void Start() { GameObject SceneManager = GameObject.Find("_SceneManager"); ChangeScene = SceneManager.GetComponent <ChangeScene>(); CustomizeStorage = SceneManager.GetComponent <CustomizeStorage>(); AlertScript = SceneManager.GetComponent <AlertScript>(); // set bar int expCap = PlayerPrefs.GetInt("level") * 85; float capBarValue = 1f / expCap * PlayerPrefs.GetInt("exp"); BarValue.fillAmount = capBarValue; // set stats bonusText.text = "Bonus: " + PlayerPrefs.GetInt("bonus") * 5 + "%"; packText.text = "Packs opened: " + PlayerPrefs.GetInt("packs"); easyText.text = "Easy solved: " + PlayerPrefs.GetInt("easy"); normalText.text = "Normal solved: " + PlayerPrefs.GetInt("normal"); hardText.text = "Hard solved: " + PlayerPrefs.GetInt("hard"); // if premium? if (PlayerPrefs.GetInt("highscore") == 763) { Destroy(blocker); Destroy(BuyPremiumButton); PremiumAds.sprite = upgradedImage; } }
void Start() { // get ChangeScene and CustomizeStorage GameObject SceneManager = GameObject.Find("_SceneManager"); ChangeScene = SceneManager.GetComponent <ChangeScene>(); CustomizeStorage = SceneManager.GetComponent <CustomizeStorage>(); AlertScript = SceneManager.GetComponent <AlertScript>(); // set up owned owned = PlayerPrefs.GetString("owned").ToCharArray(); // set up buy button packCost = (PlayerPrefs.GetInt("packs") * 50) + 200; packCostText.text = packCost + ""; // create arrow buttons GameObject clone; Image ImageComponent; SkinButtonScript sbs; for (int i = 0; i < CustomizeStorage.arrowImage.Length; i++) { clone = Instantiate(SkinButton); ImageComponent = clone.GetComponent <Image>(); sbs = clone.GetComponent <SkinButtonScript>(); ImageComponent.sprite = CustomizeStorage.arrowImage[i]; // change sprite image clone.transform.SetParent(SkinButtonsParent.transform); // set parent sbs.sms = this; sbs.idNumber = i; // give ID // change color if (i < 48 && owned[i].Equals('1')) // owned? { ImageComponent.color = CustomizeStorage.arrowColors[i]; } else if (i == 48 && allOwned()) // qMark check { ImageComponent.color = CustomizeStorage.arrowColors[i]; } else { ImageComponent.color = new Color(0, 0, 0); } } // set image select shower Image img = ImageSelect.GetComponent <Image>(); img.sprite = CustomizeStorage.arrowImage[CustomizeStorage.selectedArrow]; img.color = CustomizeStorage.arrowColors[CustomizeStorage.selectedArrow]; }
private void Start() { cs = GameObject.Find("_SceneManager").GetComponent <CustomizeStorage>(); // payment int packCost = (PlayerPrefs.GetInt("packs") * 50) + 200; PlayerPrefs.SetInt("stars", PlayerPrefs.GetInt("stars") - packCost); PlayerPrefs.SetInt("packs", PlayerPrefs.GetInt("packs") + 1); for (int i = 0; i < 3; i++) { openOneCard(i); } }
// GENERATE puzzle and set up arrows void Start() { CustomizeStorage CustomizeStorage = GameObject.Find("_SceneManager").GetComponent <CustomizeStorage>(); ChangeScene = GameObject.Find("_SceneManager").GetComponent <ChangeScene>(); string thisSceneName = SceneManager.GetActiveScene().name; if (!thisSceneName.Equals("Tutorial")) { ChangeScene.tutorialIndex = 0; } bSize = ChangeScene.bSize; // get bSize for (int i = 0; i < 8; i++) { degrees[i] = i * 45; } // set up degree values // if tutorial ? int tutorialIndex = ChangeScene.tutorialIndex; if (tutorialIndex != 0) { bSize = 3; solution2d = new int[bSize, bSize]; string tutorMessage = ""; if (tutorialIndex == 1) { degree2d = new int[3, 3] { { -1, 180, 180 }, { -1, -1, 90 }, { 0, 0, 90 } }; tutorMessage = "Your goal is to activate all arrows, tapping on one will activate it."; } else if (tutorialIndex == 2) { degree2d = new int[3, 3] { { 0, 270, 180 }, { -1, 270, -1 }, { 0, -1, 90 } }; tutorMessage = "It's like jumping from arrow to arrow. You'd be on the last arrow you activated, and you can only jump to the ones which are in your direction, no matter how far."; } else if (tutorialIndex == 3) { degree2d = new int[3, 3] { { 315, -1, 270 }, { -1, 45, 270 }, { 45, -1, 135 } }; tutorMessage = "They can go in diagonal directions as well! If you activate the invalid arrow then everything will reset."; } else if (tutorialIndex == 4) { degree2d = new int[3, 3] { { 315, -1, 270 }, { -1, 45, -1 }, { 0, 180, 135 } }; tutorMessage = "It never hurts to just sit back and think. Hint: Start with the arrow at the center bottom!"; } else if (tutorialIndex == 5) { degree2d = new int[3, 3] { { -1, -1, -1 }, { -1, -1, -1 }, { -1, -1, -1 } }; tutorMessage = "You have completed the tutorial! Here are some tips:\n\n" + "The last activated arrow would blink.\n\n" + "The puzzles are all random, but you can develop your own strategy to solve any puzzle.\n\n" + "The higher the difficulty, the higher the reward. Want to level up fast? Avoid using hints!\n\n" + "You can directly unlock items in shop with hint points!\n\n" + "For every 5 levels up your bonus multiplier would increase, it can also be found by opening packs."; } GameObject.Find("solutiontext").GetComponent <TextMeshProUGUI>().text = tutorMessage; } else { setUpPlay(); /* * // print solution (keep this) ////////////////////////////// * string solu = ""; * for (int i = 0; i < bSize; i++) * { * string line = ""; * for (int j = 0; j < bSize; j++) * { * int l = solution2d[i, j]; * line += l + ((l < 10) ? " " : " "); * } * solu += line + "\n"; * } * * GameObject.Find("solutiontext").GetComponent<TextMeshProUGUI>().text = solu;*/ } Color c; // get the selected arrow skin and color if (thisSceneName.Equals("Tutorial")) { image = CustomizeStorage.arrowImage[0]; c = CustomizeStorage.arrowColors[0]; } else { image = CustomizeStorage.arrowImage[CustomizeStorage.selectedArrow]; c = CustomizeStorage.arrowColors[CustomizeStorage.selectedArrow]; } // cell size cellSize = 22f / bSize; // default float s = 68 / (bSize - 0.2f); // for positioning // set up arrows for (int y = bSize - 1; y > -1; y--) { for (int x = 0; x < bSize; x++) { float deg = degree2d[y, x] + 0.0f; // y is SAV*speed +25 (speed is at ABMovement, update yPos) startAnimateValue = 20; // instantiate => position and rotation clone = Instantiate(arrowButton, new Vector3(s * (x - (bSize - 1) * 0.5f), -s * (y - (bSize - 1) * 0.5f) + startAnimateValue * 2 + 25, 0), Quaternion.Euler(0, 0, deg)); // set parent clone.transform.SetParent(ArrowsBoard); // re-scale clone.transform.localScale = new Vector3(cellSize, cellSize, 0); // set image spriteHolder = clone.GetComponent <SpriteRenderer>(); if (CustomizeStorage.selectedArrow == 48 && !thisSceneName.Equals("Tutorial")) // (if random ? set new img and color) { int randomSelect = Random.Range(0, 48); image = CustomizeStorage.arrowImage[randomSelect]; c = CustomizeStorage.arrowColors[randomSelect]; } spriteHolder.sprite = image; spriteHolder.color = c; // set data dataHolder = clone.GetComponent <ArrowData>(); dataHolder.changePos(x, y); // TUTORIAL TWIST! if (tutorialIndex != 0 && deg == -1) { Destroy(clone); } } } }