public CustomPipelineShaderPreprocessor()
    {
        instance      = this;
        pipelineAsset = GraphicsSettings.renderPipelineAsset as CustomPipelineAsset;
        if (pipelineAsset == null)
        {
            return;
        }

        stripCascadedShadows = !pipelineAsset.HasShadowCascades;
    }
Example #2
0
 public CustomPipeline(CustomPipelineAsset targetAsset)
 {
     _targetAsset = targetAsset;
     _debugRTProcessor.Initialize();
 }
Example #3
0
 public CustomPipelineContex(CustomPipelineAsset a)
 {
     asset = a;
 }