Example #1
0
        public IEnumerable <T> FindPath <T>(ISearchProblem <T> problem)
        {
            var frontier     = new CustomPriorityQueue <SearchNode <T> >();
            var predecessors = new Dictionary <T, T>();
            var costs        = new Dictionary <T, float>();

            var initialNode = new SearchNode <T>(problem.InitialState, 0);

            frontier.Enqueue(initialNode);

            predecessors[problem.InitialState] = default;
            costs[problem.InitialState]        = 0;

            while (frontier.Any())
            {
                var node = frontier.Dequeue();

                if (problem.IsGoalState(node.State))
                {
                    return(Path.Build(problem.InitialState, node.State, predecessors));
                }

                var successors = problem.GetSuccessors(node.State);
                foreach (var successor in successors)
                {
                    var newCost = costs[node.State] + successor.Cost;
                    if (costs.TryGetValue(successor.State, out var cost) && cost < newCost)
                    {
                        continue;
                    }

                    costs[successor.State]        = newCost;
                    predecessors[successor.State] = node.State;

                    var heuristic = problem.CalculateHeuristic(successor.State);
                    var priority  = newCost + heuristic;

                    var successorNode = new SearchNode <T>(successor.State, priority);
                    frontier.Enqueue(successorNode);
                }
            }

            return(null);
        }
        public IEnumerable <T> FindPath <T>(ISearchProblem <T> problem)
        {
            var frontier  = new CustomPriorityQueue <SearchNode <T> >();
            var cameFrom  = new Dictionary <T, T>();
            var costSoFar = new Dictionary <T, float>();

            var firstNode = new SearchNode <T>(problem.InitialState, 0);

            frontier.Enqueue(firstNode);
            cameFrom[problem.InitialState]  = default;
            costSoFar[problem.InitialState] = 0;

            while (frontier.Any())
            {
                var node = frontier.Dequeue();

                if (problem.IsGoalState(node.State))
                {
                    return(Path.Build(problem.InitialState, node.State, cameFrom));
                }

                var successors = problem.GetSuccessors(node.State);
                foreach (var successor in successors)
                {
                    var newCost = costSoFar[node.State] + successor.Cost;

                    if (costSoFar.TryGetValue(successor.State, out var cost) && newCost >= cost)
                    {
                        continue;
                    }

                    var action = new SearchNode <T>(successor.State, newCost);
                    frontier.Enqueue(action);

                    costSoFar[successor.State] = newCost;
                    cameFrom[successor.State]  = node.State;
                }
            }

            return(null);
        }
Example #3
0
        public IEnumerable <T> FindPath <T>(ISearchProblem <T> problem)
        {
            var frontier = new CustomPriorityQueue <SearchNode <T> >();
            var cameFrom = new Dictionary <T, T>();

            var initialNode = new SearchNode <T>(problem.InitialState, 0);

            frontier.Enqueue(initialNode);
            cameFrom[problem.InitialState] = default;

            while (frontier.Any())
            {
                var node = frontier.Dequeue();

                if (problem.IsGoalState(node.State))
                {
                    return(Path.Build(problem.InitialState, node.State, cameFrom));
                }

                var successors = problem.GetSuccessors(node.State);
                foreach (var successor in successors)
                {
                    if (cameFrom.ContainsKey(successor.State))
                    {
                        continue;
                    }

                    var priority      = problem.CalculateHeuristic(successor.State);
                    var successorNode = new SearchNode <T>(successor.State, priority);

                    frontier.Enqueue(successorNode);
                    cameFrom[successor.State] = node.State;
                }
            }

            return(null);
        }