Example #1
0
        public override void Do(IDemoChartControl chartControl)
        {
            // Demo volumetric binary data from resources.
            byte[] data = Properties.Resources.skull;
            // Size of data is the same in all 3 dimensions.
            var size = (int)Math.Round(Math.Pow(data.Length, 1d / 3d));

            // Very simple sphere generation algorithm.
            const int   resolution = 50;
            const float r          = 0.5f;
            var         center     = new Vector3F(0.5f);
            var         vertex     = new Vector3F[resolution * resolution];
            int         index      = 0;

            for (var i = 0; i < resolution; i++)
            {
                // We use here inversed order due to triangle list indicies generation algorythm.
                // It is very important to use correct counterclockwise triangle indices generation for raycasting.
                for (int k = resolution - 1; k >= 0; k--)
                {
                    var t = Math.PI * i / (resolution - 1);
                    var f = Math.PI * 2 * k / (resolution - 1);
                    vertex[index++] = new Vector3F((float)(r * Math.Sin(t) * Math.Cos(f)), (float)(r * Math.Sin(t) * Math.Sin(f)), (float)(r * Math.Cos(t))) + center;
                }
            }

            // Section geometry.
            var complexGeometry = new CustomVolumeGeometry(new VolumeMesh(vertex, vertex, GridHelper.GetStructuredTriangleListIndices(0, resolution, resolution, 1)));

            // Initialization of rendering technique.
            var rayCasting = new VolumeRayCasting
            {
                //Link to data. Several rendering techniques can use the same data. For reader we should specify link to binary data, slice size, and value axis bounds.
                //For dynamic updates of data you can implement your own reader, basic reader interface provide neccessary methods for updating separate data regions.
                //Byte, Short, Float types are supported.
                Reader   = new ByteIntensityImage3DReader(data, size, size, new OneAxisBounds(data.Min(), data.Max())),
                Geometry = complexGeometry,
                //Interpolation type between voxels
                InterpolationType = VolumeInterpolationType.Linear,
                //Parameter for ray casting technique that will specify how much steps will be on a each ray. Directly effects performance and render quality. By default it is calculated automatically.
                SamplingStepCount = size,
                //Threshold for transparent areas that will no be visible for hit testing. 0 will increase picking performance due to item will be picked by bounding box.
                HitTestThreshold = 0.25f,
                //Global value transparency scale
                ValueScale = 0.5f
            };

            // Decrease multisampling level to improve interaction experience.
            chartControl.Multisampling = Multisampling.Low2X;

            // Setup chart options.
            chartControl.Axes.IsAxes3DVisible = true;

            // Setup chart data source.
            chartControl.DataSource = rayCasting;
        }
Example #2
0
        public override void Do(IDemoChartControl chartControl)
        {
            // Generates surface positions.
            const int   resolution = 50;
            const float r          = 0.5f;
            var         center     = new Vector3F(0.5f);
            var         vertex     = new Vector3F[resolution * resolution];
            var         index      = 0;

            for (var i = 0; i < resolution; i++)
            {
                for (var k = 0; k < resolution; k++)
                {
                    double t = Math.PI * i / (resolution - 1);
                    double f = Math.PI * 2 * k / (resolution - 1);
                    vertex[index++] = new Vector3F((float)(r * Math.Sin(t) * Math.Cos(f)), (float)(r * Math.Sin(t) * Math.Sin(f)), (float)(r * Math.Cos(t))) + center;
                }
            }

            // Section geometry.
            var complexGeometry = new CustomVolumeGeometry(new VolumeMesh(vertex, vertex, GridHelper.GetStructuredTriangleListIndices(0, resolution, resolution, 1)));

            // Demo volumetric binary data from resources.
            byte[] data = Properties.Resources.skull;

            // Size of data is the same in all 3 dimensions.
            var size = (int)Math.Round(Math.Pow(data.Length, 1d / 3d));

            // Byte, Short, Float types are supported.
            var reader = new ByteIntensityImage3DReader(data, size, size, new OneAxisBounds(data.Min(), data.Max()));

            // Create volume section render data.
            var section = new VolumeSection
            {
                // Set section data reader.
                Reader = reader,
                // Set section geometry.
                Geometry = complexGeometry,
                // Set section interpolation type.
                InterpolationType = VolumeInterpolationType.Linear,
                // Set name.
                Name = "Section"
            };

            // Enable 3D axis.
            chartControl.Axes.IsAxes3DVisible = true;

            // Set chart data source.
            chartControl.DataSource = new RenderData[] { section };
        }