public void OnClick(GameObject[] affectedObjectsArray) { CustomModule.SHOW_StringInput("Find:", EditorPrefs.GetString("EModules/MultyRenamer/Find", ""), (find) => { if (string.IsNullOrEmpty(find)) { return; } EditorPrefs.SetString("EModules/MultyRenamer/Find", find); CustomModule.SHOW_StringInput("Replace:", EditorPrefs.GetString("EModules/MultyRenamer/Replace", ""), (replace) => { EditorPrefs.SetString("EModules/MultyRenamer/Replace", replace); foreach (var item in affectedObjectsArray) { if (!item) { continue; } Undo.RecordObject(item, "Multy Renamer"); item.name = item.name.Replace(find, replace); EditorUtility.SetDirty(item); } }); }); }
public void Register_Unregister_ModuleCountUnchanged() { int initialCount = GetModuleCount(); IAuthenticationModule module = new CustomModule(); AuthenticationManager.Register(module); AuthenticationManager.Unregister(module); Assert.Equal(initialCount, GetModuleCount()); }
public void Register_UnregisterByScheme_ModuleCountUnchanged() { RemoteExecutor.Invoke(() => { int initialCount = GetModuleCount(); IAuthenticationModule module = new CustomModule(); AuthenticationManager.Register(module); AuthenticationManager.Unregister("custom"); Assert.Equal(initialCount, GetModuleCount()); }).Dispose(); }
public void Register_Unregister_ModuleCountUnchanged() { RemoteInvoke(() => { int initialCount = GetModuleCount(); IAuthenticationModule module = new CustomModule(); AuthenticationManager.Register(module); AuthenticationManager.Unregister(module); Assert.Equal(initialCount, GetModuleCount()); return(SuccessExitCode); }).Dispose(); }
static void Main() { Console.WriteLine(" CodeCamp 2009 Ninject Sample "); var module = new CustomModule(); IKernel kernel = new StandardKernel(module); var logService = kernel.Get<TextLogService>(); try { throw new Exception(" CodeCamp Ninject Sample "); } catch (Exception e) { logService.LogIt(DateTime.Now, e.Source, e.Message); } Console.ReadLine(); }
// This should always be called in the module constructor to // provide a direct reference to the parent module. public void SetParentModule(CustomModule parent) { m_ParentModule = parent; }
public void OnClick(GameObject[] affectedObjectsArray) { var onlytop = MyMenu_Utils.GetOnlyTopObjects(affectedObjectsArray).OrderBy(go => go.transform.GetSiblingIndex()).ToArray(); if (onlytop.Length == 0) { return; } var center_object = onlytop[onlytop.Length - 1]; var groupParent = center_object.transform.parent; var groupSiblingIndex = center_object.transform.GetSiblingIndex(); var reference = center_object; var NEW_NAME = reference.name + " Group"; // Save Previous Name Variant // CustomModule.SHOW_StringInput( "Group Name:", EditorPrefs.GetString( "EModules/MultyRenamer/GroupName", NEW_NAME ) , ( name ) => // { EditorPrefs.SetString( "EModules/MultyRenamer/GroupName", name ); // Top Object Name Variant CustomModule.SHOW_StringInput("Group Name:", NEW_NAME, (name) => { var groupRoot = new GameObject(name); groupRoot.transform.SetParent(groupParent, false); //groupRoot.transform.localScale = Vector3.one; groupRoot.transform.SetSiblingIndex(groupSiblingIndex); //********************************// //groupRoot.transform.position = center_object.transform.position; //groupRoot.transform.rotation = center_object.transform.rotation; //********************************// //MyMenu_Utils.AssignUniqueName( groupRoot ); // name if (reference.GetComponent <RectTransform>()) // canvas { var source = reference.GetComponent <RectTransform>(); var dest = groupRoot.AddComponent <RectTransform>(); dest.sizeDelta = source.sizeDelta; dest.pivot = source.pivot; dest.anchoredPosition3D = source.anchoredPosition3D; dest.localRotation = source.localRotation; dest.localScale = source.localScale; dest.anchorMin = source.anchorMin; dest.anchorMax = source.anchorMax; dest.offsetMin = source.offsetMin; dest.offsetMax = source.offsetMax; groupRoot.AddComponent <CanvasRenderer>(); } /* if ( groupRoot.GetComponentsInParent<Canvas>( true ).Length != 0 ) // canvas * { var rect = groupRoot.AddComponent<RectTransform>(); * rect.anchorMin = Vector2.zero; * rect.anchorMax = Vector2.one; * rect.offsetMin = Vector2.zero; * rect.offsetMax = Vector2.zero; * groupRoot.AddComponent<CanvasRenderer>(); * }*/ Undo.RegisterCreatedObjectUndo(groupRoot, groupRoot.name); foreach (var gameObject in onlytop) { Undo.SetTransformParent(gameObject.transform, groupRoot.transform, groupRoot.name); } HierarchyExtensions.Utilities.SetExpanded(groupRoot.GetInstanceID(), true); Selection.objects = onlytop.ToArray(); }); //Selection.objects = new[] { groubObject }; }
public void OnClick(GameObject[] affectedObjectsArray) { var onlytop = MyMenu_Utils.GetOnlyTopObjects(affectedObjectsArray).OrderBy(go => go.transform.GetSiblingIndex()).ToArray(); if (onlytop.Length == 0) { return; } var last_object = onlytop[onlytop.Length - 1]; var groupParent = onlytop[0].transform.parent; var groupSiblingIndex = onlytop[0].transform.GetSiblingIndex(); var NEW_NAME = last_object.name + " Group"; // Save Previous Name Variant // CustomModule.SHOW_StringInput( "Group Name:", EditorPrefs.GetString( "EModules/MultyRenamer/GroupName", NEW_NAME ) , ( name ) => // { EditorPrefs.SetString( "EModules/MultyRenamer/GroupName", name ); // Top Object Name Variant CustomModule.SHOW_StringInput("Group Name:", NEW_NAME, (name) => { var groupRoot = new GameObject(name); groupRoot.transform.SetParent(groupParent, false); groupRoot.transform.localScale = Vector3.one; groupRoot.transform.SetSiblingIndex(groupSiblingIndex); //********************************// Vector3 center = Vector3.zero; Vector3 rot = Vector3.zero; foreach (var item in onlytop) { center += item.transform.position; rot += item.transform.eulerAngles; } center /= onlytop.Length; rot /= onlytop.Length; groupRoot.transform.position = center; groupRoot.transform.eulerAngles = rot; //********************************// //MyMenu_Utils.AssignUniqueName( groupRoot ); // name if (groupRoot.GetComponentsInParent <Canvas>(true).Length != 0) // canvas { var rect = groupRoot.AddComponent <RectTransform>(); rect.anchorMin = Vector2.zero; rect.anchorMax = Vector2.one; rect.offsetMin = Vector2.zero; rect.offsetMax = Vector2.zero; groupRoot.AddComponent <CanvasRenderer>(); } Undo.RegisterCreatedObjectUndo(groupRoot, groupRoot.name); foreach (var gameObject in onlytop) { Undo.SetTransformParent(gameObject.transform, groupRoot.transform, groupRoot.name); } HierarchyExtensions.Utilities.SetExpanded(groupRoot.GetInstanceID(), true); Selection.objects = onlytop.ToArray(); }); //Selection.objects = new[] { groubObject }; }