Example #1
0
        private void SpawnCameraForTransition(CutSceneTransition c, int index, CameraCutSceneTrigger trigger)
        {
            GameObject g = new GameObject("TEMPCAM#" + index);

            g.AddComponent <Camera>();
            if (c.Type == CutSceneTransition.State.FollowTransform)
            {
                g.transform.parent = c.FollowTarget;
            }
            g.transform.localPosition = c.Pos;
            g.transform.eulerAngles   = c.Rot;

            trigger.editorTempObjects.Add(g);
        }
Example #2
0
        private void SaveInfoToTransition(CameraCutSceneTrigger trigger, int index)
        {
            CutSceneTransition current = trigger.cutScene[index];
            GameObject         g       = trigger.editorTempObjects[index];

            if (g.transform.parent == null)
            {
                current.Type         = CutSceneTransition.State.Static;
                current.FollowTarget = null;
            }
            else
            {
                current.Type         = CutSceneTransition.State.FollowTransform;
                current.FollowTarget = g.transform.parent;
            }

            current.Rot = g.transform.eulerAngles;
            current.Pos = g.transform.localPosition;
        }
        public static float[] PlayTransition(CutSceneTransition cst, Func <float> OnHalfway = null)
        {
            string startName, endName;

            switch (cst)
            {
            case CutSceneTransition.Fade:
                startName = "FadeOut";
                endName   = "FadeIn";
                break;

            default:
                startName = endName = "";
                break;
            }

            instance.StartCoroutine(instance.PlayTransitionOverTime(startName, endName, OnHalfway));
            return(new float[]
            {
                instance.anim.GetClip(startName).length,
                instance.anim.GetClip(endName).length
            });
        }