public void GenerateMap() { MapVisualizer mv = GetComponent <MapVisualizer>(); float[,] noiseMap = GeneratePerlinNoiseMap(seed, offset, chunkSize, noiseScale, octaves, persistance, lacunarity); if (drawMode == DrawMode.NoiseMap) { Texture2D tex = mv.GenerateTexture(mv.GenerateNoiseColorMap(noiseMap), chunkSize); mv.PlaneVisualizer(tex); } else if (drawMode == DrawMode.ColorMap) { Texture2D tex = mv.GenerateTexture(mv.GenerateDepthColorMap(noiseMap, layers), chunkSize); mv.PlaneVisualizer(tex); } else if (drawMode == DrawMode.Mesh) { Texture2D tex = mv.GenerateTexture(mv.GenerateDepthColorMap(noiseMap, layers), chunkSize); CustomMesh customMesh = CustomMesh.GenerateHeightMesh(noiseMap, meshHeightModifier, heightCurve, lod); mv.MeshVisualizer(tex, customMesh); } }