void Awake()
    {
        muteSfx   = CustomPlayerPrefs.GetInt("MuteSfx", 0) == 1;
        muteMusic = CustomPlayerPrefs.GetInt("MuteMusic", 0) == 1;

        muteSfxImg   = GameObject.Find("mute-sfx").GetComponent <Image>();
        muteMusicImg = GameObject.Find("mute-music").GetComponent <Image>();


        GameObject.Find("mute-sfx").GetComponent <Button>().onClick.AddListener(delegate { muteSfx = !muteSfx;
                                                                                           CustomPlayerPrefs.SetInt("MuteSfx", muteSfx ? 1 : 0);
                                                                                           GameObject.FindGameObjectWithTag("Player").GetComponent <PlayableCharacter>().muteSfx = muteSfx;
                                                                                           PrefsChanged.Invoke();
                                                                                           CustomPlayerPrefs.Save(); });
        GameObject.Find("mute-music").GetComponent <Button>().onClick.AddListener(delegate { muteMusic = !muteMusic;
                                                                                             CustomPlayerPrefs.SetInt("MuteMusic", muteMusic ? 1 : 0);
                                                                                             GameObject.FindGameObjectWithTag("Player").GetComponent <PlayableCharacter>().muteMusic = muteMusic;
                                                                                             PrefsChanged.Invoke();
                                                                                             CustomPlayerPrefs.Save(); });
        GameObject.Find("resume").GetComponent <Button>().onClick.AddListener(delegate { Time.timeScale = 1.0f; Destroy(this.gameObject); });
        GameObject.Find("restart").GetComponent <Button>().onClick.AddListener(delegate { Time.timeScale = 1.0f; Application.LoadLevel(Application.loadedLevel); });

#if UNITY_WEBGL
        Destroy(GameObject.Find("main-menu"));
#else
        GameObject.Find("main-menu").GetComponent <Button>().onClick.AddListener(delegate { Time.timeScale = 1.0f; Application.LoadLevel("main-menu"); });
#endif
    }
Example #2
0
 private void OnApplicationQuit()
 {
     CustomPlayerPrefs.Save();
 }