public CustomPipelineShaderPreprocessor() { instance = this; pipelineAsset = GraphicsSettings.renderPipelineAsset as CustomPipelineAsset; if (pipelineAsset == null) { return; } stripCascadedShadows = !pipelineAsset.HasShadowCascades; }
public CustomPipeline(CustomPipelineAsset targetAsset) { _targetAsset = targetAsset; _debugRTProcessor.Initialize(); }
public CustomPipelineContex(CustomPipelineAsset a) { asset = a; }