private bool onStateChange(CustomizerModelEvents.CustomizerStateChangedEvent evt) { CustomizerState customizerState = (this.customizerState = evt.NewState); noSelectionState.CurrentState = customizerState; return(false); }
private bool onTilingToggled(CustomizerWidgetEvents.TileValueChanged evt) { CustomizerState state = customizerModel.State; if (state == CustomizerState.DECAL) { itemModel.CurrentChannel.IsDecalTiled = evt.Value; } return(false); }
private bool onToggleActiveSwatch(CustomizerActiveSwatchEvents.ToggleActiveSwatch evt) { CustomizerState state = customizerModel.State; CustomizerState customizerState = state; switch (state) { case CustomizerState.DECAL: customizerState = CustomizerState.FABRIC; break; case CustomizerState.FABRIC: customizerState = CustomizerState.DECAL; break; } if (customizerState != state) { changeState(customizerState); } return(false); }
public CustomizerModel(DItemCustomization itemCustomization) { this.itemCustomization = itemCustomization; state = CustomizerState.FABRIC; }
private void changeState(CustomizerState newState) { bool isFabric = false; bool flag = false; prevState = currentState; currentState = newState; switch (newState) { case CustomizerState.FABRIC: customizerModel.State = CustomizerState.FABRIC; ClothingDesignerContext.EventBus.DispatchEvent(default(ClothingDesignerUIEvents.EnableDragAreaControllerUpdates)); isFabric = true; flag = true; if (Service.Get <CatalogServiceProxy>().IsCatalogThemeActive()) { changeSubScreen(fabricScreenSingles); } else { changeSubScreen(fabricScreenGrouped); } currentSubScreen.GetComponent <FabricScreenController>().Init(customizerModel); break; case CustomizerState.DECAL: customizerModel.State = CustomizerState.DECAL; ClothingDesignerContext.EventBus.DispatchEvent(default(ClothingDesignerUIEvents.EnableDragAreaControllerUpdates)); flag = true; if (Service.Get <CatalogServiceProxy>().IsCatalogThemeActive()) { changeSubScreen(decalScreenSingles); } else { changeSubScreen(decalScreenGrouped); } currentSubScreen.GetComponent <DecalScreenController>().Init(customizerModel); break; case CustomizerState.SAVE: customizerModel.State = CustomizerState.SAVE; ClothingDesignerContext.EventBus.DispatchEvent(default(ClothingDesignerUIEvents.DisableDragAreaControllerUpdates)); CustomizationContext.EventBus.DispatchEvent(default(CustomizerWidgetEvents.ShowCoinCountWidget)); changeSubScreen(saveScreen); currentSubScreen.GetComponent <SaveScreenController>().SetSaveScreenInformation(customizerModel.ItemCustomization.TemplateSprite, customizerModel.ItemCustomization.TemplateDefinition.Cost); CustomizationContext.EventBus.DispatchEvent(default(CustomizerUIEvents.SwitchToSave)); break; case CustomizerState.SAVE_CATALOG: customizerModel.State = CustomizerState.SAVE_CATALOG; ClothingDesignerContext.EventBus.DispatchEvent(default(ClothingDesignerUIEvents.DisableDragAreaControllerUpdates)); CustomizationContext.EventBus.DispatchEvent(default(CustomizerWidgetEvents.ShowCoinCountWidget)); changeSubScreen(designSubmission); CustomizationContext.EventBus.DispatchEvent(default(CustomizerUIEvents.SwitchToSave)); break; } if (_isInited) { saveButtonGameObject.SetActive(flag); contentButtons.SetActive(flag); CustomizationContext.EventBus.DispatchEvent(new CustomizerActiveSwatchEvents.SetIsVisible(flag)); CustomizationContext.EventBus.DispatchEvent(new CustomizerActiveSwatchEvents.SetIsFabric(isFabric)); updateProperties(); } }
public CustomizerStateChangedEvent(CustomizerState newState) { NewState = newState; }