IsReady() && OffensivesMenu["gb"].Cast <CheckBox>().CurrentValue&& Orbwalker.ActiveModesFlags == Orbwalker.ActiveModes.Combo) { var t = Orbwalker.LastTarget; if (t.IsValidTarget(Player.AttackRange) && t is AIHeroClient) { Youmuus.Cast(); } } if ((OffensivesMenu["tmat"].Cast <CheckBox>().CurrentValue || OffensivesMenu["rh"].Cast <CheckBox>().CurrentValue) && (Orbwalker.ActiveModesFlags == Orbwalker.ActiveModes.Combo || Orbwalker.ActiveModesFlags == Orbwalker.ActiveModes.Harass)) { if (Hydra.IsReady() && Player.CountEnemiesInRange(Hydra.Range) > 0) { Hydra.Cast(); } else if (Tiamat.IsReady() && Player.CountEnemiesInRange(Tiamat.Range) > 0) { Tiamat.Cast(); } } }
public void HandleInput(GameTime gameTime, Cutlass.GameComponents.Input input, Vector2 playerScreenPosition) { KeyboardState keyboardState = input.CurrentKeyboardState; MouseState mouseState = input.CurrentMouseState; GamePadState gamePadState = input.CurrentGamePadState; //Keyboard Input _IsJumpingDown = false; _WalkDirection = 0; if (keyboardState.IsKeyDown(GameSettingsManager.Default.LeftKey)) { _WalkDirection = _WalkDirection - 1; _Velocity.X = Math.Max(_Velocity.X - (0.1f * (float)gameTime.ElapsedGameTime.TotalMilliseconds), -MAX_PLAYER_HORIZONTAL_SPEED); } if (keyboardState.IsKeyDown(GameSettingsManager.Default.RightKey)) { _WalkDirection = _WalkDirection + 1; _Velocity.X = Math.Min(_Velocity.X + (0.1f * (float)gameTime.ElapsedGameTime.TotalMilliseconds), MAX_PLAYER_HORIZONTAL_SPEED); } if (keyboardState.IsKeyDown(GameSettingsManager.Default.JumpKey) && _IsOnGround) { _IsOnGround = false; if (keyboardState.IsKeyDown(GameSettingsManager.Default.DownKey)) { _IsJumpingDown = true; _Velocity.Y += 1.0f; } else { _Velocity.Y = _Velocity.Y - (6.0f); } } //Mouse Input Vector2 mousePosition = new Vector2(mouseState.X, mouseState.Y); _LookDirection = mousePosition - (playerScreenPosition);// + new Vector2(Width / 2, Height / 2)); _LookDirection.Normalize(); //Looking Right if (_LookDirection.X >= 0) { //On the ground if (_WasOnGround) { //Walking forward if (_WalkDirection > 0) { _CurrentTexture = _Player_TexId_Walking_R; } //Walking backward else if (_WalkDirection < 0) { _CurrentTexture = _Player_TexId_Walking_Reverse_R; } //Standing else { _CurrentTexture = _Player_TexId_Standing_R; } } //Jumping else { _CurrentTexture = _Player_TexId_Jumping_R; } } //Looking Left else { //On the ground if (_WasOnGround) { //Walking forward if (_WalkDirection < 0) { _CurrentTexture = _Player_TexId_Walking_L; } //Walking backward else if (_WalkDirection > 0) { _CurrentTexture = _Player_TexId_Walking_Reverse_L; } //Standing else { _CurrentTexture = _Player_TexId_Standing_L; } } //Jumping else { _CurrentTexture = _Player_TexId_Jumping_L; } } }
private void Offensive() { if (Botrk.IsReady() && getCheckBoxItem("Botrk")) { var t = TargetSelector.GetTarget(Botrk.Range, DamageType.Physical); if (t.IsValidTarget()) { if (getCheckBoxItem("BotrkKS") && Player.CalcDamage(t, DamageType.Physical, t.MaxHealth * 0.1) > t.Health - OktwCommon.GetIncomingDamage(t)) { Botrk.Cast(t); } if (getCheckBoxItem("BotrkLS") && Player.Health < Player.MaxHealth * 0.5 - OktwCommon.GetIncomingDamage(Player)) { Botrk.Cast(t); } if (getCheckBoxItem("BotrkCombo") && Program.Combo) { Botrk.Cast(t); } } } if (Hextech.IsReady() && getCheckBoxItem("Hextech")) { var t = TargetSelector.GetTarget(Hextech.Range, DamageType.Magical); if (t.IsValidTarget()) { if (getCheckBoxItem("HextechKS") && Player.CalcDamage(t, DamageType.Magical, 150 + Player.FlatMagicDamageMod * 0.4) > t.Health - OktwCommon.GetIncomingDamage(t)) { Hextech.Cast(t); } if (getCheckBoxItem("HextechCombo") && Program.Combo) { Hextech.Cast(t); } } } if (Program.Combo && FrostQueen.IsReady() && getCheckBoxItem("FrostQueen") && Player.CountEnemiesInRange(800) > 0) { FrostQueen.Cast(); } if (Cutlass.IsReady() && getCheckBoxItem("Cutlass")) { var t = TargetSelector.GetTarget(Cutlass.Range, DamageType.Magical); if (t.IsValidTarget()) { if (getCheckBoxItem("CutlassKS") && Player.CalcDamage(t, DamageType.Magical, 100) > t.Health - OktwCommon.GetIncomingDamage(t)) { Cutlass.Cast(t); } if (getCheckBoxItem("CutlassCombo") && Program.Combo) { Cutlass.Cast(t); } } } if (Youmuus.IsReady() && getCheckBoxItem("Youmuus")) { var t = Orbwalker.LastTarget; if (t.IsValidTarget() && t is AIHeroClient) { if (getCheckBoxItem("YoumuusKS") && t.Health < Player.MaxHealth) { Youmuus.Cast(); } if (getCheckBoxItem("YoumuusCombo") && Program.Combo) { Youmuus.Cast(); } } } if (getCheckBoxItem("Hydra")) { if (Hydra.IsReady() && Player.CountEnemiesInRange(Hydra.Range) > 0) { Hydra.Cast(); } else if (Hydra2.IsReady() && Player.CountEnemiesInRange(Hydra2.Range) > 0) { Hydra2.Cast(); } } }
private static void Combo() { var useQ = Menu.Item("useQ").GetValue <bool>(); var useW = Menu.Item("useW").GetValue <bool>(); var useE = Menu.Item("useE").GetValue <bool>(); var useR = Menu.Item("useR").GetValue <bool>(); var minQRange = Menu.Item("minQRange").GetValue <Slider>().Value; var useEStun = Menu.Item("useEStun").GetValue <bool>(); var useQGapclose = Menu.Item("useQGapclose").GetValue <bool>(); var useWBeforeQ = Menu.Item("useWBeforeQ").GetValue <bool>(); var procSheen = Menu.Item("procSheen").GetValue <bool>(); var useIgnite = Menu.Item("useIgnite").GetValue <bool>(); var useRGapclose = Menu.Item("useRGapclose").GetValue <bool>(); var target = TargetSelector.GetTarget(Q.Range, TargetSelector.DamageType.Physical); if (target == null && useQGapclose) { var minionQ = ObjectManager.Get <Obj_AI_Minion>() .Where(x => x.IsValidTarget()) .Where(x => Player.GetSpellDamage(x, SpellSlot.Q) > x.Health) .FirstOrDefault( x => x.Distance(TargetSelector.GetTarget(Q.Range * 5, TargetSelector.DamageType.Physical)) < Q.Range); if (minionQ != null) { Q.CastOnUnit(minionQ, Packets); return; } if (useRGapclose) { var minionR = ObjectManager.Get <Obj_AI_Minion>() .Where(x => x.IsValidTarget()) .Where(x => x.Distance(Player) < Q.Range) // Use Q.Range so we follow up with a Q .Where(x => x.CountEnemiesInRange(Q.Range) >= 1) .FirstOrDefault( x => x.Health - Player.GetSpellDamage(x, SpellSlot.R) < Player.GetSpellDamage(x, SpellSlot.Q)); if (minionR != null) { R.Cast(minionR, Packets); } } } if (!target.IsValidTarget()) { return; } if (Botrk.IsReady()) { Botrk.Cast(target); } if (Cutlass.IsReady()) { Cutlass.Cast(target); } if (Omen.IsReady() && Omen.IsInRange(target) && target.Distance(Player) > Orbwalking.GetRealAutoAttackRange(Player)) { Omen.Cast(); } if (useIgnite && target != null && target.IsValidTarget(600) && (IgniteSlot.IsReady() && Player.GetSummonerSpellDamage(target, Damage.SummonerSpell.Ignite) > target.Health)) { Player.Spellbook.CastSpell(IgniteSlot, target); } if (useWBeforeQ) { if (useW && W.IsReady()) { W.Cast(Packets); } if (useQ && Q.IsReady() && target.Distance(Player.ServerPosition) > minQRange) { Q.CastOnUnit(target, Packets); } } else { if (useQ && Q.IsReady() && target.Distance(Player.ServerPosition) > minQRange) { Q.CastOnUnit(target, Packets); } if (useW && W.IsReady()) { W.Cast(Packets); } } if (useEStun) { if (target.CanStunTarget() && useE && E.IsReady()) { E.Cast(target, Packets); } } else { if (useE && E.IsReady()) { E.Cast(target, Packets); } } if (useR && R.IsReady() && !UltActivated) { R.Cast(target, Packets); } // Get target that is in the R range var rTarget = TargetSelector.GetTarget(R.Range, TargetSelector.DamageType.Physical); if (useR && UltActivated) { if (!procSheen) { return; } // Fire Ult if player is out of AA range, with Q not up or not in range if (target.Distance(Player) > Orbwalking.GetRealAutoAttackRange(Player)) { R.Cast(rTarget, Packets); } else { if (!HasSheenBuff) { R.Cast(rTarget, Packets); } } } else { R.Cast(rTarget, Packets); } }
public MilitiaFighter() : base(AIType.AI_Melee, FightMode.All | FightMode.Closest, 10, 1, 0.2, 0.4) { InitStats(40, 30, 5); Title = "the Militia Fighter"; SpeechHue = Utility.RandomDyedHue(); Hue = Utility.RandomSkinHue(); Female = false; Body = 0x190; Name = NameList.RandomName("male"); Item hair = new Item(Utility.RandomList(0x203B, 0x203C, 0x203D, 0x2044, 0x2045, 0x2047, 0x2049, 0x204A)); hair.Hue = Utility.RandomHairHue(); hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); Item beard = new Item(Utility.RandomList(0x203E, 0x203F, 0x2040, 0x2041, 0x204B, 0x204C, 0x204D)); beard.Hue = hair.Hue; beard.Layer = Layer.FacialHair; beard.Movable = false; AddItem(beard); AddItem(new ThighBoots(0x1BB)); AddItem(new LeatherChest()); AddItem(new LeatherArms()); AddItem(new LeatherLegs()); AddItem(new LeatherCap()); AddItem(new LeatherGloves()); AddItem(new LeatherGorget()); Item weapon; switch (Utility.Random(6)) { case 0: weapon = new Broadsword(); break; case 1: weapon = new Cutlass(); break; case 2: weapon = new Katana(); break; case 3: weapon = new Longsword(); break; case 4: weapon = new Scimitar(); break; default: weapon = new VikingSword(); break; } weapon.Movable = false; AddItem(weapon); Item shield = new BronzeShield(); shield.Movable = false; AddItem(shield); SetSkill(SkillName.Swords, 20.0); }
/// <summary> /// Lets the game respond to player input. Unlike the Update method, /// this will only be called when the gameplay screen is active. /// </summary> public override void HandleInput(GameTime gameTime, Cutlass.GameComponents.Input input) { if (input == null) throw new ArgumentNullException("input"); GamePadState gamePadState = input.CurrentGamePadState; // The game pauses either if the user presses the pause button, or if // they unplug the active gamepad. This requires us to keep track of // whether a gamepad was ever plugged in, because we don't want to pause // on PC if they are playing with a keyboard and have no gamepad at all! bool gamePadDisconnected = !gamePadState.IsConnected && input.GamePadWasConnected; if (input.PauseGame || gamePadDisconnected) { ScreenManager.AddScreen(new PauseMenuScreen()); } else { Player.HandleInput(gameTime, input, _Player.Position - _VisibleArea.Min); } }